Esempio n. 1
0
        public override void Render(Camera camera, double t)
        {
            vao.Begin();

            normals_shader.Begin();
            normals_shader.SetUniforms(camera);
            GL.DrawArrays(PrimitiveType.Points, 0, length);
            normals_shader.End();

            points_shader.Begin();
            points_shader.SetUniforms(camera);
            GL.DrawArrays(PrimitiveType.Points, 0, length);
            points_shader.End();

            vao.End();
        }