예제 #1
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeInt("ActerId", this.ActerId);
     stream.SerializeBool("Ready", this.Ready);
     stream.SerializeBool("IsLocal", this.IsLocal);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsAmazing", this.IsAmazing);
     stream.SerializeString("TheStateMachine", this.TheStateMachine.Name);;
     stream.SerializeVector3("SomeUnityType", this.SomeUnityType);
 }
예제 #3
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsMoving", this.IsMoving);
     stream.SerializeString("MovementStateMachine", this.MovementStateMachine.Name);;
     stream.SerializeBool("FiringCommand", this.FiringCommand);
     stream.SerializeString("FireStateMachine", this.FireStateMachine.Name);;
     stream.SerializeBool("FireTimeOutElapsed", this.FireTimeOutElapsed);
     stream.SerializeBool("ShouldFire", this.ShouldFire);
     stream.SerializeInt("AsteroidsDestroyed", this.AsteroidsDestroyed);
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("Weapon", this.Weapon);
     }
     stream.SerializeBool("IsAlive", this.IsAlive);
     stream.SerializeFloat("MovementSpeed", this.MovementSpeed);
 }
예제 #4
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("Player", this.Player);
     }
     stream.SerializeVector3("SpawnPoint", this.SpawnPoint);
     stream.SerializeBool("GameOver", this.GameOver);
     stream.SerializeString("NotificationText", this.NotificationText);
     if (stream.DeepSerialize)
     {
         stream.SerializeArray("Asteroids", this.Asteroids);
     }
 }
예제 #5
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsActive", this.IsActive);
 }
예제 #6
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("Finished", this.Finished);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeString("InGameState", this.InGameState.Name);;
     stream.SerializeInt("IdleAnimalsCount", this.IdleAnimalsCount);
     stream.SerializeInt("NullAnimalsCount", this.NullAnimalsCount);
     stream.SerializeBool("IsDropping", this.IsDropping);
     if (stream.DeepSerialize) stream.SerializeArray("AnimalCollections", this.AnimalCollections);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeInt("AnimalType", (int)this.AnimalType);;
     stream.SerializeInt("SameCount", this.SameCount);
     stream.SerializeBool("needDestroy", this.needDestroy);
     stream.SerializeString("AnimalState", this.AnimalState.Name);;
 }
예제 #9
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsActive", this.IsActive);
 }
 public override void Write(ISerializerStream stream) {
     base.Write(stream);
     stream.SerializeFloat("Health", this.Health);
     stream.SerializeFloat("Max_Health", this.Max_Health);
     stream.SerializeInt("AttackSpeed", this.AttackSpeed);
     stream.SerializeInt("Movement", (int)this.Movement);;
     stream.SerializeInt("Power", this.Power);
     stream.SerializeBool("isAttack", this.isAttack);
     stream.SerializeInt("Action", (int)this.Action);;
     stream.SerializeInt("MAXROUNDS", this.MAXROUNDS);
     stream.SerializeFloat("Physique", this.Physique);
     stream.SerializeInt("HitPoint", this.HitPoint);
     stream.SerializeInt("WeaponProficieny", this.WeaponProficieny);
     stream.SerializeFloat("Dodge", this.Dodge);
     stream.SerializeFloat("Hurt", this.Hurt);
     stream.SerializeFloat("Dead", this.Dead);
     stream.SerializeInt("InitialMorale", this.InitialMorale);
     stream.SerializeInt("Prestige", this.Prestige);
     stream.SerializeBool("DEBUG", this.DEBUG);
     stream.SerializeInt("counter", this.counter);
     stream.SerializeInt("Counter", this.Counter);
     stream.SerializeInt("UpdatePerRound", this.UpdatePerRound);
     stream.SerializeInt("ElementsPerSecond", this.ElementsPerSecond);
     stream.SerializeInt("WarTimeLimitInSecond", this.WarTimeLimitInSecond);
     stream.SerializeFloat("starttime", this.starttime);
     stream.SerializeBool("TimeStarted", this.TimeStarted);
     stream.SerializeInt("WeaponProficiency", this.WeaponProficiency);
     stream.SerializeInt("moraleStandard", this.moraleStandard);
     if (stream.DeepSerialize) stream.SerializeObject("Opponent", this.Opponent);;
     stream.SerializeInt("BattleState", (int)this.BattleState);;
     stream.SerializeInt("Career", (int)this.Career);;
     stream.SerializeBool("Moving", this.Moving);
     stream.SerializeInt("Sense", (int)this.Sense);;
 }
 public override void Write(ISerializerStream stream) {
     base.Write(stream);
     stream.SerializeBool("IsAmazing", this.IsAmazing);
     stream.SerializeString("TheStateMachine", this.TheStateMachine.Name);;
     stream.SerializeVector3("SomeUnityType", this.SomeUnityType);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeInt("MovementIntention", (int)this.MovementIntention);
     stream.SerializeString("MovementState", this.MovementState.Name);;
     stream.SerializeInt("JumpIntention", (int)this.JumpIntention);
     stream.SerializeString("JumpState", this.JumpState.Name);;
     stream.SerializeBool("IsOnTheGround", this.IsOnTheGround);
     stream.SerializeBool("JumpLocked", this.JumpLocked);
     stream.SerializeInt("JumpsPerformed", this.JumpsPerformed);
     stream.SerializeInt("CoinsCollected", this.CoinsCollected);
     stream.SerializeBool("IsAlive", this.IsAlive);
     stream.SerializeBool("IsInvulnarable", this.IsInvulnarable);
     stream.SerializeInt("Lives", this.Lives);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize) stream.SerializeObject("Player", this.Player);
     stream.SerializeVector3("SpawnPoint", this.SpawnPoint);
     stream.SerializeBool("GameOver", this.GameOver);
     stream.SerializeString("NotificationText", this.NotificationText);
     if (stream.DeepSerialize) stream.SerializeArray("Asteroids", this.Asteroids);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsMoving", this.IsMoving);
     stream.SerializeString("MovementStateMachine", this.MovementStateMachine.Name);;
     stream.SerializeBool("FiringCommand", this.FiringCommand);
     stream.SerializeString("FireStateMachine", this.FireStateMachine.Name);;
     stream.SerializeBool("FireTimeOutElapsed", this.FireTimeOutElapsed);
     stream.SerializeBool("ShouldFire", this.ShouldFire);
     stream.SerializeInt("AsteroidsDestroyed", this.AsteroidsDestroyed);
     if (stream.DeepSerialize) stream.SerializeObject("Weapon", this.Weapon);
     stream.SerializeBool("IsAlive", this.IsAlive);
     stream.SerializeFloat("MovementSpeed", this.MovementSpeed);
 }