コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        // ITDTimer_();



        if (Input.GetMouseButtonDown(0))


        {
            ITDStunLight.gameObject.SetActive(true);



            //  StunLightTimer = Time.timeSinceLevelLoad + 0.2f;
        }



        if (Input.GetMouseButtonUp(0))


        {
            ITDStunLight.gameObject.SetActive(false);



            ITD_StunLight_Liban YHYHITD = GameObject.FindWithTag("Light").GetComponent <ITD_StunLight_Liban>();

            YHYHITD.enabled = false;



            ITDDevice.transform.position = BackToNormalPosition.transform.position;
            ITDDevice.transform.parent   = Player.transform;


            WaveSound.Stop();



            Final_ExposeEnemies_ITD_Liban FINALLLL = GameObject.FindWithTag("Final").GetComponent <Final_ExposeEnemies_ITD_Liban>();

            FINALLLL.enabled = false;


            Torrrchh.SetActive(true);
        }
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        //The Timer

        FinalTimer -= Time.deltaTime;



        int secondss = (int)(FinalTimer % 60);



        //Input


        if (Input.GetMouseButton(1))

        {
            GameObject[] enemies = GameObject.FindGameObjectsWithTag("AI");



            foreach (GameObject go in enemies)


            {
                go.GetComponent <Outline>().enabled = true;
            }



            ITD_StunLight_Liban YHYHITD2 = GameObject.FindWithTag("Light").GetComponent <ITD_StunLight_Liban>();

            YHYHITD2.enabled = false;


            //  FinalTimer = 8.0f;
        }



        //if timer is below 0 then...



        if (FinalTimer <= 0)

        {
            GameObject[] enemies2 = GameObject.FindGameObjectsWithTag("AI");



            foreach (GameObject goes in enemies2)


            {
                goes.GetComponent <Outline>().enabled = false;
            }



            GameObject[] enemies3 = GameObject.FindGameObjectsWithTag("Final");



            foreach (GameObject goeees in enemies3)


            {
                goeees.GetComponent <Final_ExposeEnemies_ITD_Liban>().enabled = false;
            }



            FinalTimer = 12.0f;


            WaveeeSound.Stop();


            Torchyhhh.SetActive(true);



            GameObject[] enemies6 = GameObject.FindGameObjectsWithTag("FlashLight");



            foreach (GameObject goeeees in enemies6)


            {
                goeeees.GetComponent <Stun_Light_Liban>().enabled = true;
            }
        }
    }