예제 #1
0
 public void GenerateTerrain(Chunk chunk)
 {
     try
     {
         m_TerrainGenerationMethod.GenerateTerrain(m_WorldData, chunk);
         m_ChunkProcessor.AddChunkToDecorationQueue(chunk);
     }
     catch (Exception e)
     {
         Debug.Log("TG exception: " + e.Message);
     }
 }
예제 #2
0
 public void GenerateTerrain(Chunk chunk)
 {
     m_TerrainGenerationMethod.GenerateTerrain(m_WorldData, chunk, (int)m_WorldData.NoiseBlockXOffset);
 }