예제 #1
0
        public void InsertAtStart()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(2f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);

            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            //insert point
            float2 c = new float2(-2f, 0f);

            testSpline2D.InsertControlPoint(0, c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(2, SplinePoint.Point));
        }
예제 #2
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        public void InsertWithOne()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));

            float2 b = new float2(10f, 0f);

            testSpline2D.InsertControlPoint(1000, b);

            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
        }
예제 #3
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        public void RemoveFromEndOutOfRangeUnder()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0.5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            // Remove a point less than 0
            testSpline2D.RemoveControlPoint(-3);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0.5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
예제 #4
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        public void RemoveFromEnd3Points()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;
            float2 b = new float2(1f, 0f);
            float2 c = new float2(10f, 0f);

            testSpline2D.AddControlPoint(a);
            testSpline2D.AddControlPoint(b);
            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(3), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point));

            //Remove a point
            testSpline2D.RemoveControlPoint(2);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0.5f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
예제 #5
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        public void Update()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            //update 0 point position
            float2 a2 = new float2(-1f, -1f);

            testSpline2D.UpdateControlPointLocal(0, a2, SplinePoint.Point);

            TestHelpers.CheckFloat2(a2, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a2, testSpline2D.GetControlPoint(0, SplinePoint.Point));

            //update 1 point position
            float2 b2 = new float2(2f, 2f);

            testSpline2D.UpdateControlPointLocal(1, b2, SplinePoint.Point);

            TestHelpers.CheckFloat2(b2, testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(b2, testSpline2D.GetControlPoint(1, SplinePoint.Point));
        }
예제 #6
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        public void Point3()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(2.5f, 0f);

            testSpline2D.AddControlPoint(b);
            float2 c = new float2(7.5f, 0f);

            testSpline2D.AddControlPoint(c);
            float2 d = new float2(10f, 0f);

            testSpline2D.AddControlPoint(d);

            Assert.AreEqual(4, testSpline2D.ControlPointCount);
            Assert.AreEqual(4, testSpline2D.Modes.Count);
            Assert.AreEqual(10f, testSpline2D.Length());

            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0.25f, testSpline2D.Times[0]);
            Assert.AreEqual(0.75f, testSpline2D.Times[1]);
            Assert.AreEqual(1f, testSpline2D.Times[2]);

            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(new float2(2.5f, 0f), testSpline2D.Get2DPointWorld(0.25f));
            TestHelpers.CheckFloat2(new float2(5f, 0f), testSpline2D.Get2DPointWorld(0.5f));
            TestHelpers.CheckFloat2(new float2(10f, 0f), testSpline2D.Get2DPointWorld(1f));
            TestHelpers.CheckFloat2(new float2(10f, 0f), testSpline2D.Get2DPointWorld(1.5f));
            TestHelpers.CheckFloat2(new float2(10f, 0f), testSpline2D.Get2DPointWorld(5f));
        }
예제 #7
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        public void Point2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = c_xOne;

            testSpline2D.AddControlPoint(b);
            float2 c = c_xTwo;

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(2f, testSpline2D.Length());

            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            //Assert.AreEqual(0.5f, testSpline.Times[0]);
            //Assert.AreEqual(1f, testSpline.Times[1]);

            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(new float2(1f, 0f), testSpline2D.Get2DPointWorld(0.5f));
            //TestHelpers.CheckFloat2(c * 0.77f, spline.GetPoint(0.77f)); // fails due to bezier point bunching issues
        }
예제 #8
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        public void InsertEmpty()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            Assert.AreEqual(0, testSpline2D.ControlPointCount);
            Assert.AreEqual(0, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);

            float2 a = float2.zero;

            testSpline2D.InsertControlPoint(12, a);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            TestHelpers.CheckFloat2(a, testSpline2D.Get2DPointWorld(0f));
            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
        }
예제 #9
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        public void SplineLengthRecalculation()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            Assert.AreEqual(0, testSpline2D.ControlPointCount);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);

            testSpline2D.AddControlPoint(new float2(0f, 0f));
            testSpline2D.AddControlPoint(new float2(1f, 1f));
            testSpline2D.AddControlPoint(new float2(2f, 2f));

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(3), testSpline2D.Times.Count);

            testSpline2D.RemoveControlPoint(0);
            testSpline2D.RemoveControlPoint(0);
            testSpline2D.RemoveControlPoint(0);

            Assert.AreEqual(0, testSpline2D.ControlPointCount);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(0), testSpline2D.Times.Count);
        }
예제 #10
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        public void Add1()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(a);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(1), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(0f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
        }
예제 #11
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        public void Add3Remove2()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = c_xOne;

            testSpline2D.AddControlPoint(b);
            float2 c = c_xTwo;

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(2f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point));

            // Remove a point
            testSpline2D.RemoveControlPoint(2);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(2, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(2), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            Assert.AreEqual(1f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));

            // Remove another point
            testSpline2D.RemoveControlPoint(1);

            Assert.AreEqual(1, testSpline2D.ControlPointCount);
            Assert.AreEqual(1, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(1), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(1, testSpline2D.Times.Count);
            Assert.AreEqual(0f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
        }
예제 #12
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        public void Point()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(a);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);

            Assert.AreEqual(2, testSpline2D.ControlPointCount);
            Assert.AreEqual(0.5f, testSpline2D.Length());

            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(1f, testSpline2D.Times[0]);

            TestHelpers.CheckFloat2(new float2(0.5f, 0f), testSpline2D.Get2DPointWorld(0.5f));
        }
예제 #13
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        public void MultiMidPoint([NUnit.Framework.Range(1, 12)] int points)
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            for (int i = 0; i < points; i++)
            {
                testSpline2D.AddControlPoint(new float2(i));
            }

            // todo figure out how to get catmull to like this test set
            // catmull has issues with long straights
            Assume.That(testSpline2D.SplineDataType != SplineType.CatmullRom, "Catmull rom spline currently not supported by this test");

            Assert.AreEqual(points, testSpline2D.ControlPointCount);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);

            float2 point = testSpline2D.Get2DPointWorld(0.5f);

            TestHelpers.CheckFloat2(new float2((points - 1) / 2f), point);
        }
예제 #14
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        public void Add3()
        {
            ISimpleTestSpline2D testSpline2D = PrepareSpline();

            float2 a = float2.zero;

            testSpline2D.AddControlPoint(float2.zero);
            float2 b = new float2(1f, 0f);

            testSpline2D.AddControlPoint(b);
            float2 c = new float2(2f, 0f);

            testSpline2D.AddControlPoint(c);

            Assert.AreEqual(3, testSpline2D.ControlPointCount);
            Assert.AreEqual(testSpline2D.ExpectedControlPointCount(3), testSpline2D.ControlPoints.Count);
            Assert.AreEqual(3, testSpline2D.Modes.Count);
            Assert.AreEqual(testSpline2D.ExpectedTimeCount(testSpline2D.ControlPointCount), testSpline2D.Times.Count);
            Assert.AreEqual(1f, testSpline2D.Length());

            TestHelpers.CheckFloat2(a, testSpline2D.GetControlPoint(0, SplinePoint.Point));
            TestHelpers.CheckFloat2(b, testSpline2D.GetControlPoint(1, SplinePoint.Point));
            TestHelpers.CheckFloat2(c, testSpline2D.GetControlPoint(2, SplinePoint.Point));
        }