public TimBehavior() : base("TimBehavior") { this.direction = NONE; this.anim2D = null; this.trans2D = null; this.currentState = AnimState.Idle; }
/// <summary> /// Initializes a new instance of the <see cref="AnimatedSpriteRenderer" /> class. /// </summary> /// <param name="layer">Layer type.</param> /// <param name="samplerMode">The sampler mode.</param> public AnimatedSpriteRenderer(Type layer, AddressMode samplerMode = AddressMode.LinearClamp) : base("AnimatedSpriteRenderer" + instances++, layer) { this.Transform2D = null; this.Sprite = null; this.Animation2D = null; this.samplerMode = samplerMode; }
/// <summary> /// Initializes a new instance of the <see cref="AnimatedSpriteRenderer" /> class. /// </summary> /// <param name="layer">Layer type.</param> public AnimatedSpriteRenderer(Type layer) : base("AnimatedSpriteRenderer" + instances++, layer) { this.Transform2D = null; this.Sprite = null; this.scale = Vector2.Zero; this.position = Vector2.Zero; this.origin = Vector2.Zero; this.Animation2D = null; }
/// <summary> /// Initializes a new instance of the <see cref="Squid" /> class. /// </summary> /// <param name="positionY">The position Y.</param> public Squid(float positionY) { this.initialPosY = positionY; this.gamePlayPosY = WaveServices.ViewportManager.BottomEdge + 50; this.entity = new Entity("SquidEntity") .AddComponent(new Transform2D() { Origin = new Vector2(0.5f, 0f), X = WaveServices.ViewportManager.VirtualWidth / 2, Y = this.gamePlayPosY, DrawOrder = 0.3f, }) .AddComponent(new AnimationUI()) .AddComponent(new SquidBehavior()) .AddComponent(new Sprite(Directories.TexturePath + "squidSpriteSheet.wpk")) .AddComponent(Animation2D.Create<TexturePackerGenericXml>(Directories.TexturePath + "squidSpriteSheet.xml") .Add("swim", new SpriteSheetAnimationSequence() { First = 1, Length = 30, FramesPerSecond = 30 })) .AddComponent(new PerPixelCollider(Directories.TexturePath + "squidCollider.wpk", 0.5f)) .AddComponent(new AnimatedSpriteRenderer(DefaultLayers.Alpha)); // Cached this.transform = this.entity.FindComponent<Transform2D>(); this.animation2D = this.entity.FindComponent<Animation2D>(); this.direction = -Vector2.UnitY; this.animation = this.entity.FindComponent<AnimationUI>(); // Bubble this.entity.AddChild(new Entity("bubblesParticle") .AddComponent(new Transform2D() { LocalY = 210, }) .AddComponent(ParticleFactory.CreateBubbleParticles()) .AddComponent( new Material2D(new BasicMaterial2D(Directories.TexturePath + "waterParticle.wpk", DefaultLayers.Additive))) .AddComponent(new ParticleSystemRenderer2D("bubblesParticle"))); // Cached this.particleSystem = this.entity.FindChild("bubblesParticle").FindComponent<ParticleSystem2D>(); // Animations this.appearAnim = new SingleAnimation(gamePlayPosY, this.initialPosY, TimeSpan.FromSeconds(1.5f), EasingFunctions.Cubic); }
public Mob_Base(int start_grid_x, int start_grid_y, int [,] map, int i) { HP = 100; Alive = true; Lives_value = 1; Monster_gold = 20; Alive = true; Last_Grid_X = Last_Grid_Y = -1; this.anim2D = null;//new Animation2D(); this.trans2D = null; this.Grid_x = start_grid_x; this.Grid_y = start_grid_y; var Ast = Static.Functions.Astar(Grid_x, Grid_y,Last_Grid_X ,Last_Grid_Y,map); this.F_Grid_x = Ast.Item2; this.F_Grid_y = Ast.Item1; get_direction(); Mob = new Entity("Enemy " + i) .AddComponent(trans2D = new Transform2D() { X = (start_grid_x * Const.BITMAP_SIZE) + Const.OFFSET, Y = (start_grid_y * Const.BITMAP_SIZE) + Const.OFFSET, Origin = new Vector2(0.5f, 0.5f) }) .AddComponent(new Sprite("Content/Monsters/Monster_Beta/Mob.wpk")) .AddComponent(Animation2D.Create<TexturePackerGenericXml>("Content/Monsters/Monster_Beta/Mob.xml") .Add("Idle", new SpriteSheetAnimationSequence() { First = 1, Length = 1, FramesPerSecond = 30 }) .Add("Running", new SpriteSheetAnimationSequence() { First = 1, Length = 4, FramesPerSecond = 5 })) .AddComponent(new AnimatedSpriteRenderer(DefaultLayers.Alpha)); anim2D = Mob.FindComponent<Animation2D>(); anim2D.CurrentAnimation = "Running"; anim2D.Play(true); }
protected override void Initialize() { base.Initialize(); this.input = WaveServices.Input; this.dustAnimation = this.dustEntity.FindComponent<Animation2D>(); this.dustTransform = this.dustEntity.FindComponent<Transform2D>(); this.dustEntity.Enabled = false; // Set animation mix this.skeletalAnimation.SetAnimationMixDuration(IdleAnimation, MoveAnimation, MixDuration); this.skeletalAnimation.SetAnimationMixDuration(MoveAnimation, IdleAnimation, MixDuration); this.ChangeState(); }
private void CreateBackground() { var background = new Entity("Background") .AddComponent(new Sprite("Content/BG.wpk")) .AddComponent(new SpriteRenderer(DefaultLayers.Opaque)) .AddComponent(new Transform2D { DrawOrder = 1 }); this.EntityManager.Add(background); var countdownAnimation = new Entity("Countdown") .AddComponent(new Transform2D() { X = WaveServices.ViewportManager.VirtualWidth - 20, Y = 20, Origin = Vector2.UnitX }) .AddComponent(new Sprite("Content/Countdown.wpk")) .AddComponent(Animation2D.Create<TexturePackerGenericXml>("Content/Countdown.xml") .Add("Default", new SpriteSheetAnimationSequence() { First = 1, Length = 5, FramesPerSecond = 1 })) .AddComponent(new AnimatedSpriteRenderer()); this.EntityManager.Add(countdownAnimation); this.countdownAnimationComponent = countdownAnimation.FindComponent<Animation2D>(); }
private void CreateExplosion() { this.explosion = EntityManager.Find("boom"); this.explosion.Enabled = false; this.explodeAnimation = this.explosion.FindComponent<Animation2D>(); this.explodeAnimation.AddKeyFrameEvent("boom", 14); this.explodeAnimation.OnKeyFrameEvent += this.explodeAnimation_OnKeyFrameEvent; }