public static void LoadGuildSettings() { if (!File.Exists(ConfigPath + @".\GuildSettings.ini")) { Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000}); Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1}); return; } InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini"); Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel); Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate); Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel); Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime); Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost); int i = 0; while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0) { Guild_CreationCostList.Add(new ItemVolume() { ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""), Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0) } ); i++; } i = 0; while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1) { Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0)); i++; } i = 0; while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1) { Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0)); i++; } byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0); for (i = 0; i < TotalBuffs; i++) { Guild_BuffList.Add(new GuildBuffInfo(reader, i)); } }
public static void LoadAwakeAttribute() { if (!File.Exists(ConfigPath + @".\AwakeningSystem.ini")) { return; } InIReader reader = new InIReader(ConfigPath + @".\AwakeningSystem.ini"); Awake.AwakeSuccessRate = reader.ReadByte("Attribute", "SuccessRate", Awake.AwakeSuccessRate); Awake.AwakeHitRate = reader.ReadByte("Attribute", "HitRate", Awake.AwakeHitRate); Awake.MaxAwakeLevel = reader.ReadInt32("Attribute", "MaxUpgradeLevel", Awake.MaxAwakeLevel); Awake.Awake_WeaponRate = reader.ReadByte("IncreaseValue", "WeaponValue", Awake.Awake_WeaponRate); Awake.Awake_HelmetRate = reader.ReadByte("IncreaseValue", "HelmetValue", Awake.Awake_HelmetRate); Awake.Awake_ArmorRate = reader.ReadByte("IncreaseValue", "ArmorValue", Awake.Awake_ArmorRate); for (int i = 0; i < 4; i++) { Awake.AwakeChanceMax[i] = reader.ReadByte("Value", "ChanceMax_" + ((ItemGrade)(i + 1)).ToString(), Awake.AwakeChanceMax[i]); } for (int i = 0; i < (int)AwakeType.HPMP; i++) { List<byte>[] value = new List<byte>[2]; for (int k = 0; k < 2; k++) { value[k] = new List<byte>(); } for (int j = 0; j < 4; j++) { byte material1 = 1; material1 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", material1); byte material2 = 1; material2 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", material2); value[0].Add(material1); value[1].Add(material2); } Awake.AwakeMaterials.Add(value); } for (int c = 0; c < 4; c++) { Awake.AwakeMaterialRate[c] = reader.ReadFloat("Materials_IncreaseValue", "Materials_" + ((ItemGrade)(c + 1)).ToString(), Awake.AwakeMaterialRate[c]); } }
public static void LoadBaseStats() { if (!File.Exists(ConfigPath + @".\BaseStats.ini")) { SaveBaseStats(); return; } InIReader reader = new InIReader(ConfigPath + @".\BaseStats.ini"); for (int i = 0; i < ClassBaseStats.Length; i++) { ClassBaseStats[i].HpGain = reader.ReadFloat(BaseStatClassNames[i], "HpGain", ClassBaseStats[i].HpGain); ClassBaseStats[i].HpGainRate = reader.ReadFloat(BaseStatClassNames[i], "HpGainRate", ClassBaseStats[i].HpGainRate); ClassBaseStats[i].MpGainRate = reader.ReadFloat(BaseStatClassNames[i], "MpGainRate", ClassBaseStats[i].MpGainRate); ClassBaseStats[i].BagWeightGain = reader.ReadFloat(BaseStatClassNames[i], "BagWeightGain", ClassBaseStats[i].BagWeightGain); ClassBaseStats[i].WearWeightGain = reader.ReadFloat(BaseStatClassNames[i], "WearWeightGain", ClassBaseStats[i].WearWeightGain); ClassBaseStats[i].HandWeightGain = reader.ReadFloat(BaseStatClassNames[i], "HandWeightGain", ClassBaseStats[i].HandWeightGain); ClassBaseStats[i].MinAc = reader.ReadByte(BaseStatClassNames[i], "MinAc", ClassBaseStats[i].MinAc); ClassBaseStats[i].MaxAc = reader.ReadByte(BaseStatClassNames[i], "MaxAc", ClassBaseStats[i].MaxAc); ClassBaseStats[i].MinMac = reader.ReadByte(BaseStatClassNames[i], "MinMac", ClassBaseStats[i].MinMac); ClassBaseStats[i].MaxMac = reader.ReadByte(BaseStatClassNames[i], "MaxMac", ClassBaseStats[i].MaxMac); ClassBaseStats[i].MinDc = reader.ReadByte(BaseStatClassNames[i], "MinDc", ClassBaseStats[i].MinDc); ClassBaseStats[i].MaxDc = reader.ReadByte(BaseStatClassNames[i], "MaxDc", ClassBaseStats[i].MaxDc); ClassBaseStats[i].MinMc = reader.ReadByte(BaseStatClassNames[i], "MinMc", ClassBaseStats[i].MinMc); ClassBaseStats[i].MaxMc = reader.ReadByte(BaseStatClassNames[i], "MaxMc", ClassBaseStats[i].MaxMc); ClassBaseStats[i].MinSc = reader.ReadByte(BaseStatClassNames[i], "MinSc", ClassBaseStats[i].MinSc); ClassBaseStats[i].MaxSc = reader.ReadByte(BaseStatClassNames[i], "MaxSc", ClassBaseStats[i].MaxSc); ClassBaseStats[i].StartAgility = reader.ReadByte(BaseStatClassNames[i], "StartAgility", ClassBaseStats[i].StartAgility); ClassBaseStats[i].StartAccuracy = reader.ReadByte(BaseStatClassNames[i], "StartAccuracy", ClassBaseStats[i].StartAccuracy); ClassBaseStats[i].StartCriticalRate = reader.ReadByte(BaseStatClassNames[i], "StartCriticalRate", ClassBaseStats[i].StartCriticalRate); ClassBaseStats[i].StartCriticalDamage = reader.ReadByte(BaseStatClassNames[i], "StartCriticalDamage", ClassBaseStats[i].StartCriticalDamage); ClassBaseStats[i].CritialRateGain = reader.ReadByte(BaseStatClassNames[i], "CritialRateGain", ClassBaseStats[i].CritialRateGain); ClassBaseStats[i].CriticalDamageGain = reader.ReadByte(BaseStatClassNames[i], "CriticalDamageGain", ClassBaseStats[i].CriticalDamageGain); } }