public override void Render(Camera camera, double t) { vao.Begin(); normals_shader.Begin(); normals_shader.SetUniforms(camera); GL.DrawArrays(PrimitiveType.Points, 0, length); normals_shader.End(); points_shader.Begin(); points_shader.SetUniforms(camera); GL.DrawArrays(PrimitiveType.Points, 0, length); points_shader.End(); vao.End(); }