public TerrainGenerator(WorldData worldData,IChunkProcessor chunkProcessor, IBatchProcessor<Chunk> batchProcessor, ITerrainGenerationMethod terrainGenerationMethod)
 {
     m_WorldData = worldData;
     m_ChunkProcessor = chunkProcessor;
     m_BatchProcessor = batchProcessor;
     m_TerrainGenerationMethod = terrainGenerationMethod;
 }
Beispiel #2
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 public TerrainGenerator(WorldData worldData, IChunkProcessor chunkProcessor, IBatchProcessor <Chunk> batchProcessor, ITerrainGenerationMethod terrainGenerationMethod)
 {
     m_WorldData               = worldData;
     m_ChunkProcessor          = chunkProcessor;
     m_BatchProcessor          = batchProcessor;
     m_TerrainGenerationMethod = terrainGenerationMethod;
 }