public void EndNPCTurn() { destination = null; ai.tasks.Clear(); ai.task = null; Initiative.ForceTurnEnd(true); }
public void PlayerEndsTurnEarly() { if (Initiative.queuedActions > 0) { return; } Initiative.ForceTurnEnd(); }
public void EndNPCTurn() { destination = null; ai.tasks.Clear(); ai.task = null; Initiative.ForceTurnEnd(true); }
public void PlayerEndsTurnEarly() { if (Initiative.queuedActions > 0) { return; } Initiative.ForceTurnEnd(); }