private bool _uf; //deciding if you can climb over the end of the rope (usually true) //according to koolk it stands for "Upper Foothold" public Rope(Board board, int x, int y1, int y2, bool ladder, int page, bool uf) { this.board = board; this._page = page; this._ladder = ladder; this._uf = uf; this.firstAnchor = new RopeAnchor(board, x, y1, this, false); this.secondAnchor = new RopeAnchor(board, x, y2, this, false); this.line = new RopeLine(board, firstAnchor, secondAnchor); Create(); }
private bool _uf; //deciding if you can climb over the end of the rope (usually true) #endregion Fields #region Constructors //according to koolk it stands for "Upper Foothold" public Rope(Board board, int x, int y1, int y2, bool ladder, int page, bool uf) { this.board = board; this._page = page; this._ladder = ladder; this._uf = uf; this.firstAnchor = new RopeAnchor(board, x, y1, this, false); this.secondAnchor = new RopeAnchor(board, x, y2, this, false); this.line = new RopeLine(board, firstAnchor, secondAnchor); Create(); }