public void GenerateTerrain(Chunk chunk) { try { m_TerrainGenerationMethod.GenerateTerrain(m_WorldData, chunk); m_ChunkProcessor.AddChunkToDecorationQueue(chunk); } catch (Exception e) { Debug.Log("TG exception: " + e.Message); } }
public void GenerateTerrain(Chunk chunk) { m_TerrainGenerationMethod.GenerateTerrain(m_WorldData, chunk, (int)m_WorldData.NoiseBlockXOffset); }