public void InsertAtStart() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(float2.zero); float2 b = new float2(2f, 0f); testSpline2D.AddControlPoint(b); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); //insert point float2 c = new float2(-2f, 0f); testSpline2D.InsertControlPoint(0, c); Assert.AreEqual(3, testSpline2D.ControlPointCount); Assert.AreEqual(3, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(1, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(2, SplinePoint.Point)); }
public void InsertWithOne() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(float2.zero); Assert.AreEqual(1, testSpline2D.ControlPointCount); Assert.AreEqual(1, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); float2 b = new float2(10f, 0f); testSpline2D.InsertControlPoint(1000, b); TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); }
public void RemoveFromEndOutOfRangeUnder() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(float2.zero); float2 b = new float2(1f, 0f); testSpline2D.AddControlPoint(b); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); Assert.AreEqual(0.5f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); // Remove a point less than 0 testSpline2D.RemoveControlPoint(-3); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); Assert.AreEqual(0.5f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); }
public void Update() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(float2.zero); float2 b = new float2(1f, 0f); testSpline2D.AddControlPoint(b); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); //update 0 point position float2 a2 = new float2(-1f, -1f); testSpline2D.UpdateControlPointLocal(0, a2, SplinePoint.Point); TestHelpers.CheckFloat2(a2, testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(a2, testSpline2D.GetControlPoint(0, SplinePoint.Point)); //update 1 point position float2 b2 = new float2(2f, 2f); testSpline2D.UpdateControlPointLocal(1, b2, SplinePoint.Point); TestHelpers.CheckFloat2(b2, testSpline2D.Get2DPointWorld(1f)); TestHelpers.CheckFloat2(b2, testSpline2D.GetControlPoint(1, SplinePoint.Point)); }
public void PointCreation() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = new float2(0f, 0f); testSpline2D.AddControlPoint(float2.zero); Assert.AreEqual(1, testSpline2D.ControlPointCount); Assert.AreEqual(1, testSpline2D.Modes.Count); Assert.AreEqual(1, testSpline2D.Times.Count); Assert.AreEqual(1, testSpline2D.ControlPoints.Count); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); float2 b = new float2(10f, 0f); testSpline2D.AddControlPoint(b); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(1, testSpline2D.Times.Count); Assert.AreEqual(10f, testSpline2D.Length()); Assert.AreEqual(4, testSpline2D.ControlPoints.Count); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(new float2(1f, 0f), testSpline2D.GetControlPoint(0, SplinePoint.Post)); TestHelpers.CheckFloat2(new float2(9f, 0f), testSpline2D.GetControlPoint(1, SplinePoint.Pre)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); }
public void RemoveFromEnd3Points() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; float2 b = new float2(1f, 0f); float2 c = new float2(10f, 0f); testSpline2D.AddControlPoint(a); testSpline2D.AddControlPoint(b); testSpline2D.AddControlPoint(c); Assert.AreEqual(3, testSpline2D.ControlPointCount); Assert.AreEqual(3, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(3), testSpline2D.ControlPoints.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); Assert.AreEqual(5f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point)); //Remove a point testSpline2D.RemoveControlPoint(2); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); Assert.AreEqual(0.5f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); }
public void RemoveFromOutOfRange() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(float2.zero); float2 b = c_xOne; testSpline2D.AddControlPoint(b); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count); Assert.AreEqual(1, testSpline2D.Times.Count); Assert.AreEqual(1f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); //Remove a point testSpline2D.RemoveControlPoint(300); Assert.AreEqual(1, testSpline2D.ControlPointCount); Assert.AreEqual(1, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(1), testSpline2D.ControlPoints.Count); Assert.AreEqual(1, testSpline2D.Times.Count); Assert.AreEqual(0f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); }
public void InsertSecondFirst() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(a); Assert.AreEqual(1, testSpline2D.ControlPointCount); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point), (float.Epsilon * 2f)); float2 b = new float2(4); testSpline2D.InsertControlPoint(0, b); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(2, testSpline2D.Modes.Count); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(0, SplinePoint.Point), (float.Epsilon * 2f)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(1, SplinePoint.Point), (float.Epsilon * 2f)); }
public void Add2() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(a); float2 b = new float2(1f, 0f); testSpline2D.AddControlPoint(b); Assert.AreEqual(2, testSpline2D.ControlPointCount); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count); Assert.AreEqual(2, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); Assert.AreEqual(0.5f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); }
public void Add3() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(float2.zero); float2 b = c_xOne; testSpline2D.AddControlPoint(b); float2 c = c_xTwo; testSpline2D.AddControlPoint(c); Assert.AreEqual(3, testSpline2D.ControlPointCount); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(3), testSpline2D.ControlPoints.Count); Assert.AreEqual(3, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); Assert.AreEqual(2f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point)); }
public void Add1() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(a); Assert.AreEqual(1, testSpline2D.ControlPointCount); Assert.AreEqual(testSpline2D.ExpectedControlPointCount(1), testSpline2D.ControlPoints.Count); Assert.AreEqual(1, testSpline2D.Modes.Count); Assert.AreEqual(1, testSpline2D.Times.Count); Assert.AreEqual(0f, testSpline2D.Length()); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); }
public void InsertEmpty() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); Assert.AreEqual(0, testSpline2D.ControlPointCount); Assert.AreEqual(0, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); float2 a = float2.zero; testSpline2D.InsertControlPoint(12, a); Assert.AreEqual(1, testSpline2D.ControlPointCount); Assert.AreEqual(1, testSpline2D.Modes.Count); Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count); TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); }
public void Translation() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float3 move = new float3(10f, 0f, 10f); ((MonoBehaviour)testSpline2D).transform.position = move; Assert.AreEqual(0, testSpline2D.ControlPointCount); Assert.AreEqual(0, testSpline2D.Modes.Count); Assert.AreEqual(1, testSpline2D.Times.Count); float2 a = float2.zero; testSpline2D.InsertControlPoint(12, a); Assert.AreEqual(1, testSpline2D.ControlPointCount); Assert.AreEqual(1, testSpline2D.Modes.Count); Assert.AreEqual(1, testSpline2D.Times.Count); TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointLocal(0f)); TestHelpers.CheckFloat2(move.xy + a, testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); }
public void Update2() { ISimpleTestSpline2D testSpline2D = PrepareSpline(); float2 a = float2.zero; testSpline2D.AddControlPoint(float2.zero); float2 b = new float2(1f, 0f); testSpline2D.AddControlPoint(b); float2 c = new float2(2f, 0f); testSpline2D.AddControlPoint(c); Assert.AreEqual(3, testSpline2D.ControlPointCount); Assert.AreEqual(3, testSpline2D.Modes.Count); Assert.AreEqual(1, testSpline2D.Times.Count); TestHelpers.CheckFloat2(new float2(0.5f, 0f), testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point)); TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(0.5f)); TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point)); TestHelpers.CheckFloat2(new float2(1.5f, 0f), testSpline2D.Get2DPointWorld(1f)); TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point)); //update 0 point position testSpline2D.UpdateControlPointLocal(0, new float2(0.5f, 1f), SplinePoint.Point); TestHelpers.CheckFloat2(new float2(0.75f, 0.5f), testSpline2D.Get2DPointWorld(0f)); TestHelpers.CheckFloat2(new float2(0.5f, 1f), testSpline2D.GetControlPoint(0, SplinePoint.Point)); //update 1 point position float2 b2 = new float2(1f, 1f); testSpline2D.UpdateControlPointLocal(1, b2, SplinePoint.Point); TestHelpers.CheckFloat2(b2, testSpline2D.GetControlPoint(1, SplinePoint.Point)); //update 2 point position testSpline2D.UpdateControlPointLocal(2, new float2(2f, 1f), SplinePoint.Point); TestHelpers.CheckFloat2(new float2(1.5f, 1f), testSpline2D.Get2DPointWorld(1f)); TestHelpers.CheckFloat2(new float2(2f, 1f), testSpline2D.GetControlPoint(2, SplinePoint.Point)); }