예제 #1
0
파일: Settings.cs 프로젝트: thedeaths/mir2
        public static void LoadGuildSettings()
        {
            if (!File.Exists(ConfigPath + @".\GuildSettings.ini"))
            {
                Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000});
                Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1});
                return;
            }
            InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
            Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel);
            Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate);
            Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel);
            Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime);
            Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost);

            int i = 0;
            while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0)
            {
                Guild_CreationCostList.Add(new ItemVolume()
                {
                    ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""),
                    Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0)
                }
                );
                i++;
            }
            i = 0;
            while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0));
                i++;
            }
            i = 0;
            while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0));
                i++;
            }
            byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0);
            for (i = 0; i < TotalBuffs; i++)
            {
                Guild_BuffList.Add(new GuildBuffInfo(reader, i));
            }



        }
예제 #2
0
파일: Settings.cs 프로젝트: thedeaths/mir2
        public static void LoadEXP()
        {
            long exp = 100;
            InIReader reader = new InIReader(ConfigPath + @".\ExpList.ini");

            for (int i = 1; i <= 500; i++)
            {
                exp = reader.ReadInt64("Exp", "Level" + i, exp);
                ExperienceList.Add(exp);
            }

            //ArcherSpells - Elemental system
            reader = new InIReader(ConfigPath + @".\OrbsExpList.ini");
            for (int i = 1; i <= 4; i++)
            {
                exp = i * 50;//default exp value
                exp = reader.ReadInt64("Exp", "Orb" + i, exp);
                OrbsExpList.Add(exp);
                exp = i * 2;//default defense value
                exp = reader.ReadInt64("Def", "Orb" + i, exp);
                OrbsDefList.Add(exp);
                exp = i * 4;//default power value
                exp = reader.ReadInt64("Att", "Orb" + i, exp);
                OrbsDmgList.Add(exp);
            }
        }
예제 #3
0
        public static void LoadEXP()
        {
            long exp = 100;
            InIReader reader = new InIReader(@".\ExpList.ini");

            for (int i = 1; i <= 50; i++)
            {
                exp = reader.ReadInt64("Exp", "Level" + i, exp);
                ExperienceList.Add(exp);
            }
        }
예제 #4
0
파일: Settings.cs 프로젝트: thedeaths/mir2
        public static void LoadFishing()
        {
            if (!File.Exists(ConfigPath + @".\FishingSystem.ini"))
            {
                SaveFishing();
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\FishingSystem.ini");
            FishingAttempts = reader.ReadInt32("Rates", "Attempts", FishingAttempts);
            FishingSuccessStart = reader.ReadInt32("Rates", "SuccessStart", FishingSuccessStart);
            FishingSuccessMultiplier = reader.ReadInt32("Rates", "SuccessMultiplier", FishingSuccessMultiplier);
            FishingDelay = reader.ReadInt64("Rates", "Delay", FishingDelay);
            FishingMobSpawnChance = reader.ReadInt32("Rates", "MonsterSpawnChance", FishingMobSpawnChance);
            FishingMonster = reader.ReadString("Game", "Monster", FishingMonster);
        }
예제 #5
0
        static Settings()
        {
            Main.EnqueueMessage("Loading Config file.");

            if (File.Exists(ConfigPath))
            {
                InIReader IReader = new InIReader(ConfigPath);

                //Path
                MapPath    = IReader.ReadString("Path", "MapPath", MapPath);
                LogPath    = IReader.ReadString("Path", "LogPath", LogPath);
                ClientPath = IReader.ReadString("Path", "ClientPath", ClientPath);

                //Database
                SQLServer   = IReader.ReadString("Database", "SQLServer", SQLServer);
                SQLDatabase = IReader.ReadString("Database", "SQLDatabase", SQLDatabase);
                SQLUserID   = IReader.ReadString("Database", "SQLUserID", SQLUserID);
                SQLPassword = IReader.ReadString("Database", "SQLPassword", SQLPassword);

                //Network
                IPAddress = IReader.ReadString("Network", "IPAddress", IPAddress);
                Port      = IReader.ReadInt32("Network", "Port", Port);
                TimeOut   = IReader.ReadInt64("Network", "TimeOut", TimeOut);
                MaxUser   = IReader.ReadInt32("Network", "MaxUser", MaxUser);
                ReLogTime = IReader.ReadDouble("Network", "ReLogTime", ReLogTime);

                //Security
                CheckVersion = IReader.ReadBoolean("Security", "CheckVersion", CheckVersion);

                //Permission
                AllowNewAccount      = IReader.ReadBoolean("Permission", "AllowNewAccount", AllowNewAccount);
                AllowChangePassword  = IReader.ReadBoolean("Permission", "AllowChangePassword", AllowChangePassword);
                AllowLogin           = IReader.ReadBoolean("Permission", "AllowLogin", AllowLogin);
                AllowNewCharacter    = IReader.ReadBoolean("Permission", "AllowNewCharacter", AllowNewCharacter);
                AllowDeleteCharacter = IReader.ReadBoolean("Permission", "AllowDeleteCharacter", AllowDeleteCharacter);
                AllowStartGame       = IReader.ReadBoolean("Permission", "AllowStartGame", AllowStartGame);

                //Game
                DropRange     = IReader.ReadInt32("Game", "DropRange", DropRange);
                DropStackSize = IReader.ReadInt32("Game", "DropStackSize", DropStackSize);
                ItemTimeOut   = IReader.ReadInt32("Game", "ItemTimeOut", ItemTimeOut);

                ExpRate  = IReader.ReadSingle("Game", "ExpRate", ExpRate);
                DropRate = IReader.ReadSingle("Game", "DropRate", DropRate);

                StartLevel = IReader.ReadByte("Game", "StartLevel", StartLevel);
                StartGold  = IReader.ReadInt64("Game", "StartGold", StartGold);

                if (ExpRate <= 0)
                {
                    ExpRate = 1;
                }
                if (StartLevel <= 0)
                {
                    StartLevel = 1;
                }

                Main.EnqueueMessage("Config file loaded.");
            }
            else
            {
                Main.EnqueueMessage("Config file not found, creating Config file.");
                Save();
            }
            LoadVersion();
            LoadExperienceList();
        }