public static void Save() { InIReader IReader = new InIReader(ConfigPath) { AutoSave = false }; //Paths IReader.Write("Paths", "DataPath", DataPath); IReader.Write("Paths", "MapPath", MapPath); IReader.Write("Paths", "SoundPath", SoundPath); //Graphics IReader.Write("Graphics", "FullScreen", FullScreen); IReader.Write("Graphics", "AlwaysOnTop", TopMost); //Network IReader.Write("Network", "IPAddress", IPAddress); IReader.Write("Network", "Port", Port); //Sound IReader.Write("Sound", "SoundOverLap", SoundOverLap); IReader.Write("Sound", "SoundOn", SoundOn); //Logs IReader.Write("Logs", "LogErrors", LogErrors); IReader.Write("Logs", "LogChat", LogChat); //Game Settings IReader.Write("Game Settings", "ShowItemNames", ShowItemNames); IReader.AutoSave = true; IReader.Save(); }
public GuildBuffInfo(InIReader reader, int i) { Id = reader.ReadInt32("Buff-" + i.ToString(), "Id", 0); Icon = reader.ReadInt32("Buff-" + i.ToString(), "Icon", 0); name = reader.ReadString("Buff-" + i.ToString(), "Name", ""); LevelRequirement = reader.ReadByte("Buff-" + i.ToString(), "LevelReq", 0); PointsRequirement = reader.ReadByte("Buff-" + i.ToString(), "PointsReq", 1); TimeLimit = reader.ReadInt32("Buff-" + i.ToString(), "TimeLimit", 0);; ActivationCost = reader.ReadInt32("Buff-" + i.ToString(), "ActivationCost", 0); BuffAc = reader.ReadByte("Buff-" + i.ToString(), "BuffAc", 0); BuffMac = reader.ReadByte("Buff-" + i.ToString(), "BuffMAC", 0); BuffDc = reader.ReadByte("Buff-" + i.ToString(), "BuffDc", 0); BuffMc = reader.ReadByte("Buff-" + i.ToString(), "BuffMc", 0); BuffSc = reader.ReadByte("Buff-" + i.ToString(), "BuffSc", 0); BuffMaxHp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxHp", 0); BuffMaxMp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxMp", 0); BuffMineRate = reader.ReadByte("Buff-" + i.ToString(), "BuffMineRate", 0); BuffGemRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGemRate", 0); BuffFishRate = reader.ReadByte("Buff-" + i.ToString(), "BuffFishRate", 0); BuffExpRate = reader.ReadByte("Buff-" + i.ToString(), "BuffExpRate", 0); BuffCraftRate = reader.ReadByte("Buff-" + i.ToString(), "BuffCraftRate", 0); BuffSkillRate = reader.ReadByte("Buff-" + i.ToString(), "BuffSkillRate", 0); BuffHpRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffHpRegen", 0); BuffMPRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffMpRegen", 0); BuffAttack = reader.ReadByte("Buff-" + i.ToString(), "BuffAttack", 0); BuffDropRate = reader.ReadByte("Buff-" + i.ToString(), "BuffDropRate", 0); BuffGoldRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGoldRate", 0); }
public void Save(InIReader reader, int i) { reader.Write("Buff-" + i.ToString(), "Id", Id); reader.Write("Buff-" + i.ToString(), "Icon", Icon); reader.Write("Buff-" + i.ToString(), "Name", name); reader.Write("Buff-" + i.ToString(), "LevelReq", LevelRequirement); reader.Write("Buff-" + i.ToString(), "PointsReq", PointsRequirement); reader.Write("Buff-" + i.ToString(), "TimeLimit", TimeLimit);; reader.Write("Buff-" + i.ToString(), "ActivationCost", ActivationCost);; reader.Write("Buff-" + i.ToString(), "BuffAc", BuffAc);; reader.Write("Buff-" + i.ToString(), "BuffMAC", BuffMac);; reader.Write("Buff-" + i.ToString(), "BuffDc", BuffDc);; reader.Write("Buff-" + i.ToString(), "BuffMc", BuffMc);; reader.Write("Buff-" + i.ToString(), "BuffSc", BuffSc);; reader.Write("Buff-" + i.ToString(), "BuffMaxHp", BuffMaxHp);; reader.Write("Buff-" + i.ToString(), "BuffMaxMp", BuffMaxMp);; reader.Write("Buff-" + i.ToString(), "BuffMineRate", BuffMineRate);; reader.Write("Buff-" + i.ToString(), "BuffGemRate", BuffGemRate);; reader.Write("Buff-" + i.ToString(), "BuffFishRate", BuffFishRate);; reader.Write("Buff-" + i.ToString(), "BuffExpRate", BuffExpRate);; reader.Write("Buff-" + i.ToString(), "BuffCraftRate", BuffCraftRate);; reader.Write("Buff-" + i.ToString(), "BuffSkillRate", BuffSkillRate);; reader.Write("Buff-" + i.ToString(), "BuffHpRegen", BuffHpRegen);; reader.Write("Buff-" + i.ToString(), "BuffMpRegen", BuffMPRegen);; reader.Write("Buff-" + i.ToString(), "BuffAttack", BuffAttack);; reader.Write("Buff-" + i.ToString(), "BuffDropRate", BuffDropRate);; reader.Write("Buff-" + i.ToString(), "BuffGoldRate", BuffGoldRate);; }
static Settings() { if (File.Exists(ConfigPath)) { InIReader IReader = new InIReader(ConfigPath); //Paths DataPath = IReader.ReadString("Paths", "DataPath", DataPath); MapPath = IReader.ReadString("Paths", "MapPath", MapPath); SoundPath = IReader.ReadString("Paths", "SoundPath", SoundPath); //Graphics FullScreen = IReader.ReadBoolean("Graphics", "FullScreen", FullScreen); TopMost = IReader.ReadBoolean("Graphics", "AlwaysOnTop", TopMost); //Network IPAddress = IReader.ReadString("Network", "IPAddress", IPAddress); Port = IReader.ReadInt32("Network", "Port", Port); //Sound SoundOverLap = IReader.ReadInt32("Sound", "SoundOverLap", SoundOverLap); SoundOn = IReader.ReadBoolean("Sound", "SoundOn", SoundOn); //Logs LogErrors = IReader.ReadBoolean("Logs", "LogErrors", LogErrors); LogChat = IReader.ReadBoolean("Logs", "LogChat", LogChat); //Game Settings ShowItemNames = IReader.ReadBoolean("Game Settings", "ShowItemNames", ShowItemNames); } else { Save(); } }
public static void Save(InIReader reader) { for (int i = 0; i < list.Count; i++) { reader.Write("Var", list[i].fieldName, list[i].value); } }
public static void SaveMines() { File.Delete(@".\Mines.ini"); InIReader reader = new InIReader(@".\Mines.ini"); MineSet Mine; for (int i = 0; i < MineSetList.Count; i++) { Mine = MineSetList[i]; reader.Write("Mine" + i.ToString(), "Name", Mine.Name); reader.Write("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate); reader.Write("Mine" + i.ToString(), "MaxStones", Mine.MaxStones); reader.Write("Mine" + i.ToString(), "HitRate", Mine.HitRate); reader.Write("Mine" + i.ToString(), "DropRate", Mine.DropRate); reader.Write("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots); for (int j = 0; j < Mine.Drops.Count; j++) { MineDrop Drop = Mine.Drops[j]; reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", Drop.ItemName); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", Drop.MinSlot); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", Drop.MaxSlot); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", Drop.MinDura); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", Drop.MaxDura); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", Drop.BonusChance); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", Drop.MaxBonusDura); } } }
public GuildBuffInfo(InIReader reader, int i) { Id = reader.ReadInt32("Buff-" + i.ToString(), "Id", 0); Icon = reader.ReadInt32("Buff-" + i.ToString(), "Icon", 0); name = reader.ReadString("Buff-" + i.ToString(), "Name", ""); LevelRequirement = reader.ReadByte("Buff-" + i.ToString(), "LevelReq", 0); PointsRequirement = reader.ReadByte("Buff-" + i.ToString(), "PointsReq", 1); TimeLimit = reader.ReadInt32("Buff-" + i.ToString(), "TimeLimit", 0);; ActivationCost = reader.ReadInt32("Buff-" + i.ToString(), "ActivationCost", 0); Stats = new Stats(); Stats[Stat.MaxAC] = reader.ReadByte("Buff-" + i.ToString(), "BuffAc", 0); Stats[Stat.MaxMAC] = reader.ReadByte("Buff-" + i.ToString(), "BuffMAC", 0); Stats[Stat.MaxDC] = reader.ReadByte("Buff-" + i.ToString(), "BuffDc", 0); Stats[Stat.MaxMC] = reader.ReadByte("Buff-" + i.ToString(), "BuffMc", 0); Stats[Stat.MaxSC] = reader.ReadByte("Buff-" + i.ToString(), "BuffSc", 0); Stats[Stat.HP] = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxHp", 0); Stats[Stat.MP] = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxMp", 0); Stats[Stat.MineRatePercent] = reader.ReadByte("Buff-" + i.ToString(), "BuffMineRate", 0); Stats[Stat.GemRatePercent] = reader.ReadByte("Buff-" + i.ToString(), "BuffGemRate", 0); Stats[Stat.FishRatePercent] = reader.ReadByte("Buff-" + i.ToString(), "BuffFishRate", 0); Stats[Stat.ExpRatePercent] = reader.ReadByte("Buff-" + i.ToString(), "BuffExpRate", 0); Stats[Stat.CraftRatePercent] = reader.ReadByte("Buff-" + i.ToString(), "BuffCraftRate", 0); Stats[Stat.SkillGainMultiplier] = reader.ReadByte("Buff-" + i.ToString(), "BuffSkillRate", 0); Stats[Stat.HealthRecovery] = reader.ReadByte("Buff-" + i.ToString(), "BuffHpRegen", 0); Stats[Stat.SpellRecovery] = reader.ReadByte("Buff-" + i.ToString(), "BuffMpRegen", 0); Stats[Stat.AttackBonus] = reader.ReadByte("Buff-" + i.ToString(), "BuffAttack", 0); Stats[Stat.ItemDropRatePercent] = reader.ReadByte("Buff-" + i.ToString(), "BuffDropRate", 0); Stats[Stat.GoldDropRatePercent] = reader.ReadByte("Buff-" + i.ToString(), "BuffGoldRate", 0); }
public static void WriteIni <T>(InIReader reader) where T : class, new() { Type objType = typeof(T); //取属性上的自定义特性 foreach (FieldInfo fieldInfo in objType.GetFields()) { object[] objAttrs = fieldInfo.GetCustomAttributes(typeof(IniAttribute), true); if (objAttrs.Length <= 0) { continue; } IniAttribute attr = objAttrs[0] as IniAttribute; if (attr == null) { continue; } if (fieldInfo.FieldType == typeof(bool)) { reader.Write(attr.Section, fieldInfo.Name, (bool)fieldInfo.GetValue(null)); } else if (fieldInfo.FieldType == typeof(int)) { reader.Write(attr.Section, fieldInfo.Name, (int)fieldInfo.GetValue(null)); } else if (fieldInfo.FieldType == typeof(string)) { reader.Write(attr.Section, fieldInfo.Name, (string)fieldInfo.GetValue(null)); } } }
public void Save(InIReader reader, int i) { reader.Write("Buff-" + i.ToString(), "Id", Id); reader.Write("Buff-" + i.ToString(), "Icon", Icon); reader.Write("Buff-" + i.ToString(), "Name", name); reader.Write("Buff-" + i.ToString(), "LevelReq", LevelRequirement); reader.Write("Buff-" + i.ToString(), "PointsReq", PointsRequirement); reader.Write("Buff-" + i.ToString(), "TimeLimit", TimeLimit); reader.Write("Buff-" + i.ToString(), "ActivationCost", ActivationCost); reader.Write("Buff-" + i.ToString(), "BuffAc", Stats[Stat.MaxAC]); reader.Write("Buff-" + i.ToString(), "BuffMAC", Stats[Stat.MaxMAC]); reader.Write("Buff-" + i.ToString(), "BuffDc", Stats[Stat.MaxDC]); reader.Write("Buff-" + i.ToString(), "BuffMc", Stats[Stat.MaxMC]); reader.Write("Buff-" + i.ToString(), "BuffSc", Stats[Stat.MaxSC]); reader.Write("Buff-" + i.ToString(), "BuffMaxHp", Stats[Stat.HP]); reader.Write("Buff-" + i.ToString(), "BuffMaxMp", Stats[Stat.MP]); reader.Write("Buff-" + i.ToString(), "BuffMineRate", Stats[Stat.MineRatePercent]); reader.Write("Buff-" + i.ToString(), "BuffGemRate", Stats[Stat.GemRatePercent]); reader.Write("Buff-" + i.ToString(), "BuffFishRate", Stats[Stat.FishRatePercent]); reader.Write("Buff-" + i.ToString(), "BuffExpRate", Stats[Stat.ExpRatePercent]);; reader.Write("Buff-" + i.ToString(), "BuffCraftRate", Stats[Stat.CraftRatePercent]); reader.Write("Buff-" + i.ToString(), "BuffSkillRate", Stats[Stat.SkillGainMultiplier]); reader.Write("Buff-" + i.ToString(), "BuffHpRegen", Stats[Stat.HealthRecovery]); reader.Write("Buff-" + i.ToString(), "BuffMpRegen", Stats[Stat.SpellRecovery]); reader.Write("Buff-" + i.ToString(), "BuffAttack", Stats[Stat.AttackBonus]); reader.Write("Buff-" + i.ToString(), "BuffDropRate", Stats[Stat.ItemDropRatePercent]); reader.Write("Buff-" + i.ToString(), "BuffGoldRate", Stats[Stat.GoldDropRatePercent]); }
public Txtout(LoraParser lib, InIReader settings) : base(lib, settings) { if (this.config.ContainsKey("general") && this.config["general"].ContainsKey("path")) { this.filename = this.config["general"]["path"]; this.file = new StreamWriter(this.filename, true); } else { throw new ArgumentException("Setting section [general] is missing or its value path"); } }
public static void Save() { InIReader IReader = new InIReader(ConfigPath) { AutoSave = false }; //Path IReader.Write("Path", "MapPath", MapPath); IReader.Write("Path", "LogPath", LogPath); IReader.Write("Path", "ClientPath", ClientPath); //Database IReader.Write("Database", "SQLServer", SQLServer); IReader.Write("Database", "SQLDatabase", SQLDatabase); IReader.Write("Database", "SQLUserID", SQLUserID); IReader.Write("Database", "SQLPassword", SQLPassword); //Network IReader.Write("Network", "IPAddress", IPAddress); IReader.Write("Network", "Port", Port); IReader.Write("Network", "TimeOut", TimeOut); IReader.Write("Network", "MaxUser", MaxUser); IReader.Write("Network", "ReLogTime", ReLogTime); //Security IReader.Write("Security", "CheckVersion", CheckVersion); //Permission IReader.Write("Permission", "AllowNewAccount", AllowNewAccount); IReader.Write("Permission", "AllowChangePassword", AllowChangePassword); IReader.Write("Permission", "AllowLogin", AllowLogin); IReader.Write("Permission", "AllowNewCharacter", AllowNewCharacter); IReader.Write("Permission", "AllowDeleteCharacter", AllowDeleteCharacter); IReader.Write("Permission", "AllowStartGame", AllowStartGame); //Game IReader.Write("Game", "DropRange", DropRange); IReader.Write("Game", "DropStackSize", DropStackSize); IReader.Write("Game", "ItemTimeOut", ItemTimeOut); IReader.Write("Game", "ExpRate", ExpRate); IReader.Write("Game", "DropRate", DropRate); IReader.Write("Game", "StartLevel", StartLevel); IReader.Write("Game", "StartGold", StartGold); IReader.AutoSave = true; IReader.Save(); Main.EnqueueMessage("Config file Saved."); }
public static void Load(InIReader reader) { List <string> list = reader.getContents(); for (int a = 0; a < list.Count; a++) { if (String.CompareOrdinal(list[a], "[Var]") == 0) { for (int b = a + 1; b < list.Count; b++) { string[] arr = list[b].Split('='); FindVar(arr[0], arr[1]); } } } }
public static void LoadExperienceList() { if (!File.Exists(ExpListPath)) { ExperienceList.Add(100); } else { int Exp = 100; InIReader IReader = new InIReader(ExpListPath); for (int I = 1; I <= 50; I++) { Exp = IReader.ReadInt32("Exp", "Level" + I.ToString(), Exp); ExperienceList.Add(Exp); } } }
Program() { InIReader.SetSearchPath(new List <String>() { "/etc/ttnbridge", Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\ttnbridge" }); if (!InIReader.ConfigExist("settings")) { Helper.WriteError("No settings.ini found. Abord!"); return; } this.settings = InIReader.GetInstance("settings"); this.logger.SetPath(this.settings.GetValue("logging", "path")); this.Connect(); this.Attach(); this.WaitForShutdown(); this.Dispose(); }
static void Main(String[] _1) { InIReader.SetSearchPath(new List <String>() { "/etc/loramap", Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\loramap" }); if (!InIReader.ConfigExist("settings")) { Helper.WriteError("settings.ini not found!"); _ = Console.ReadLine(); return; } InIReader ini = InIReader.GetInstance("settings"); Dictionary <String, String> backenddata = ini.GetSection("mqtt"); backenddata.Add("topic", "lora/#;camera/#;sfn/#"); ADataBackend b = (ADataBackend)ABackend.GetInstance(backenddata, ABackend.BackendType.Data); _ = new Server(b, ini.GetSection("webserver")); }
public static void LoadMines() { if (!File.Exists(@".\Mines.ini")) { MineSetList.Add(new MineSet(1)); MineSetList.Add(new MineSet(2)); SaveMines(); return; } InIReader reader = new InIReader(@".\Mines.ini"); int i = 0; MineSet Mine; while (reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", 255) != 255) { Mine = new MineSet(); Mine.Name = reader.ReadString("Mine" + i.ToString(), "Name", Mine.Name); Mine.SpotRegenRate = reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate); Mine.MaxStones = reader.ReadByte("Mine" + i.ToString(), "MaxStones", Mine.MaxStones); Mine.HitRate = reader.ReadByte("Mine" + i.ToString(), "HitRate", Mine.HitRate); Mine.DropRate = reader.ReadByte("Mine" + i.ToString(), "DropRate", Mine.DropRate); Mine.TotalSlots = reader.ReadByte("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots); int j = 0; while (reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255) != 255) { Mine.Drops.Add(new MineDrop() { ItemName = reader.ReadString("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", ""), MinSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255), MaxSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", 255), MinDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", 255), MaxDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", 255), BonusChance = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", 255), MaxBonusDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", 255) }); j++; } MineSetList.Add(Mine); i++; } }
public static void ReadIni <T>(InIReader reader) where T : class, new() { Type objType = typeof(T); //取属性上的自定义特性 foreach (FieldInfo fieldInfo in objType.GetFields()) { object[] objAttrs = fieldInfo.GetCustomAttributes(typeof(IniAttribute), true); if (objAttrs.Length <= 0) { continue; } IniAttribute attr = objAttrs[0] as IniAttribute; if (attr == null) { continue; } if (Reader.FindValue(attr.Section, fieldInfo.Name) == null) { continue; } if (fieldInfo.FieldType == typeof(bool)) { bool value = reader.ReadBoolean(attr.Section, fieldInfo.Name, false); fieldInfo.SetValue(null, value); } else if (fieldInfo.FieldType == typeof(int)) { int value = reader.ReadInt32(attr.Section, fieldInfo.Name, 0); fieldInfo.SetValue(null, value); } else if (fieldInfo.FieldType == typeof(string)) { string value = reader.ReadString(attr.Section, fieldInfo.Name, ""); fieldInfo.SetValue(null, value); } } }
public Program(String[] _) { InIReader.SetSearchPath(new List <String>() { "/etc/lorabot", Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\lorabot" }); if (!InIReader.ConfigExist("settings")) { Helper.WriteError("No settings.ini found. Abord!"); return; } InIReader settings = InIReader.GetInstance("settings"); this.logger.SetPath(settings.GetValue("logging", "path")); LoraParser parser = new LoraParser(settings.GetValue("general", "key")); LoraController lora = new LoraController(settings.GetSection("lora")); lora.Received += parser.ReceivedPacket; this.ModulLoader("Fraunhofer.Fit.IoT.Bots.LoraBot.Moduls", parser); this.ModulInterconnect(); this.ModulEvents(); parser.DataUpdate += this.Lora_Parsed; parser.PanicUpdate += this.Lora_Parsed; parser.StatusUpdate += this.Lora_Parsed; lora.Transmitted += this.Lora_Transmitted; this.WaitForShutdown(); Console.WriteLine("after wait"); this.ModulDispose(); Console.WriteLine("after dispose"); lora.Dispose(); Console.WriteLine("after loradisp"); }
public static void LoadMarriage() { if (!File.Exists(ConfigPath + @".\MarriageSystem.ini")) { SaveMarriage(); return; } InIReader reader = new InIReader(ConfigPath + @".\MarriageSystem.ini"); LoverEXPBonus = reader.ReadInt32("Config", "EXPBonus", LoverEXPBonus); MarriageCooldown = reader.ReadInt32("Config", "MarriageCooldown", MarriageCooldown); WeddingRingRecall = reader.ReadBoolean("Config", "AllowLoverRecall", WeddingRingRecall); MarriageLevelRequired = reader.ReadInt32("Config", "MinimumLevel", MarriageLevelRequired); ReplaceWedRingCost = reader.ReadInt32("Config", "ReplaceRingCost", ReplaceWedRingCost); }
public static void SaveMarriage() { File.Delete(ConfigPath + @".\MarriageSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\MarriageSystem.ini"); reader.Write("Config", "EXPBonus", LoverEXPBonus); reader.Write("Config", "MarriageCooldown", MarriageCooldown); reader.Write("Config", "AllowLoverRecall", WeddingRingRecall); reader.Write("Config", "MinimumLevel", MarriageLevelRequired); reader.Write("Config", "ReplaceRingCost", ReplaceWedRingCost); }
public static void SaveBaseStats() { File.Delete(ConfigPath + @".\BaseStats.ini"); InIReader reader = new InIReader(ConfigPath + @".\BaseStats.ini"); for (int i = 0; i < ClassBaseStats.Length; i++) { reader.Write(BaseStatClassNames[i], "HpGain", ClassBaseStats[i].HpGain); reader.Write(BaseStatClassNames[i], "HpGainRate", ClassBaseStats[i].HpGainRate); reader.Write(BaseStatClassNames[i], "MpGainRate", ClassBaseStats[i].MpGainRate); reader.Write(BaseStatClassNames[i], "BagWeightGain", ClassBaseStats[i].BagWeightGain); reader.Write(BaseStatClassNames[i], "WearWeightGain", ClassBaseStats[i].WearWeightGain); reader.Write(BaseStatClassNames[i], "HandWeightGain", ClassBaseStats[i].HandWeightGain); reader.Write(BaseStatClassNames[i], "MinAc", ClassBaseStats[i].MinAc); reader.Write(BaseStatClassNames[i], "MaxAc", ClassBaseStats[i].MaxAc); reader.Write(BaseStatClassNames[i], "MinMac", ClassBaseStats[i].MinMac); reader.Write(BaseStatClassNames[i], "MaxMac", ClassBaseStats[i].MaxMac); reader.Write(BaseStatClassNames[i], "MinDc", ClassBaseStats[i].MinDc); reader.Write(BaseStatClassNames[i], "MaxDc", ClassBaseStats[i].MaxDc); reader.Write(BaseStatClassNames[i], "MinMc", ClassBaseStats[i].MinMc); reader.Write(BaseStatClassNames[i], "MaxMc", ClassBaseStats[i].MaxMc); reader.Write(BaseStatClassNames[i], "MinSc", ClassBaseStats[i].MinSc); reader.Write(BaseStatClassNames[i], "MaxSc", ClassBaseStats[i].MaxSc); reader.Write(BaseStatClassNames[i], "StartAgility", ClassBaseStats[i].StartAgility); reader.Write(BaseStatClassNames[i], "StartAccuracy", ClassBaseStats[i].StartAccuracy); reader.Write(BaseStatClassNames[i], "StartCriticalRate", ClassBaseStats[i].StartCriticalRate); reader.Write(BaseStatClassNames[i], "StartCriticalDamage", ClassBaseStats[i].StartCriticalDamage); reader.Write(BaseStatClassNames[i], "CritialRateGain", ClassBaseStats[i].CritialRateGain); reader.Write(BaseStatClassNames[i], "CriticalDamageGain", ClassBaseStats[i].CriticalDamageGain); } }
public static void SaveRandomItemStats() { File.Delete(@".\RandomItemStats.ini"); InIReader reader = new InIReader(@".\RandomItemStats.ini"); RandomItemStat stat; for (int i = 0; i < RandomItemStatsList.Count; i++) { stat = RandomItemStatsList[i]; reader.Write("Item" + i.ToString(), "MaxDuraChance", stat.MaxDuraChance); reader.Write("Item" + i.ToString(), "MaxDuraStatChance", stat.MaxDuraStatChance); reader.Write("Item" + i.ToString(), "MaxDuraMaxStat", stat.MaxDuraMaxStat); reader.Write("Item" + i.ToString(), "MaxAcChance", stat.MaxAcChance); reader.Write("Item" + i.ToString(), "MaxAcStatChance", stat.MaxAcStatChance); reader.Write("Item" + i.ToString(), "MaxAcMaxStat", stat.MaxAcMaxStat); reader.Write("Item" + i.ToString(), "MaxMacChance", stat.MaxMacChance); reader.Write("Item" + i.ToString(), "MaxMacStatChance", stat.MaxMacStatChance); reader.Write("Item" + i.ToString(), "MaxMACMaxStat", stat.MaxMacMaxStat); reader.Write("Item" + i.ToString(), "MaxDcChance", stat.MaxDcChance); reader.Write("Item" + i.ToString(), "MaxDcStatChance", stat.MaxDcStatChance); reader.Write("Item" + i.ToString(), "MaxDcMaxStat", stat.MaxDcMaxStat); reader.Write("Item" + i.ToString(), "MaxMcChance", stat.MaxMcChance); reader.Write("Item" + i.ToString(), "MaxMcStatChance", stat.MaxMcStatChance); reader.Write("Item" + i.ToString(), "MaxMcMaxStat", stat.MaxMcMaxStat); reader.Write("Item" + i.ToString(), "MaxScChance", stat.MaxScChance); reader.Write("Item" + i.ToString(), "MaxScStatChance", stat.MaxScStatChance); reader.Write("Item" + i.ToString(), "MaxScMaxStat", stat.MaxScMaxStat); reader.Write("Item" + i.ToString(), "AccuracyChance", stat.AccuracyChance); reader.Write("Item" + i.ToString(), "AccuracyStatChance", stat.AccuracyStatChance); reader.Write("Item" + i.ToString(), "AccuracyMaxStat", stat.AccuracyMaxStat); reader.Write("Item" + i.ToString(), "AgilityChance", stat.AgilityChance); reader.Write("Item" + i.ToString(), "AgilityStatChance", stat.AgilityStatChance); reader.Write("Item" + i.ToString(), "AgilityMaxStat", stat.AgilityMaxStat); reader.Write("Item" + i.ToString(), "HpChance", stat.HpChance); reader.Write("Item" + i.ToString(), "HpStatChance", stat.HpStatChance); reader.Write("Item" + i.ToString(), "HpMaxStat", stat.HpMaxStat); reader.Write("Item" + i.ToString(), "MpChance", stat.MpChance); reader.Write("Item" + i.ToString(), "MpStatChance", stat.MpStatChance); reader.Write("Item" + i.ToString(), "MpMaxStat", stat.MpMaxStat); reader.Write("Item" + i.ToString(), "StrongChance", stat.StrongChance); reader.Write("Item" + i.ToString(), "StrongStatChance", stat.StrongStatChance); reader.Write("Item" + i.ToString(), "StrongMaxStat", stat.StrongMaxStat); reader.Write("Item" + i.ToString(), "MagicResistChance", stat.MagicResistChance); reader.Write("Item" + i.ToString(), "MagicResistStatChance", stat.MagicResistStatChance); reader.Write("Item" + i.ToString(), "MagicResistMaxStat", stat.MagicResistMaxStat); reader.Write("Item" + i.ToString(), "PoisonResistChance", stat.PoisonResistChance); reader.Write("Item" + i.ToString(), "PoisonResistStatChance", stat.PoisonResistStatChance); reader.Write("Item" + i.ToString(), "PoisonResistMaxStat", stat.PoisonResistMaxStat); reader.Write("Item" + i.ToString(), "HpRecovChance", stat.HpRecovChance); reader.Write("Item" + i.ToString(), "HpRecovStatChance", stat.HpRecovStatChance); reader.Write("Item" + i.ToString(), "HpRecovMaxStat", stat.HpRecovMaxStat); reader.Write("Item" + i.ToString(), "MpRecovChance", stat.MpRecovChance); reader.Write("Item" + i.ToString(), "MpRecovStatChance", stat.MpRecovStatChance); reader.Write("Item" + i.ToString(), "MpRecovMaxStat", stat.MpRecovMaxStat); reader.Write("Item" + i.ToString(), "PoisonRecovChance", stat.PoisonRecovChance); reader.Write("Item" + i.ToString(), "PoisonRecovStatChance", stat.PoisonRecovStatChance); reader.Write("Item" + i.ToString(), "PoisonRecovMaxStat", stat.PoisonRecovMaxStat); reader.Write("Item" + i.ToString(), "CriticalRateChance", stat.CriticalRateChance); reader.Write("Item" + i.ToString(), "CriticalRateStatChance", stat.CriticalRateStatChance); reader.Write("Item" + i.ToString(), "CriticalRateMaxStat", stat.CriticalRateMaxStat); reader.Write("Item" + i.ToString(), "CriticalDamageChance", stat.CriticalDamageChance); reader.Write("Item" + i.ToString(), "CriticalDamageStatChance", stat.CriticalDamageStatChance); reader.Write("Item" + i.ToString(), "CriticalDamageMaxStat", stat.CriticalDamageMaxStat); reader.Write("Item" + i.ToString(), "FreezeChance", stat.FreezeChance); reader.Write("Item" + i.ToString(), "FreezeStatChance", stat.FreezeStatChance); reader.Write("Item" + i.ToString(), "FreezeMaxStat", stat.FreezeMaxStat); reader.Write("Item" + i.ToString(), "PoisonAttackChance", stat.PoisonAttackChance); reader.Write("Item" + i.ToString(), "PoisonAttackStatChance", stat.PoisonAttackStatChance); reader.Write("Item" + i.ToString(), "PoisonAttackMaxStat", stat.PoisonAttackMaxStat); reader.Write("Item" + i.ToString(), "AttackSpeedChance", stat.AttackSpeedChance); reader.Write("Item" + i.ToString(), "AttackSpeedStatChance", stat.AttackSpeedStatChance); reader.Write("Item" + i.ToString(), "AttackSpeedMaxStat", stat.AttackSpeedMaxStat); reader.Write("Item" + i.ToString(), "LuckChance", stat.LuckChance); reader.Write("Item" + i.ToString(), "LuckStatChance", stat.LuckStatChance); reader.Write("Item" + i.ToString(), "LuckMaxStat", stat.LuckMaxStat); reader.Write("Item" + i.ToString(), "CurseChance", stat.CurseChance); } }
public static void LoadGoods() { if (!File.Exists(ConfigPath + @".\GoodsSystem.ini")) { SaveGoods(); return; } InIReader reader = new InIReader(ConfigPath + @".\GoodsSystem.ini"); GoodsOn = reader.ReadBoolean("Goods", "On", GoodsOn); GoodsMaxStored = reader.ReadUInt32("Goods", "MaxStored", GoodsMaxStored); GoodsBuyBackTime = reader.ReadUInt32("Goods", "BuyBackTime", GoodsBuyBackTime); GoodsBuyBackMaxStored = reader.ReadUInt32("Goods", "BuyBackMaxStored", GoodsBuyBackMaxStored); }
public static void LoadEXP() { long exp = 100; InIReader reader = new InIReader(ConfigPath + @".\ExpList.ini"); for (int i = 1; i <= 500; i++) { exp = reader.ReadInt64("Exp", "Level" + i, exp); ExperienceList.Add(exp); } //ArcherSpells - Elemental system reader = new InIReader(ConfigPath + @".\OrbsExpList.ini"); for (int i = 1; i <= 4; i++) { exp = i * 50;//default exp value exp = reader.ReadInt64("Exp", "Orb" + i, exp); OrbsExpList.Add(exp); exp = i * 2;//default defense value exp = reader.ReadInt64("Def", "Orb" + i, exp); OrbsDefList.Add(exp); exp = i * 4;//default power value exp = reader.ReadInt64("Att", "Orb" + i, exp); OrbsDmgList.Add(exp); } }
public GuildBuffInfo(InIReader reader, int i) { Id = reader.ReadInt32("Buff-" + i.ToString(), "Id",0); Icon = reader.ReadInt32("Buff-" + i.ToString(), "Icon", 0); name = reader.ReadString("Buff-" + i.ToString(), "Name",""); LevelRequirement = reader.ReadByte("Buff-" + i.ToString(), "LevelReq",0); PointsRequirement = reader.ReadByte("Buff-" + i.ToString(), "PointsReq",1); TimeLimit = reader.ReadInt32("Buff-" + i.ToString(), "TimeLimit",0);; ActivationCost = reader.ReadInt32("Buff-" + i.ToString(), "ActivationCost",0); BuffAc = reader.ReadByte("Buff-" + i.ToString(), "BuffAc",0); BuffMac = reader.ReadByte("Buff-" + i.ToString(), "BuffMAC",0); BuffDc = reader.ReadByte("Buff-" + i.ToString(), "BuffDc",0); BuffMc = reader.ReadByte("Buff-" + i.ToString(), "BuffMc",0); BuffSc = reader.ReadByte("Buff-" + i.ToString(), "BuffSc",0); BuffMaxHp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxHp",0); BuffMaxMp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxMp",0); BuffMineRate = reader.ReadByte("Buff-" + i.ToString(), "BuffMineRate",0); BuffGemRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGemRate",0); BuffFishRate = reader.ReadByte("Buff-" + i.ToString(), "BuffFishRate",0); BuffExpRate = reader.ReadByte("Buff-" + i.ToString(), "BuffExpRate",0); BuffCraftRate = reader.ReadByte("Buff-" + i.ToString(), "BuffCraftRate",0); BuffSkillRate = reader.ReadByte("Buff-" + i.ToString(), "BuffSkillRate",0); BuffHpRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffHpRegen",0); BuffMPRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffMpRegen",0); BuffAttack = reader.ReadByte("Buff-" + i.ToString(), "BuffAttack",0); BuffDropRate = reader.ReadByte("Buff-" + i.ToString(), "BuffDropRate",0); BuffGoldRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGoldRate",0); }
public static void LoadGem() { if (!File.Exists(ConfigPath + @".\GemSystem.ini")) { SaveGem(); return; } InIReader reader = new InIReader(ConfigPath + @".\GemSystem.ini"); GemStatIndependent = reader.ReadBoolean("Config", "GemStatIndependent", GemStatIndependent); }
public Mqtt(LoraParser lib, InIReader settings) : base(lib, settings) { }
public static void SaveAwakeAttribute() { File.Delete(ConfigPath + @".\AwakeningSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\AwakeningSystem.ini"); reader.Write("Attribute", "SuccessRate", Awake.AwakeSuccessRate); reader.Write("Attribute", "HitRate", Awake.AwakeHitRate); reader.Write("Attribute", "MaxUpgradeLevel", Awake.MaxAwakeLevel); reader.Write("IncreaseValue", "WeaponValue", Awake.Awake_WeaponRate); reader.Write("IncreaseValue", "HelmetValue", Awake.Awake_HelmetRate); reader.Write("IncreaseValue", "ArmorValue", Awake.Awake_ArmorRate); for (int i = 0; i < 4; i++) { reader.Write("Value", "ChanceMax_" + ((ItemGrade)(i + 1)).ToString(), Awake.AwakeChanceMax[i]); } if (Awake.AwakeMaterials.Count == 0) { for (int i = 0; i < (int)AwakeType.HPMP; i++) { for (int j = 0; j < 4; j++) { reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", 1); reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", 1); } } } else { for (int i = 0; i < (int)AwakeType.HPMP; i++) { List<byte>[] value = Awake.AwakeMaterials[i]; for (int j = 0; j < value[0].Count; j++) { reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", value[0][j]); reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", value[1][j]); } Awake.AwakeMaterials.Add(value); } } for (int c = 0; c < 4; c++) { reader.Write("Materials_IncreaseValue", "Materials_" + ((ItemGrade)(c + 1)).ToString(), Awake.AwakeMaterialRate[c]); } }
public static void LoadRandomItemStats() { if (!File.Exists(@".\RandomItemStats.ini")) { RandomItemStatsList.Add(new RandomItemStat()); RandomItemStatsList.Add(new RandomItemStat(ItemType.Weapon)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Armour)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Helmet)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Necklace)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Bracelet)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Ring)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Belt)); SaveRandomItemStats(); return; } InIReader reader = new InIReader(@".\RandomItemStats.ini"); int i = 0; RandomItemStat stat; while (reader.ReadByte("Item" + i.ToString(), "MaxDuraChance", 255) != 255) { stat = new RandomItemStat { MaxDuraChance = reader.ReadByte("Item" + i.ToString(), "MaxDuraChance", 0), MaxDuraStatChance = reader.ReadByte("Item" + i.ToString(), "MaxDuraStatChance", 1), MaxDuraMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxDuraMaxStat", 1), MaxAcChance = reader.ReadByte("Item" + i.ToString(), "MaxAcChance", 0), MaxAcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxAcStatChance", 1), MaxAcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxAcMaxStat", 1), MaxMacChance = reader.ReadByte("Item" + i.ToString(), "MaxMacChance", 0), MaxMacStatChance = reader.ReadByte("Item" + i.ToString(), "MaxMacStatChance", 1), MaxMacMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxMACMaxStat", 1), MaxDcChance = reader.ReadByte("Item" + i.ToString(), "MaxDcChance", 0), MaxDcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxDcStatChance", 1), MaxDcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxDcMaxStat", 1), MaxMcChance = reader.ReadByte("Item" + i.ToString(), "MaxMcChance", 0), MaxMcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxMcStatChance", 1), MaxMcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxMcMaxStat", 1), MaxScChance = reader.ReadByte("Item" + i.ToString(), "MaxScChance", 0), MaxScStatChance = reader.ReadByte("Item" + i.ToString(), "MaxScStatChance", 1), MaxScMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxScMaxStat", 1), AccuracyChance = reader.ReadByte("Item" + i.ToString(), "AccuracyChance", 0), AccuracyStatChance = reader.ReadByte("Item" + i.ToString(), "AccuracyStatChance", 1), AccuracyMaxStat = reader.ReadByte("Item" + i.ToString(), "AccuracyMaxStat", 1), AgilityChance = reader.ReadByte("Item" + i.ToString(), "AgilityChance", 0), AgilityStatChance = reader.ReadByte("Item" + i.ToString(), "AgilityStatChance", 1), AgilityMaxStat = reader.ReadByte("Item" + i.ToString(), "AgilityMaxStat", 1), HpChance = reader.ReadByte("Item" + i.ToString(), "HpChance", 0), HpStatChance = reader.ReadByte("Item" + i.ToString(), "HpStatChance", 1), HpMaxStat = reader.ReadByte("Item" + i.ToString(), "HpMaxStat", 1), MpChance = reader.ReadByte("Item" + i.ToString(), "MpChance", 0), MpStatChance = reader.ReadByte("Item" + i.ToString(), "MpStatChance", 1), MpMaxStat = reader.ReadByte("Item" + i.ToString(), "MpMaxStat", 1), StrongChance = reader.ReadByte("Item" + i.ToString(), "StrongChance", 0), StrongStatChance = reader.ReadByte("Item" + i.ToString(), "StrongStatChance", 1), StrongMaxStat = reader.ReadByte("Item" + i.ToString(), "StrongMaxStat", 1), MagicResistChance = reader.ReadByte("Item" + i.ToString(), "MagicResistChance", 0), MagicResistStatChance = reader.ReadByte("Item" + i.ToString(), "MagicResistStatChance", 1), MagicResistMaxStat = reader.ReadByte("Item" + i.ToString(), "MagicResistMaxStat", 1), PoisonResistChance = reader.ReadByte("Item" + i.ToString(), "PoisonResistChance", 0), PoisonResistStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonResistStatChance", 1), PoisonResistMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonResistMaxStat", 1), HpRecovChance = reader.ReadByte("Item" + i.ToString(), "HpRecovChance", 0), HpRecovStatChance = reader.ReadByte("Item" + i.ToString(), "HpRecovStatChance", 1), HpRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "HpRecovMaxStat", 1), MpRecovChance = reader.ReadByte("Item" + i.ToString(), "MpRecovChance", 0), MpRecovStatChance = reader.ReadByte("Item" + i.ToString(), "MpRecovStatChance", 1), MpRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "MpRecovMaxStat", 1), PoisonRecovChance = reader.ReadByte("Item" + i.ToString(), "PoisonRecovChance", 0), PoisonRecovStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonRecovStatChance", 1), PoisonRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonRecovMaxStat", 1), CriticalRateChance = reader.ReadByte("Item" + i.ToString(), "CriticalRateChance", 0), CriticalRateStatChance = reader.ReadByte("Item" + i.ToString(), "CriticalRateStatChance", 1), CriticalRateMaxStat = reader.ReadByte("Item" + i.ToString(), "CriticalRateMaxStat", 1), CriticalDamageChance = reader.ReadByte("Item" + i.ToString(), "CriticalDamageChance", 0), CriticalDamageStatChance = reader.ReadByte("Item" + i.ToString(), "CriticalDamageStatChance", 1), CriticalDamageMaxStat = reader.ReadByte("Item" + i.ToString(), "CriticalDamageMaxStat", 1), FreezeChance = reader.ReadByte("Item" + i.ToString(), "FreezeChance", 0), FreezeStatChance = reader.ReadByte("Item" + i.ToString(), "FreezeStatChance", 1), FreezeMaxStat = reader.ReadByte("Item" + i.ToString(), "FreezeMaxStat", 1), PoisonAttackChance = reader.ReadByte("Item" + i.ToString(), "PoisonAttackChance", 0), PoisonAttackStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonAttackStatChance", 1), PoisonAttackMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonAttackMaxStat", 1), AttackSpeedChance = reader.ReadByte("Item" + i.ToString(), "AttackSpeedChance", 0), AttackSpeedStatChance = reader.ReadByte("Item" + i.ToString(), "AttackSpeedStatChance", 1), AttackSpeedMaxStat = reader.ReadByte("Item" + i.ToString(), "AttackSpeedMaxStat", 1), LuckChance = reader.ReadByte("Item" + i.ToString(), "LuckChance", 0), LuckStatChance = reader.ReadByte("Item" + i.ToString(), "LuckStatChance", 1), LuckMaxStat = reader.ReadByte("Item" + i.ToString(), "LuckMaxStat", 1), CurseChance = reader.ReadByte("Item" + i.ToString(), "CurseChance", 0) }; RandomItemStatsList.Add(stat); i++; } }
public CustomAI LoadCustomAI(string mobName) { if (mobName.Length <= 0) return null; try { InIReader Reader = new InIReader(@".\Custom\Unique AIs\" + mobName + ".ini"); CustomAI mobAI = new CustomAI(); mobAI.Name = mobName; #region Loading the Bools mobAI.SetXY = Reader.ReadBoolean("Bools", "SetXY", mobAI.SetXY); mobAI.MapSpecific = Reader.ReadBoolean("Bools", "MapSpecific", mobAI.MapSpecific); mobAI.AnnounceSpawn = Reader.ReadBoolean("Bools", "AnnounceSpawn", mobAI.AnnounceSpawn); mobAI.AnnounceDrop = Reader.ReadBoolean("Bools", "AnnounceDrop", mobAI.AnnounceDrop); mobAI.AnnounceDeath = Reader.ReadBoolean("Bools", "AnnounceDeath", mobAI.AnnounceDeath); mobAI.UseMassAttack = Reader.ReadBoolean("Bools", "UseMassAttack", mobAI.UseMassAttack); mobAI.UseSpecialAttack = Reader.ReadBoolean("Bools", "UseSpecialAttack", mobAI.UseSpecialAttack); mobAI.UseMeleeAttack = Reader.ReadBoolean("Bools", "UseMeleeAttack", mobAI.UseMeleeAttack); mobAI.UseRangeAttack = Reader.ReadBoolean("Bools", "UseRangeAttack", mobAI.UseRangeAttack); mobAI.UseMagicAttack = Reader.ReadBoolean("Bools", "UseMagicAttack", mobAI.UseMagicAttack); mobAI.Target = Reader.ReadBoolean("Bools", "Target", mobAI.Target); mobAI.UseKillTimer = Reader.ReadBoolean("Bools", "UseKillTimer", mobAI.UseKillTimer); mobAI.IgnorePets = Reader.ReadBoolean("Bools", "IgnorePets", mobAI.IgnorePets); mobAI.DamagePetsMore = Reader.ReadBoolean("Bools", "DamagePetsMore", mobAI.DamagePetsMore); mobAI.CanPara = Reader.ReadBoolean("Bools", "CanPara", mobAI.CanPara); mobAI.CanGreen = Reader.ReadBoolean("Bools", "CanGreen", mobAI.CanGreen); mobAI.CanRed = Reader.ReadBoolean("Bools", "CanRed", mobAI.CanRed); mobAI.Spawn_Slaves = Reader.ReadBoolean("Bools", "SpawnSlaves", mobAI.Spawn_Slaves); #endregion #region Loading the Kill Timer if (mobAI.UseKillTimer) { mobAI.KillTimer = Reader.ReadString("Strings", "KillTimer", mobAI.KillTimer); if (mobAI.killTimer.Length > 0) { string[] timeString = mobAI.KillTimer.Split(' '); string[] dateString = timeString[0].Split('-'); dateString[0] = dateString[0].Replace("(", ""); mobAI.LastKillDay = Convert.ToInt32(dateString[0]); mobAI.LastKillMonth = Convert.ToInt32(dateString[1]); mobAI.LastKillYear = Convert.ToInt32(dateString[2]); dateString[1] = dateString[1].Replace("(", ""); dateString[1] = dateString[1].Replace(")", ""); string[] tempString = timeString[1].Split(':'); if (tempString[0].Contains("(")) tempString[0] = tempString[0].Replace("(", ""); if (tempString[1].Contains(")")) tempString[1] = tempString[1].Replace(")", ""); mobAI.LastKillHour = Convert.ToInt32(tempString[0]); mobAI.LastKillMinute = Convert.ToInt32(tempString[1]); } mobAI.RespawnDay = Reader.ReadInt32("Ints", "RespawnDays", mobAI.RespawnDay); mobAI.RespawnMonth = Reader.ReadInt32("Ints", "RespawnMonths", mobAI.RespawnMonth); mobAI.RespawnYear = Reader.ReadInt32("Ints", "RespawnYears", mobAI.RespawnYear); mobAI.RespawnHour = Reader.ReadInt32("Ints", "RespawnHours", mobAI.RespawnHour); mobAI.RespawnMinute = Reader.ReadInt32("Ints", "RespawnMinutes", mobAI.RespawnMinute); } #endregion if (mobAI.MapSpecific) mobAI.MapName = Reader.ReadString("Strings", "MapName", mobAI.MapName); #region Loading the announcers if (mobAI.AnnounceSpawn) mobAI.SpawnMessage = Reader.ReadString("Strings", "SpawnMessage", mobAI.SpawnMessage); if (mobAI.AnnounceDeath) mobAI.DeadMessage = Reader.ReadString("Strings", "DeathMessage", mobAI.DeadMessage); if (mobAI.AnnounceDrop) mobAI.ItemMessage = Reader.ReadString("Strings", "ItemMessage", mobAI.ItemMessage); #endregion if (SetXY) { mobAI.MapX = Reader.ReadInt32("Ints", "MapX", mobAI.MapX); mobAI.MapY = Reader.ReadInt32("Ints", "MapY", mobAI.MapY); } #region Loading the Attacks if (mobAI.UseMassAttack) { mobAI.MassAttackEffect = Reader.ReadInt32("Ints", "MassAttackEffect", mobAI.MassAttackEffect); mobAI.MassAttackDamage = Reader.ReadInt32("Damage", "MassAttackDamage", mobAI.MassAttackDamage); } if (mobAI.UseSpecialAttack) { mobAI.SpecialAttackEffect = Reader.ReadInt32("Ints", "SpecialAttackEffect", mobAI.SpecialAttackEffect); mobAI.SpecialAttackDamage = Reader.ReadInt32("Damage", "SpecialAttackDamage", mobAI.SpecialAttackDamage); } if (mobAI.UseMeleeAttack) { mobAI.MeleeAttackEffect = Reader.ReadInt32("Ints", "MeleeAttackEffect", mobAI.MeleeAttackEffect); mobAI.MeleeAttackDamage = Reader.ReadInt32("Damage", "MeleeAttackDamage", mobAI.MeleeAttackDamage); } if (mobAI.UseRangeAttack) { mobAI.RangeAttackEffect = Reader.ReadInt32("Ints", "RangeAttackEffect", mobAI.RangeAttackEffect); mobAI.RangeAttackDamage = Reader.ReadInt32("Damage", "RangeAttackDamage", mobAI.RangeAttackDamage); } if (mobAI.UseMagicAttack) { mobAI.MagicAttackEffect = Reader.ReadInt32("Ints", "MagicAttackEffect", mobAI.MagicAttackEffect); mobAI.MagicAttackDamage = Reader.ReadInt32("Damage", "MagicAttackDamage", mobAI.MagicAttackDamage); } if (mobAI.Target) { mobAI.TargetClass = Reader.ReadInt32("Strings", "TargetClass", mobAI.TargetClass); //Default = Warrior mobAI.TargetedClass = (MirClass)mobAI.TargetClass; mobAI.TargetAttackDamage = Reader.ReadInt32("Damage", "TargetDamage", mobAI.TargetAttackDamage); } if (mobAI.DamagePetsMore) mobAI.PetAttackDamage = Reader.ReadInt32("Damage", "PetDamage", mobAI.PetAttackDamage); #endregion #region Loading the Slaves Spawns if (mobAI.Spawn_Slaves) { for (int i = 0; i < 4; i++) { SpawnSlaves monsters = new SpawnSlaves(); monsters.Name = Reader.ReadString("Slaves", "Slave" + i, monsters.Name); monsters.Count = Reader.ReadInt32("Slaves", "SlaveCount" + i, monsters.Count); mobAI.Slaves.Add(monsters); } } #endregion #region Loading the Item Drops mobAI.ItemCount = Reader.ReadInt32("Ints", "ItemCount", mobAI.ItemCount); if (mobAI.ItemCount > 0) { for (int i = 0; i < mobAI.ItemCount; i++) { DropItemsWithAnnounce items = new DropItemsWithAnnounce(); items.Name = Reader.ReadString("Items", "Item" + i, items.Name); items.Chance = Reader.ReadInt32("Items", "ItemChance" + i, items.Chance); mobAI.Drops.Add(items); } } #endregion #region Loading the current location mobAI.CurrentMap = Reader.ReadString("States", "CurrentMap", CurrentMap); mobAI.CurrentX = Reader.ReadInt32("States", "CurrentX", CurrentX); mobAI.CurrentY = Reader.ReadInt32("States", "CurrentY", CurrentY); #endregion return mobAI; } catch { SMain.Enqueue("Error with loading config"); return null; } }
public bool Save(CustomAI mobToSave) { if (mobToSave == null || mobToSave.Name.Length <= 0) return false; InIReader Writer = new InIReader(@".\Custom\Unique AIs\" + mobToSave.Name + ".ini"); Writer.Write("Bools", "SetXY", mobToSave.SetXY); Writer.Write("Bools", "MapSpecific", mobToSave.MapSpecific); Writer.Write("Bools", "AnnounceSpawn", mobToSave.AnnounceSpawn); Writer.Write("Bools", "AnnounceDrop", mobToSave.AnnounceDrop); Writer.Write("Bools", "AnnounceDeath", mobToSave.AnnounceDeath); Writer.Write("Bools", "UseMassAttack", mobToSave.UseMassAttack); Writer.Write("Bools", "UseSpecialAttack", mobToSave.UseSpecialAttack); Writer.Write("Bools", "UseMeleeAttack", mobToSave.UseMeleeAttack); Writer.Write("Bools", "UseRangeAttack", mobToSave.UseRangeAttack); Writer.Write("Bools", "Target", mobToSave.Target); Writer.Write("Bools", "UseKillTimer", mobToSave.UseKillTimer); Writer.Write("Bools", "IgnorePets", mobToSave.IgnorePets); Writer.Write("Bools", "DamagePetsMore", mobToSave.DamagePetsMore); Writer.Write("Bools", "CanPara", mobToSave.CanPara); Writer.Write("Bools", "CanGreen", mobToSave.CanGreen); Writer.Write("Bools", "CanRed", mobToSave.CanRed); Writer.Write("Bools", "SpawnSlaves", mobToSave.Spawn_Slaves); if (mobToSave.MapSpecific) Writer.Write("Strings", "MapName", mobToSave.MapName); if (mobToSave.AnnounceSpawn) Writer.Write("Strings", "SpawnMessage", mobToSave.SpawnMessage); if (mobToSave.AnnounceDeath) Writer.Write("Strings", "DeathMessage", mobToSave.DeadMessage); if (mobToSave.AnnounceDrop) Writer.Write("Strings", "ItemMessage", mobToSave.ItemMessage); if (mobToSave.SetXY) { Writer.Write("Ints", "MapX", mobToSave.MapX); Writer.Write("Ints", "MapY", mobToSave.MapY); } if (mobToSave.UseMassAttack) { Writer.Write("Ints", "MassAttackEffect", mobToSave.MassAttackEffect); Writer.Write("Damage", "MassAttackDamage", mobToSave.MassAttackDamage); } if (mobToSave.UseSpecialAttack) { Writer.Write("Ints", "SpecialAttackEffect", mobToSave.SpecialAttackEffect); Writer.Write("Damage", "SpecialAttackDamage", mobToSave.SpecialAttackDamage); } if (mobToSave.UseMeleeAttack) { Writer.Write("Ints", "MeleeAttackEffect", mobToSave.MeleeAttackEffect); Writer.Write("Damage", "MeleeAttackDamage", mobToSave.MeleeAttackDamage); } if (mobToSave.UseRangeAttack) { Writer.Write("Ints", "RangeAttackEffect", mobToSave.RangeAttackEffect); Writer.Write("Damage", "RangeAttackDamage", mobToSave.RangeAttackDamage); } if (mobToSave.UseMagicAttack) { Writer.Write("Ints", "MagicAttackEffect", mobToSave.MagicAttackEffect); Writer.Write("Damage", "MagicAttackDamage", mobToSave.MagicAttackDamage); } if (mobToSave.Target) { Writer.Write("Strings", "TargetClass", mobToSave.TargetClass); //Default = Warrior Writer.Write("Damage", "TargetDamage", mobToSave.TargetAttackDamage); } if (mobToSave.DamagePetsMore || !mobToSave.IgnorePets) Writer.Write("Damage", "PetDamage", mobToSave.PetAttackDamage); if (mobToSave.UseKillTimer) { Writer.Write("Strings", "KillTimer", mobToSave.KillTimer); Writer.Write("Ints", "RespawnDays", mobToSave.RespawnDay); Writer.Write("Ints", "RespawnMonths", mobToSave.RespawnMonth); Writer.Write("Ints", "RespawnYears", mobToSave.RespawnYear); Writer.Write("Ints", "RespawnHours", mobToSave.RespawnHour); Writer.Write("Ints", "RespawnMinutes", mobToSave.RespawnMinute); } Writer.Write("Ints", "ItemCount", mobToSave.ItemCount); if (mobToSave.Spawn_Slaves) { for (int i = 0; i < mobToSave.Slaves.Count; i++) { Writer.Write("Slaves", "Slave" + i, mobToSave.Slaves[i].Name); Writer.Write("Slaves", "SlaveCount" + i, mobToSave.Slaves[i].Count); } } if (mobToSave.ItemCount > 0) { for (int i = 0; i < mobToSave.ItemCount; i++) { Writer.Write("Items", "Item" + i, mobToSave.Drops[i].Name); Writer.Write("Items", "ItemChance" + i, mobToSave.Drops[i].Chance); } } Writer.Write("States", "Status", mobToSave.Alive); Writer.Write("States", "CurrentMap", mobToSave.CurrentMap); Writer.Write("States", "CurrentX", mobToSave.CurrentX); Writer.Write("States", "CurrentY", mobToSave.CurrentY); return true; }
public static void LoadMentor() { if (!File.Exists(ConfigPath + @".\MentorSystem.ini")) { SaveMarriage(); return; } InIReader reader = new InIReader(ConfigPath + @".\MentorSystem.ini"); MentorLevelGap = reader.ReadByte("Config", "LevelGap", MentorLevelGap); MentorSkillBoost = reader.ReadBoolean("Config", "MenteeSkillBoost", MentorSkillBoost); MentorLength = reader.ReadByte("Config", "MentorshipLength", MentorLength); MentorDamageBoost = reader.ReadByte("Config", "MentorDamageBoost", MentorDamageBoost); MentorExpBoost = reader.ReadByte("Config", "MenteeExpBoost", MentorExpBoost); MenteeExpBank = reader.ReadByte("Config", "PercentXPtoMentor", MenteeExpBank); }
public static void SaveRandomItemStats() { File.Delete(ConfigPath + @".\RandomItemStats.ini"); InIReader reader = new InIReader(ConfigPath + @".\RandomItemStats.ini"); RandomItemStat stat; for (int i = 0; i < RandomItemStatsList.Count; i++) { stat = RandomItemStatsList[i]; reader.Write("Item" + i.ToString(), "MaxDuraChance", stat.MaxDuraChance); reader.Write("Item" + i.ToString(), "MaxDuraStatChance", stat.MaxDuraStatChance); reader.Write("Item" + i.ToString(), "MaxDuraMaxStat", stat.MaxDuraMaxStat); reader.Write("Item" + i.ToString(), "MaxAcChance", stat.MaxAcChance); reader.Write("Item" + i.ToString(), "MaxAcStatChance", stat.MaxAcStatChance); reader.Write("Item" + i.ToString(), "MaxAcMaxStat", stat.MaxAcMaxStat); reader.Write("Item" + i.ToString(), "MaxMacChance", stat.MaxMacChance); reader.Write("Item" + i.ToString(), "MaxMacStatChance", stat.MaxMacStatChance); reader.Write("Item" + i.ToString(), "MaxMACMaxStat", stat.MaxMacMaxStat); reader.Write("Item" + i.ToString(), "MaxDcChance", stat.MaxDcChance); reader.Write("Item" + i.ToString(), "MaxDcStatChance", stat.MaxDcStatChance); reader.Write("Item" + i.ToString(), "MaxDcMaxStat", stat.MaxDcMaxStat); reader.Write("Item" + i.ToString(), "MaxMcChance", stat.MaxMcChance); reader.Write("Item" + i.ToString(), "MaxMcStatChance", stat.MaxMcStatChance); reader.Write("Item" + i.ToString(), "MaxMcMaxStat", stat.MaxMcMaxStat); reader.Write("Item" + i.ToString(), "MaxScChance", stat.MaxScChance); reader.Write("Item" + i.ToString(), "MaxScStatChance", stat.MaxScStatChance); reader.Write("Item" + i.ToString(), "MaxScMaxStat", stat.MaxScMaxStat); reader.Write("Item" + i.ToString(), "AccuracyChance", stat.AccuracyChance); reader.Write("Item" + i.ToString(), "AccuracyStatChance", stat.AccuracyStatChance); reader.Write("Item" + i.ToString(), "AccuracyMaxStat", stat.AccuracyMaxStat); reader.Write("Item" + i.ToString(), "AgilityChance", stat.AgilityChance); reader.Write("Item" + i.ToString(), "AgilityStatChance", stat.AgilityStatChance); reader.Write("Item" + i.ToString(), "AgilityMaxStat", stat.AgilityMaxStat); reader.Write("Item" + i.ToString(), "HpChance", stat.HpChance); reader.Write("Item" + i.ToString(), "HpStatChance", stat.HpStatChance); reader.Write("Item" + i.ToString(), "HpMaxStat", stat.HpMaxStat); reader.Write("Item" + i.ToString(), "MpChance", stat.MpChance); reader.Write("Item" + i.ToString(), "MpStatChance", stat.MpStatChance); reader.Write("Item" + i.ToString(), "MpMaxStat", stat.MpMaxStat); reader.Write("Item" + i.ToString(), "StrongChance", stat.StrongChance); reader.Write("Item" + i.ToString(), "StrongStatChance", stat.StrongStatChance); reader.Write("Item" + i.ToString(), "StrongMaxStat", stat.StrongMaxStat); reader.Write("Item" + i.ToString(), "MagicResistChance", stat.MagicResistChance); reader.Write("Item" + i.ToString(), "MagicResistStatChance", stat.MagicResistStatChance); reader.Write("Item" + i.ToString(), "MagicResistMaxStat", stat.MagicResistMaxStat); reader.Write("Item" + i.ToString(), "PoisonResistChance", stat.PoisonResistChance); reader.Write("Item" + i.ToString(), "PoisonResistStatChance", stat.PoisonResistStatChance); reader.Write("Item" + i.ToString(), "PoisonResistMaxStat", stat.PoisonResistMaxStat); reader.Write("Item" + i.ToString(), "HpRecovChance", stat.HpRecovChance); reader.Write("Item" + i.ToString(), "HpRecovStatChance", stat.HpRecovStatChance); reader.Write("Item" + i.ToString(), "HpRecovMaxStat", stat.HpRecovMaxStat); reader.Write("Item" + i.ToString(), "MpRecovChance", stat.MpRecovChance); reader.Write("Item" + i.ToString(), "MpRecovStatChance", stat.MpRecovStatChance); reader.Write("Item" + i.ToString(), "MpRecovMaxStat", stat.MpRecovMaxStat); reader.Write("Item" + i.ToString(), "PoisonRecovChance", stat.PoisonRecovChance); reader.Write("Item" + i.ToString(), "PoisonRecovStatChance", stat.PoisonRecovStatChance); reader.Write("Item" + i.ToString(), "PoisonRecovMaxStat", stat.PoisonRecovMaxStat); reader.Write("Item" + i.ToString(), "CriticalRateChance", stat.CriticalRateChance); reader.Write("Item" + i.ToString(), "CriticalRateStatChance", stat.CriticalRateStatChance); reader.Write("Item" + i.ToString(), "CriticalRateMaxStat", stat.CriticalRateMaxStat); reader.Write("Item" + i.ToString(), "CriticalDamageChance", stat.CriticalDamageChance); reader.Write("Item" + i.ToString(), "CriticalDamageStatChance", stat.CriticalDamageStatChance); reader.Write("Item" + i.ToString(), "CriticalDamageMaxStat", stat.CriticalDamageMaxStat); reader.Write("Item" + i.ToString(), "FreezeChance", stat.FreezeChance); reader.Write("Item" + i.ToString(), "FreezeStatChance", stat.FreezeStatChance); reader.Write("Item" + i.ToString(), "FreezeMaxStat", stat.FreezeMaxStat); reader.Write("Item" + i.ToString(), "PoisonAttackChance", stat.PoisonAttackChance); reader.Write("Item" + i.ToString(), "PoisonAttackStatChance", stat.PoisonAttackStatChance); reader.Write("Item" + i.ToString(), "PoisonAttackMaxStat", stat.PoisonAttackMaxStat); reader.Write("Item" + i.ToString(), "AttackSpeedChance", stat.AttackSpeedChance); reader.Write("Item" + i.ToString(), "AttackSpeedStatChance", stat.AttackSpeedStatChance); reader.Write("Item" + i.ToString(), "AttackSpeedMaxStat", stat.AttackSpeedMaxStat); reader.Write("Item" + i.ToString(), "LuckChance", stat.LuckChance); reader.Write("Item" + i.ToString(), "LuckStatChance", stat.LuckStatChance); reader.Write("Item" + i.ToString(), "LuckMaxStat", stat.LuckMaxStat); reader.Write("Item" + i.ToString(), "CurseChance", stat.CurseChance); } }
public static void SaveMentor() { File.Delete(ConfigPath + @".\MentorSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\MentorSystem.ini"); reader.Write("Config", "LevelGap", MentorLevelGap); reader.Write("Config", "MenteeSkillBoost", MentorSkillBoost); reader.Write("Config", "MentorshipLength", MentorLength); reader.Write("Config", "MentorDamageBoost", MentorDamageBoost); reader.Write("Config", "MenteeExpBoost", MentorExpBoost); reader.Write("Config", "PercentXPtoMentor", MenteeExpBank); }
public static void SaveMines() { File.Delete(ConfigPath + @".\Mines.ini"); InIReader reader = new InIReader(ConfigPath + @".\Mines.ini"); MineSet Mine; for (int i = 0; i < MineSetList.Count; i++) { Mine = MineSetList[i]; reader.Write("Mine" + i.ToString(), "Name", Mine.Name); reader.Write("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate); reader.Write("Mine" + i.ToString(), "MaxStones", Mine.MaxStones); reader.Write("Mine" + i.ToString(), "HitRate", Mine.HitRate); reader.Write("Mine" + i.ToString(), "DropRate", Mine.DropRate); reader.Write("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots); for (int j = 0; j < Mine.Drops.Count; j++) { MineDrop Drop = Mine.Drops[j]; reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", Drop.ItemName); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", Drop.MinSlot); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", Drop.MaxSlot); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", Drop.MinDura); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", Drop.MaxDura); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", Drop.BonusChance); reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", Drop.MaxBonusDura); } } }
public static void SaveGem() { File.Delete(ConfigPath + @".\GemSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\GemSystem.ini"); reader.Write("Config", "GemStatIndependent", GemStatIndependent); }
public static void SaveGuildSettings() { File.Delete(ConfigPath + @".\GuildSettings.ini"); InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini"); reader.Write("Guilds", "MinimumLevel", Guild_RequiredLevel); reader.Write("Guilds", "ExpRate", Guild_ExpRate); reader.Write("Guilds", "PointPerLevel", Guild_PointPerLevel); reader.Write("Guilds", "TotalBuffs", Guild_BuffList.Count); reader.Write("Guilds", "WarTime", Guild_WarTime); reader.Write("Guilds", "WarCost", Guild_WarCost); int i = 0; for (i = 0; i < Guild_ExperienceList.Count; i++) { reader.Write("Exp", "Level-" + i.ToString(), Guild_ExperienceList[i]); } for (i = 0; i < Guild_MembercapList.Count; i++) { reader.Write("Cap", "Level-" + i.ToString(), Guild_MembercapList[i]); } for (i = 0; i < Guild_CreationCostList.Count; i++) { reader.Write("Required-" + i.ToString(), "ItemName", Guild_CreationCostList[i].ItemName); reader.Write("Required-" + i.ToString(), "Amount", Guild_CreationCostList[i].Amount); } for (i = 0; i < Guild_BuffList.Count; i++) { Guild_BuffList[i].Save(reader, i); } }
public static void SaveGoods() { File.Delete(ConfigPath + @".\GoodsSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\GoodsSystem.ini"); reader.Write("Goods", "On", GoodsOn); reader.Write("Goods", "MaxStored", GoodsMaxStored); reader.Write("Goods", "BuyBackTime", GoodsBuyBackTime); reader.Write("Goods", "BuyBackMaxStored", GoodsBuyBackMaxStored); }
static Settings() { Main.EnqueueMessage("Loading Config file."); if (File.Exists(ConfigPath)) { InIReader IReader = new InIReader(ConfigPath); //Path MapPath = IReader.ReadString("Path", "MapPath", MapPath); LogPath = IReader.ReadString("Path", "LogPath", LogPath); ClientPath = IReader.ReadString("Path", "ClientPath", ClientPath); //Database SQLServer = IReader.ReadString("Database", "SQLServer", SQLServer); SQLDatabase = IReader.ReadString("Database", "SQLDatabase", SQLDatabase); SQLUserID = IReader.ReadString("Database", "SQLUserID", SQLUserID); SQLPassword = IReader.ReadString("Database", "SQLPassword", SQLPassword); //Network IPAddress = IReader.ReadString("Network", "IPAddress", IPAddress); Port = IReader.ReadInt32("Network", "Port", Port); TimeOut = IReader.ReadInt64("Network", "TimeOut", TimeOut); MaxUser = IReader.ReadInt32("Network", "MaxUser", MaxUser); ReLogTime = IReader.ReadDouble("Network", "ReLogTime", ReLogTime); //Security CheckVersion = IReader.ReadBoolean("Security", "CheckVersion", CheckVersion); //Permission AllowNewAccount = IReader.ReadBoolean("Permission", "AllowNewAccount", AllowNewAccount); AllowChangePassword = IReader.ReadBoolean("Permission", "AllowChangePassword", AllowChangePassword); AllowLogin = IReader.ReadBoolean("Permission", "AllowLogin", AllowLogin); AllowNewCharacter = IReader.ReadBoolean("Permission", "AllowNewCharacter", AllowNewCharacter); AllowDeleteCharacter = IReader.ReadBoolean("Permission", "AllowDeleteCharacter", AllowDeleteCharacter); AllowStartGame = IReader.ReadBoolean("Permission", "AllowStartGame", AllowStartGame); //Game DropRange = IReader.ReadInt32("Game", "DropRange", DropRange); DropStackSize = IReader.ReadInt32("Game", "DropStackSize", DropStackSize); ItemTimeOut = IReader.ReadInt32("Game", "ItemTimeOut", ItemTimeOut); ExpRate = IReader.ReadSingle("Game", "ExpRate", ExpRate); DropRate = IReader.ReadSingle("Game", "DropRate", DropRate); StartLevel = IReader.ReadByte("Game", "StartLevel", StartLevel); StartGold = IReader.ReadInt64("Game", "StartGold", StartGold); if (ExpRate <= 0) { ExpRate = 1; } if (StartLevel <= 0) { StartLevel = 1; } Main.EnqueueMessage("Config file loaded."); } else { Main.EnqueueMessage("Config file not found, creating Config file."); Save(); } LoadVersion(); LoadExperienceList(); }
public static void LoadBaseStats() { if (!File.Exists(ConfigPath + @".\BaseStats.ini")) { SaveBaseStats(); return; } InIReader reader = new InIReader(ConfigPath + @".\BaseStats.ini"); for (int i = 0; i < ClassBaseStats.Length; i++) { ClassBaseStats[i].HpGain = reader.ReadFloat(BaseStatClassNames[i], "HpGain", ClassBaseStats[i].HpGain); ClassBaseStats[i].HpGainRate = reader.ReadFloat(BaseStatClassNames[i], "HpGainRate", ClassBaseStats[i].HpGainRate); ClassBaseStats[i].MpGainRate = reader.ReadFloat(BaseStatClassNames[i], "MpGainRate", ClassBaseStats[i].MpGainRate); ClassBaseStats[i].BagWeightGain = reader.ReadFloat(BaseStatClassNames[i], "BagWeightGain", ClassBaseStats[i].BagWeightGain); ClassBaseStats[i].WearWeightGain = reader.ReadFloat(BaseStatClassNames[i], "WearWeightGain", ClassBaseStats[i].WearWeightGain); ClassBaseStats[i].HandWeightGain = reader.ReadFloat(BaseStatClassNames[i], "HandWeightGain", ClassBaseStats[i].HandWeightGain); ClassBaseStats[i].MinAc = reader.ReadByte(BaseStatClassNames[i], "MinAc", ClassBaseStats[i].MinAc); ClassBaseStats[i].MaxAc = reader.ReadByte(BaseStatClassNames[i], "MaxAc", ClassBaseStats[i].MaxAc); ClassBaseStats[i].MinMac = reader.ReadByte(BaseStatClassNames[i], "MinMac", ClassBaseStats[i].MinMac); ClassBaseStats[i].MaxMac = reader.ReadByte(BaseStatClassNames[i], "MaxMac", ClassBaseStats[i].MaxMac); ClassBaseStats[i].MinDc = reader.ReadByte(BaseStatClassNames[i], "MinDc", ClassBaseStats[i].MinDc); ClassBaseStats[i].MaxDc = reader.ReadByte(BaseStatClassNames[i], "MaxDc", ClassBaseStats[i].MaxDc); ClassBaseStats[i].MinMc = reader.ReadByte(BaseStatClassNames[i], "MinMc", ClassBaseStats[i].MinMc); ClassBaseStats[i].MaxMc = reader.ReadByte(BaseStatClassNames[i], "MaxMc", ClassBaseStats[i].MaxMc); ClassBaseStats[i].MinSc = reader.ReadByte(BaseStatClassNames[i], "MinSc", ClassBaseStats[i].MinSc); ClassBaseStats[i].MaxSc = reader.ReadByte(BaseStatClassNames[i], "MaxSc", ClassBaseStats[i].MaxSc); ClassBaseStats[i].StartAgility = reader.ReadByte(BaseStatClassNames[i], "StartAgility", ClassBaseStats[i].StartAgility); ClassBaseStats[i].StartAccuracy = reader.ReadByte(BaseStatClassNames[i], "StartAccuracy", ClassBaseStats[i].StartAccuracy); ClassBaseStats[i].StartCriticalRate = reader.ReadByte(BaseStatClassNames[i], "StartCriticalRate", ClassBaseStats[i].StartCriticalRate); ClassBaseStats[i].StartCriticalDamage = reader.ReadByte(BaseStatClassNames[i], "StartCriticalDamage", ClassBaseStats[i].StartCriticalDamage); ClassBaseStats[i].CritialRateGain = reader.ReadByte(BaseStatClassNames[i], "CritialRateGain", ClassBaseStats[i].CritialRateGain); ClassBaseStats[i].CriticalDamageGain = reader.ReadByte(BaseStatClassNames[i], "CriticalDamageGain", ClassBaseStats[i].CriticalDamageGain); } }
public static void LoadEXP() { long exp = 100; InIReader reader = new InIReader(@".\ExpList.ini"); for (int i = 1; i <= 50; i++) { exp = reader.ReadInt64("Exp", "Level" + i, exp); ExperienceList.Add(exp); } }
public static void LoadRandomItemStats() { //note: i could have used a flat file system for this which would be faster, //BUT: it's only loaded @ server startup so speed isnt vital. //and i think settings should be available outside the exe for ppl to edit it easyer + lets ppl share config without forcing ppl to run it in an exe if (!File.Exists(ConfigPath + @".\RandomItemStats.ini")) { RandomItemStatsList.Add(new RandomItemStat()); RandomItemStatsList.Add(new RandomItemStat(ItemType.Weapon)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Armour)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Helmet)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Necklace)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Bracelet)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Ring)); RandomItemStatsList.Add(new RandomItemStat(ItemType.Belt)); SaveRandomItemStats(); return; } InIReader reader = new InIReader(ConfigPath + @".\RandomItemStats.ini"); int i = 0; RandomItemStat stat; while (reader.ReadByte("Item" + i.ToString(),"MaxDuraChance",255) != 255) { stat = new RandomItemStat(); stat.MaxDuraChance = reader.ReadByte("Item" + i.ToString(), "MaxDuraChance", 0); stat.MaxDuraStatChance = reader.ReadByte("Item" + i.ToString(), "MaxDuraStatChance", 1); stat.MaxDuraMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxDuraMaxStat", 1); stat.MaxAcChance = reader.ReadByte("Item" + i.ToString(), "MaxAcChance", 0); stat.MaxAcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxAcStatChance", 1); stat.MaxAcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxAcMaxStat", 1); stat.MaxMacChance = reader.ReadByte("Item" + i.ToString(), "MaxMacChance", 0); stat.MaxMacStatChance = reader.ReadByte("Item" + i.ToString(), "MaxMacStatChance", 1); stat.MaxMacMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxMACMaxStat", 1); stat.MaxDcChance = reader.ReadByte("Item" + i.ToString(), "MaxDcChance", 0); stat.MaxDcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxDcStatChance", 1); stat.MaxDcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxDcMaxStat", 1); stat.MaxMcChance = reader.ReadByte("Item" + i.ToString(), "MaxMcChance", 0); stat.MaxMcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxMcStatChance", 1); stat.MaxMcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxMcMaxStat", 1); stat.MaxScChance = reader.ReadByte("Item" + i.ToString(), "MaxScChance", 0); stat.MaxScStatChance = reader.ReadByte("Item" + i.ToString(), "MaxScStatChance", 1); stat.MaxScMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxScMaxStat", 1); stat.AccuracyChance = reader.ReadByte("Item" + i.ToString(), "AccuracyChance", 0); stat.AccuracyStatChance = reader.ReadByte("Item" + i.ToString(), "AccuracyStatChance", 1); stat.AccuracyMaxStat = reader.ReadByte("Item" + i.ToString(), "AccuracyMaxStat", 1); stat.AgilityChance = reader.ReadByte("Item" + i.ToString(), "AgilityChance", 0); stat.AgilityStatChance = reader.ReadByte("Item" + i.ToString(), "AgilityStatChance", 1); stat.AgilityMaxStat = reader.ReadByte("Item" + i.ToString(), "AgilityMaxStat", 1); stat.HpChance = reader.ReadByte("Item" + i.ToString(), "HpChance", 0); stat.HpStatChance = reader.ReadByte("Item" + i.ToString(), "HpStatChance", 1); stat.HpMaxStat = reader.ReadByte("Item" + i.ToString(), "HpMaxStat", 1); stat.MpChance = reader.ReadByte("Item" + i.ToString(), "MpChance", 0); stat.MpStatChance = reader.ReadByte("Item" + i.ToString(), "MpStatChance", 1); stat.MpMaxStat = reader.ReadByte("Item" + i.ToString(), "MpMaxStat", 1); stat.StrongChance = reader.ReadByte("Item" + i.ToString(), "StrongChance", 0); stat.StrongStatChance = reader.ReadByte("Item" + i.ToString(), "StrongStatChance", 1); stat.StrongMaxStat = reader.ReadByte("Item" + i.ToString(), "StrongMaxStat", 1); stat.MagicResistChance = reader.ReadByte("Item" + i.ToString(), "MagicResistChance", 0); stat.MagicResistStatChance = reader.ReadByte("Item" + i.ToString(), "MagicResistStatChance", 1); stat.MagicResistMaxStat = reader.ReadByte("Item" + i.ToString(), "MagicResistMaxStat", 1); stat.PoisonResistChance = reader.ReadByte("Item" + i.ToString(), "PoisonResistChance", 0); stat.PoisonResistStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonResistStatChance", 1); stat.PoisonResistMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonResistMaxStat", 1); stat.HpRecovChance = reader.ReadByte("Item" + i.ToString(), "HpRecovChance", 0); stat.HpRecovStatChance = reader.ReadByte("Item" + i.ToString(), "HpRecovStatChance", 1); stat.HpRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "HpRecovMaxStat", 1); stat.MpRecovChance = reader.ReadByte("Item" + i.ToString(), "MpRecovChance", 0); stat.MpRecovStatChance = reader.ReadByte("Item" + i.ToString(), "MpRecovStatChance", 1); stat.MpRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "MpRecovMaxStat", 1); stat.PoisonRecovChance = reader.ReadByte("Item" + i.ToString(), "PoisonRecovChance", 0); stat.PoisonRecovStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonRecovStatChance", 1); stat.PoisonRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonRecovMaxStat", 1); stat.CriticalRateChance = reader.ReadByte("Item" + i.ToString(), "CriticalRateChance", 0); stat.CriticalRateStatChance = reader.ReadByte("Item" + i.ToString(), "CriticalRateStatChance", 1); stat.CriticalRateMaxStat = reader.ReadByte("Item" + i.ToString(), "CriticalRateMaxStat", 1); stat.CriticalDamageChance = reader.ReadByte("Item" + i.ToString(), "CriticalDamageChance", 0); stat.CriticalDamageStatChance = reader.ReadByte("Item" + i.ToString(), "CriticalDamageStatChance", 1); stat.CriticalDamageMaxStat = reader.ReadByte("Item" + i.ToString(), "CriticalDamageMaxStat", 1); stat.FreezeChance = reader.ReadByte("Item" + i.ToString(), "FreezeChance", 0); stat.FreezeStatChance = reader.ReadByte("Item" + i.ToString(), "FreezeStatChance", 1); stat.FreezeMaxStat = reader.ReadByte("Item" + i.ToString(), "FreezeMaxStat", 1); stat.PoisonAttackChance = reader.ReadByte("Item" + i.ToString(), "PoisonAttackChance", 0); stat.PoisonAttackStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonAttackStatChance", 1); stat.PoisonAttackMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonAttackMaxStat", 1); stat.AttackSpeedChance = reader.ReadByte("Item" + i.ToString(), "AttackSpeedChance", 0); stat.AttackSpeedStatChance = reader.ReadByte("Item" + i.ToString(), "AttackSpeedStatChance", 1); stat.AttackSpeedMaxStat = reader.ReadByte("Item" + i.ToString(), "AttackSpeedMaxStat", 1); stat.LuckChance = reader.ReadByte("Item" + i.ToString(), "LuckChance", 0); stat.LuckStatChance = reader.ReadByte("Item" + i.ToString(), "LuckStatChance", 1); stat.LuckMaxStat = reader.ReadByte("Item" + i.ToString(), "LuckMaxStat", 1); stat.CurseChance = reader.ReadByte("Item" + i.ToString(), "CurseChance", 0); RandomItemStatsList.Add(stat); i++; } }
private void Connect(InIReader settings) { this.mqtt = (ADataBackend)ABackend.GetInstance(settings.GetSection("mqtt"), ABackend.BackendType.Data); this.scral = new ScralPusher(settings.GetSection("scral")); }
public static void LoadMines() { if (!File.Exists(ConfigPath + @".\Mines.ini")) { MineSetList.Add(new MineSet(1)); MineSetList.Add(new MineSet(2)); SaveMines(); return; } InIReader reader = new InIReader(ConfigPath + @".\Mines.ini"); int i = 0; MineSet Mine; while (reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", 255) != 255) { Mine = new MineSet(); Mine.Name = reader.ReadString("Mine" + i.ToString(), "Name", Mine.Name); Mine.SpotRegenRate = reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate); Mine.MaxStones = reader.ReadByte("Mine" + i.ToString(), "MaxStones", Mine.MaxStones); Mine.HitRate = reader.ReadByte("Mine" + i.ToString(), "HitRate", Mine.HitRate); Mine.DropRate = reader.ReadByte("Mine" + i.ToString(), "DropRate", Mine.DropRate); Mine.TotalSlots = reader.ReadByte("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots); int j = 0; while (reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255) != 255) { Mine.Drops.Add(new MineDrop() { ItemName = reader.ReadString("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", ""), MinSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255), MaxSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", 255), MinDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", 255), MaxDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", 255), BonusChance = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", 255), MaxBonusDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", 255) }); j++; } MineSetList.Add(Mine); i++; } }
public static void LoadMail() { if (!File.Exists(ConfigPath + @".\MailSystem.ini")) { SaveMail(); return; } InIReader reader = new InIReader(ConfigPath + @".\MailSystem.ini"); MailAutoSendGold = reader.ReadBoolean("AutoSend", "Gold", MailAutoSendGold); MailAutoSendItems = reader.ReadBoolean("AutoSend", "Items", MailAutoSendItems); MailFreeWithStamp = reader.ReadBoolean("Rates", "FreeWithStamp", MailFreeWithStamp); MailCostPer1KGold = reader.ReadUInt32("Rates", "CostPer1k", MailCostPer1KGold); MailItemInsurancePercentage = reader.ReadUInt32("Rates", "InsurancePerItem", MailItemInsurancePercentage); }
public static void LoadGuildSettings() { if (!File.Exists(ConfigPath + @".\GuildSettings.ini")) { Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000}); Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1}); return; } InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini"); Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel); Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate); Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel); Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime); Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost); int i = 0; while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0) { Guild_CreationCostList.Add(new ItemVolume() { ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""), Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0) } ); i++; } i = 0; while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1) { Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0)); i++; } i = 0; while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1) { Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0)); i++; } byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0); for (i = 0; i < TotalBuffs; i++) { Guild_BuffList.Add(new GuildBuffInfo(reader, i)); } }
public static void SaveMail() { File.Delete(ConfigPath + @".\MailSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\MailSystem.ini"); reader.Write("AutoSend", "Gold", MailAutoSendGold); reader.Write("AutoSend", "Items", MailAutoSendItems); reader.Write("Rates", "FreeWithStamp", MailFreeWithStamp); reader.Write("Rates", "CostPer1k", MailCostPer1KGold); reader.Write("Rates", "InsurancePerItem", MailItemInsurancePercentage); }
public static void LoadAwakeAttribute() { if (!File.Exists(ConfigPath + @".\AwakeningSystem.ini")) { return; } InIReader reader = new InIReader(ConfigPath + @".\AwakeningSystem.ini"); Awake.AwakeSuccessRate = reader.ReadByte("Attribute", "SuccessRate", Awake.AwakeSuccessRate); Awake.AwakeHitRate = reader.ReadByte("Attribute", "HitRate", Awake.AwakeHitRate); Awake.MaxAwakeLevel = reader.ReadInt32("Attribute", "MaxUpgradeLevel", Awake.MaxAwakeLevel); Awake.Awake_WeaponRate = reader.ReadByte("IncreaseValue", "WeaponValue", Awake.Awake_WeaponRate); Awake.Awake_HelmetRate = reader.ReadByte("IncreaseValue", "HelmetValue", Awake.Awake_HelmetRate); Awake.Awake_ArmorRate = reader.ReadByte("IncreaseValue", "ArmorValue", Awake.Awake_ArmorRate); for (int i = 0; i < 4; i++) { Awake.AwakeChanceMax[i] = reader.ReadByte("Value", "ChanceMax_" + ((ItemGrade)(i + 1)).ToString(), Awake.AwakeChanceMax[i]); } for (int i = 0; i < (int)AwakeType.HPMP; i++) { List<byte>[] value = new List<byte>[2]; for (int k = 0; k < 2; k++) { value[k] = new List<byte>(); } for (int j = 0; j < 4; j++) { byte material1 = 1; material1 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", material1); byte material2 = 1; material2 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", material2); value[0].Add(material1); value[1].Add(material2); } Awake.AwakeMaterials.Add(value); } for (int c = 0; c < 4; c++) { Awake.AwakeMaterialRate[c] = reader.ReadFloat("Materials_IncreaseValue", "Materials_" + ((ItemGrade)(c + 1)).ToString(), Awake.AwakeMaterialRate[c]); } }
public static void LoadRefine() { if (!File.Exists(ConfigPath + @".\RefineSystem.ini")) { SaveRefine(); return; } InIReader reader = new InIReader(ConfigPath + @".\RefineSystem.ini"); OnlyRefineWeapon = reader.ReadBoolean("Config", "OnlyRefineWeapon", OnlyRefineWeapon); RefineBaseChance = reader.ReadByte("Config", "BaseChance", RefineBaseChance); RefineTime = reader.ReadInt32("Config", "Time", RefineTime); RefineIncrease = reader.ReadByte("Config", "StatIncrease", RefineIncrease); RefineCritChance = reader.ReadByte("Config", "CritChance", RefineCritChance); RefineCritIncrease = reader.ReadByte("Config", "CritIncrease", RefineCritIncrease); RefineWepStatReduce = reader.ReadByte("Config", "WepStatReducedChance", RefineWepStatReduce); RefineItemStatReduce = reader.ReadByte("Config", "ItemStatReducedChance", RefineItemStatReduce); RefineCost = reader.ReadInt32("Config", "RefineCost", RefineCost); RefineOreName = reader.ReadString("Ore", "OreName", RefineOreName); }
public static void LoadFishing() { if (!File.Exists(ConfigPath + @".\FishingSystem.ini")) { SaveFishing(); return; } InIReader reader = new InIReader(ConfigPath + @".\FishingSystem.ini"); FishingAttempts = reader.ReadInt32("Rates", "Attempts", FishingAttempts); FishingSuccessStart = reader.ReadInt32("Rates", "SuccessStart", FishingSuccessStart); FishingSuccessMultiplier = reader.ReadInt32("Rates", "SuccessMultiplier", FishingSuccessMultiplier); FishingDelay = reader.ReadInt64("Rates", "Delay", FishingDelay); FishingMobSpawnChance = reader.ReadInt32("Rates", "MonsterSpawnChance", FishingMobSpawnChance); FishingMonster = reader.ReadString("Game", "Monster", FishingMonster); }
public static void SaveRefine() { File.Delete(ConfigPath + @".\RefineSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\RefineSystem.ini"); reader.Write("Config", "OnlyRefineWeapon", OnlyRefineWeapon); reader.Write("Config", "BaseChance", RefineBaseChance); reader.Write("Config", "Time", RefineTime); reader.Write("Config", "StatIncrease", RefineIncrease); reader.Write("Config", "CritChance", RefineCritChance); reader.Write("Config", "CritIncrease", RefineCritIncrease); reader.Write("Config", "WepStatReducedChance", RefineWepStatReduce); reader.Write("Config", "ItemStatReducedChance", RefineItemStatReduce); reader.Write("Config", "RefineCost", RefineCost); reader.Write("Ore", "OreName", RefineOreName); }
public void Save(InIReader reader, int i) { reader.Write("Buff-" + i.ToString(), "Id", Id); reader.Write("Buff-" + i.ToString(), "Icon", Icon); reader.Write("Buff-" + i.ToString(), "Name", name); reader.Write("Buff-" + i.ToString(), "LevelReq", LevelRequirement); reader.Write("Buff-" + i.ToString(), "PointsReq", PointsRequirement); reader.Write("Buff-" + i.ToString(), "TimeLimit", TimeLimit); ; reader.Write("Buff-" + i.ToString(), "ActivationCost", ActivationCost); ; reader.Write("Buff-" + i.ToString(), "BuffAc", BuffAc); ; reader.Write("Buff-" + i.ToString(), "BuffMAC", BuffMac); ; reader.Write("Buff-" + i.ToString(), "BuffDc", BuffDc); ; reader.Write("Buff-" + i.ToString(), "BuffMc", BuffMc); ; reader.Write("Buff-" + i.ToString(), "BuffSc", BuffSc); ; reader.Write("Buff-" + i.ToString(), "BuffMaxHp", BuffMaxHp); ; reader.Write("Buff-" + i.ToString(), "BuffMaxMp", BuffMaxMp); ; reader.Write("Buff-" + i.ToString(), "BuffMineRate", BuffMineRate); ; reader.Write("Buff-" + i.ToString(), "BuffGemRate", BuffGemRate); ; reader.Write("Buff-" + i.ToString(), "BuffFishRate", BuffFishRate); ; reader.Write("Buff-" + i.ToString(), "BuffExpRate", BuffExpRate); ; reader.Write("Buff-" + i.ToString(), "BuffCraftRate", BuffCraftRate); ; reader.Write("Buff-" + i.ToString(), "BuffSkillRate", BuffSkillRate); ; reader.Write("Buff-" + i.ToString(), "BuffHpRegen", BuffHpRegen); ; reader.Write("Buff-" + i.ToString(), "BuffMpRegen", BuffMPRegen); ; reader.Write("Buff-" + i.ToString(), "BuffAttack", BuffAttack); ; reader.Write("Buff-" + i.ToString(), "BuffDropRate", BuffDropRate); ; reader.Write("Buff-" + i.ToString(), "BuffGoldRate", BuffGoldRate); ; }
public static void SaveFishing() { File.Delete(ConfigPath + @".\FishingSystem.ini"); InIReader reader = new InIReader(ConfigPath + @".\FishingSystem.ini"); reader.Write("Rates", "Attempts", FishingAttempts); reader.Write("Rates", "SuccessStart", FishingSuccessStart); reader.Write("Rates", "SuccessMultiplier", FishingSuccessMultiplier); reader.Write("Rates", "Delay", FishingDelay); reader.Write("Rates", "MonsterSpawnChance", FishingMobSpawnChance); reader.Write("Game", "Monster", FishingMonster); }