public TerrainGenerator(WorldData worldData,IChunkProcessor chunkProcessor, IBatchProcessor<Chunk> batchProcessor, ITerrainGenerationMethod terrainGenerationMethod) { m_WorldData = worldData; m_ChunkProcessor = chunkProcessor; m_BatchProcessor = batchProcessor; m_TerrainGenerationMethod = terrainGenerationMethod; }
public TerrainGenerator(WorldData worldData, IChunkProcessor chunkProcessor, IBatchProcessor <Chunk> batchProcessor, ITerrainGenerationMethod terrainGenerationMethod) { m_WorldData = worldData; m_ChunkProcessor = chunkProcessor; m_BatchProcessor = batchProcessor; m_TerrainGenerationMethod = terrainGenerationMethod; }