public void MoveDevice(InputDevice device, Team pos) { switch (pos) { case Team.Survivors: device.transform.SetParent(survivorCont); break; case Team.Center: device.transform.SetParent(centerCont); break; case Team.Ghosts: device.transform.SetParent(ghostCont); break; } SoundManager.I.PlaySound("Bonecrack_01", null); var newPos = device.GetComponent <RectTransform>().anchoredPosition; newPos.x = 0; newPos.y = -100f - device.input.idx * 80f; device.GetComponent <RectTransform>().anchoredPosition = newPos; }