// Update is called once per frame void Update() { // ITDTimer_(); if (Input.GetMouseButtonDown(0)) { ITDStunLight.gameObject.SetActive(true); // StunLightTimer = Time.timeSinceLevelLoad + 0.2f; } if (Input.GetMouseButtonUp(0)) { ITDStunLight.gameObject.SetActive(false); ITD_StunLight_Liban YHYHITD = GameObject.FindWithTag("Light").GetComponent <ITD_StunLight_Liban>(); YHYHITD.enabled = false; ITDDevice.transform.position = BackToNormalPosition.transform.position; ITDDevice.transform.parent = Player.transform; WaveSound.Stop(); Final_ExposeEnemies_ITD_Liban FINALLLL = GameObject.FindWithTag("Final").GetComponent <Final_ExposeEnemies_ITD_Liban>(); FINALLLL.enabled = false; Torrrchh.SetActive(true); } }
// Update is called once per frame void Update() { //The Timer FinalTimer -= Time.deltaTime; int secondss = (int)(FinalTimer % 60); //Input if (Input.GetMouseButton(1)) { GameObject[] enemies = GameObject.FindGameObjectsWithTag("AI"); foreach (GameObject go in enemies) { go.GetComponent <Outline>().enabled = true; } ITD_StunLight_Liban YHYHITD2 = GameObject.FindWithTag("Light").GetComponent <ITD_StunLight_Liban>(); YHYHITD2.enabled = false; // FinalTimer = 8.0f; } //if timer is below 0 then... if (FinalTimer <= 0) { GameObject[] enemies2 = GameObject.FindGameObjectsWithTag("AI"); foreach (GameObject goes in enemies2) { goes.GetComponent <Outline>().enabled = false; } GameObject[] enemies3 = GameObject.FindGameObjectsWithTag("Final"); foreach (GameObject goeees in enemies3) { goeees.GetComponent <Final_ExposeEnemies_ITD_Liban>().enabled = false; } FinalTimer = 12.0f; WaveeeSound.Stop(); Torchyhhh.SetActive(true); GameObject[] enemies6 = GameObject.FindGameObjectsWithTag("FlashLight"); foreach (GameObject goeeees in enemies6) { goeeees.GetComponent <Stun_Light_Liban>().enabled = true; } } }