public override void InitializeRound(IWorldContext context) { m_context.Cycle = context.Cycle; m_roundBot = context.GetBotsWithKindOfAbility <ISortingBotAbility> () [0]; m_ability = context.GetBotAbility <ISortingBotAbility> (m_roundBot); m_ability.Initialize(m_context); }
/// <summary> /// Initializes the round. /// </summary> /// <param name="context">The world context.</param> public override void InitializeRound(IWorldContext context) { MarkAllCellsUnknown(); MarkBornAndTargetCells(); m_environmentContext = new MazeEnvironmentContext(m_map); m_environmentContext.SetCellState(m_bornCell.Y, m_bornCell.X, CellState.Visited); m_environmentContext.MyCell = m_bornCell; m_roundBot = context.GetBotsWithKindOfAbility <IMazeBotAbility>()[0]; m_roundBotAbility = (IMazeBotAbility)context.GetBotAbility <IMazeBotAbility>(m_roundBot); m_roundBotAbility.Initialize(m_environmentContext); m_botRank = null; }
/// <summary> /// Initializes the round. /// </summary> /// <param name="context">The world context.</param> public override void InitializeRound(IWorldContext context) { m_board = new TicTacToeBoard(); m_noughtBotEnviromentContext = new TicTacToeEnvironmentContext(); m_crossBotEnviromentContext = new TicTacToeEnvironmentContext(); m_upateResult = new TicTacToeEnvironmentUpdateResult(); var bots = context.GetBotsWithKindOfAbility <ITicTacToeBotAbility>(); m_crossBot = bots[0]; m_crossBotAbility = (ITicTacToeBotAbility)context.GetBotAbility <ITicTacToeBotAbility>(m_crossBot); m_crossBotEnviromentContext.Board = m_board; m_crossBotEnviromentContext.MySpaceType = SpaceType.Cross; m_crossBotEnviromentContext.OpponentSpaceType = SpaceType.Nought; m_noughtBot = bots[1]; m_noughtBotAbility = (ITicTacToeBotAbility)context.GetBotAbility <ITicTacToeBotAbility>(m_noughtBot); m_noughtBotEnviromentContext.Board = m_board; m_noughtBotEnviromentContext.MySpaceType = SpaceType.Nought; m_noughtBotEnviromentContext.OpponentSpaceType = SpaceType.Cross; m_winnerSpaces = new ITicTacToeBoardSpace[0]; }
public override void InitializeRound(IWorldContext context) { var bots = context.GetBotsWithKindOfAbility <IPongBotAbility>(); ResetBallPosition(); m_leftPaddleBot = bots[0]; m_leftPaddleBotAbility = (IPongBotAbility)context.GetBotAbility <IPongBotAbility>(m_leftPaddleBot); m_leftPaddleContext = new PongEnvironmentContext(); m_leftPaddleContext.TableWidth = TableSize.Width; m_leftPaddleContext.TableHeight = TableSize.Height; m_rightPaddleBot = bots[1]; m_rightPaddleBotAbility = (IPongBotAbility)context.GetBotAbility <IPongBotAbility>(m_rightPaddleBot); m_rightPaddleContext = new PongEnvironmentContext(); m_rightPaddleContext.TableWidth = TableSize.Width; m_rightPaddleContext.TableHeight = TableSize.Height; LeftPaddle = new Paddle(m_leftPaddleBot, 2, (TableSize.Height / 2) - (PaddleHeight / 2), PaddleWidth, PaddleHeight); RightPaddle = new Paddle(m_rightPaddleBot, TableSize.Width - LeftPaddle.Width - 2, LeftPaddle.Y, PaddleWidth, PaddleHeight); m_leftPaddleBotAbility.Initialize(m_leftPaddleContext); m_rightPaddleBotAbility.Initialize(m_rightPaddleContext); }