public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeBool("IsAmazing", this.IsAmazing); stream.SerializeString("TheStateMachine", this.TheStateMachine.Name);; stream.SerializeVector3("SomeUnityType", this.SomeUnityType); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.ActerId = stream.DeserializeInt("ActerId");; this.Ready = stream.DeserializeBool("Ready");; this.IsLocal = stream.DeserializeBool("IsLocal");; }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.Screens.Clear(); this.Screens.AddRange(stream.DeserializeObjectArray<SubScreenViewModel>("Screens")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Point = stream.DeserializeInt("Point");; this.AddTime = stream.DeserializeFloat("AddTime");; this.Expire = stream.DeserializeFloat("Expire");; }
public void LoadState(ISerializerStorage storage, ISerializerStream stream) { // Enforce required settings for scene state loading stream.DeepSerialize = true; stream.TypeResolver = this; stream.DependencyContainer = Container; storage.Load(stream); // STEP 1: Load the viewmodels var viewModels = stream.DeserializeObjectArray <ViewModel>("ViewModels"); foreach (var viewModel in viewModels) { VoidMethod(viewModel); // Do something here maybe? } // STEP 2: LOAD THE VIEWS stream.TypeResolver = this; // Clear the reference objects because the view-models will share the same identifier with views. stream.ReferenceObjects.Clear(); var views = stream.DeserializeObjectArray <ViewBase>("Views").ToArray(); foreach (var view in views) { VoidMethod(view); // Do something here maybe? } }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("Point", this.Point); stream.SerializeFloat("AddTime", this.AddTime); stream.SerializeFloat("Expire", this.Expire); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsAmazing = stream.DeserializeBool("IsAmazing");; this._TheStateMachineProperty.SetState(stream.DeserializeString("TheStateMachine")); this.SomeUnityType = stream.DeserializeVector3("SomeUnityType");; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("ActerId", this.ActerId); stream.SerializeBool("Ready", this.Ready); stream.SerializeBool("IsLocal", this.IsLocal); }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) { stream.SerializeArray("Cubes", this.Cubes); } }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) { stream.SerializeArray("PlayerItems", this.PlayerItems); } }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) { stream.SerializeArray("PanelCollection", this.PanelCollection); } }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.PlayerItems.Clear(); this.PlayerItems.AddRange(stream.DeserializeObjectArray <PlayerItemViewModel>("PlayerItems")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.PanelCollection.Clear(); this.PanelCollection.AddRange(stream.DeserializeObjectArray <PanelViewModel>("PanelCollection")); } }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeFloat("FireRate", this.FireRate); if (stream.DeepSerialize) { stream.SerializeArray("Projectiles", this.Projectiles); } }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.Cubes.Clear(); this.Cubes.AddRange(stream.DeserializeObjectArray <CubeViewModel>("Cubes")); } }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("CurrentWeaponIndex", this.CurrentWeaponIndex); if (stream.DeepSerialize) { stream.SerializeArray("Weapons", this.Weapons); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.FireRate = stream.DeserializeFloat("FireRate");; if (stream.DeepSerialize) { this.Projectiles.Clear(); this.Projectiles.AddRange(stream.DeserializeObjectArray <BaseProjectileViewModel>("Projectiles")); } }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeFloat("Life", this.Life); if (stream.DeepSerialize) { stream.SerializeObject("PowerUp", this.PowerUp); } stream.SerializeVector3("Position", this.Position); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Life = stream.DeserializeFloat("Life");; if (stream.DeepSerialize) { this.PowerUp = stream.DeserializeObject <PowerUpBaseViewModel>("PowerUp"); } this.Position = stream.DeserializeVector3("Position");; }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.CanvasRoot = stream.DeserializeObject <CanvasRootViewModel>("CanvasRoot"); } ; this._UIFlowStatusProperty.SetState(stream.DeserializeString("UIFlowStatus")); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.CurrentWeaponIndex = stream.DeserializeInt("CurrentWeaponIndex");; if (stream.DeepSerialize) { this.Weapons.Clear(); this.Weapons.AddRange(stream.DeserializeObjectArray <FPSWeaponViewModel>("Weapons")); } }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) { stream.SerializeObject("CanvasRoot", this.CanvasRoot); } ; stream.SerializeString("UIFlowStatus", this.UIFlowStatus.Name);; }
public override void Read(ISerializerStream stream) { base.Read(stream); this._WavesStateProperty.SetState(stream.DeserializeString("WavesState")); this.WaveKills = stream.DeserializeInt("WaveKills");; this.KillsToNextWave = stream.DeserializeInt("KillsToNextWave");; this.CurrentWave = stream.DeserializeInt("CurrentWave");; this.SpawnWaitSeconds = stream.DeserializeInt("SpawnWaitSeconds");; this.EnemiesSpawned = stream.DeserializeInt("EnemiesSpawned");; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeString("WavesState", this.WavesState.Name);; stream.SerializeInt("WaveKills", this.WaveKills); stream.SerializeInt("KillsToNextWave", this.KillsToNextWave); stream.SerializeInt("CurrentWave", this.CurrentWave); stream.SerializeInt("SpawnWaitSeconds", this.SpawnWaitSeconds); stream.SerializeInt("EnemiesSpawned", this.EnemiesSpawned); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.State = (TodoEditorState)stream.DeserializeInt("State");; if (stream.DeepSerialize) { this.TodoItem = stream.DeserializeObject <TodoItemViewModel>("TodoItem"); } ; this.OriginContent = stream.DeserializeString("OriginContent");; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("State", (int)this.State);; if (stream.DeepSerialize) { stream.SerializeObject("TodoItem", this.TodoItem); } ; stream.SerializeString("OriginContent", this.OriginContent); }
public void SaveState(ISerializerStorage storage, ISerializerStream stream) { stream.DeepSerialize = true; stream.TypeResolver = this; // Serialize The View Models stream.SerializeArray("ViewModels", PersistantViewModels); // Clear the references so view-models and view of the same identifier don't match up stream.ReferenceObjects.Clear(); // Serialize the views stream.SerializeArray("Views", PersistantViews); // Serialize the stream storage.Save(stream); }
/// <summary> /// Load's a set of view-models from a storage medium based on a stream. /// </summary> /// <param name="storage">This is for loading the stream from a persistant medium. e.g. File, String..etc</param> /// <param name="stream">The type of stream to serialize as. eg. Json,Xml,Binary</param> public void Load(ISerializerStorage storage, ISerializerStream stream) { stream.DependencyContainer = Container; storage.Load(stream); //stream.TypeResolver = new ViewStateResolver(this); // ReSharper disable once UnusedVariable var vms = stream.DeserializeObjectArray <ViewModel>("ViewModels").ToArray(); foreach (var vm in vms) { this[vm.Identifier] = vm; } }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) { stream.SerializeObject("CurrentPlayer", this.CurrentPlayer); } stream.SerializeInt("Score", this.Score); stream.SerializeInt("Kills", this.Kills); stream.SerializeString("String1", this.String1); if (stream.DeepSerialize) { stream.SerializeArray("Enemies", this.Enemies); } }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) { stream.SerializeObject("Player", this.Player); } stream.SerializeVector3("SpawnPoint", this.SpawnPoint); stream.SerializeBool("GameOver", this.GameOver); stream.SerializeString("NotificationText", this.NotificationText); if (stream.DeepSerialize) { stream.SerializeArray("Asteroids", this.Asteroids); } }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.Player = stream.DeserializeObject <PlayerShipViewModel>("Player"); } this.SpawnPoint = stream.DeserializeVector3("SpawnPoint");; this.GameOver = stream.DeserializeBool("GameOver");; this.NotificationText = stream.DeserializeString("NotificationText");; if (stream.DeepSerialize) { this.Asteroids.Clear(); this.Asteroids.AddRange(stream.DeserializeObjectArray <AsteroidViewModel>("Asteroids")); } }
public SerializerLimit ExecuteLargePropertyTest(IStreamTest test, ISerializerStream serializerStream) { for(int size = DataGenerationStepInBytes * 2; size < 1024 * 1024 * MaxPropertySizeInMB; size+=DataGenerationStepInBytes) { Console.Write($"{test.TestName}->{serializerStream.Name}, size={size.Bytes()}..."); var limit = test.Execute(serializerStream,SinglePropertyData[size],size); if (limit == null) Console.WriteLine("succeeded"); else { Console.WriteLine("failed."); Console.WriteLine("Reason -> " + limit.FailureException.GetType().FullName); Console.WriteLine("Starting looking for exact limit..."); const int megabyteInBytes = 1024 * 1024; for(int exactSize = size - megabyteInBytes; exactSize >= (size - DataGenerationStepInBytes); exactSize-= megabyteInBytes) { Console.Write($"Checking {exactSize.Bytes()}..."); limit = test.Execute(serializerStream, new SinglePropertyObject { Bytes = Data.Take(exactSize) }, exactSize); if (limit != null) Console.WriteLine("failed"); else { Console.WriteLine("succeeded!"); Console.WriteLine($"Maximum workable large property for the serializer can be {exactSize.Bytes().ToString("#.##")}"); return limit; } } return limit; } } return null; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeBool("IsActive", this.IsActive); }
public void Save(ISerializerStream stream) { Result = Encoding.UTF8.GetString(stream.Save()); }
public void Save(ISerializerStream stream) { File.WriteAllBytes(Filename, stream.Save()); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.GameState = (GameState)stream.DeserializeInt("GameState");; this.HexGridMatching = stream.DeserializeString("HexGridMatching");; this.SoldierCount = stream.DeserializeInt("SoldierCount");; this.EnemyCount = stream.DeserializeInt("EnemyCount");; if (stream.DeepSerialize) { this.Soldier.Clear(); this.Soldier.AddRange(stream.DeserializeObjectArray<SoldierViewModel>("Soldier")); } if (stream.DeepSerialize) { this.Enemy.Clear(); this.Enemy.AddRange(stream.DeserializeObjectArray<EnemyViewModel>("Enemy")); } if (stream.DeepSerialize) { this.Memebers.Clear(); this.Memebers.AddRange(stream.DeserializeObjectArray<EntityViewModel>("Memebers")); } }
public void Load(ISerializerStream stream) { stream.Load(Encoding.UTF8.GetBytes(Result)); }
public override void Read(ISerializerStream stream) { base.Read(stream); this._InGameStateProperty.SetState(stream.DeserializeString("InGameState")); this.IdleAnimalsCount = stream.DeserializeInt("IdleAnimalsCount");; this.NullAnimalsCount = stream.DeserializeInt("NullAnimalsCount");; this.IsDropping = stream.DeserializeBool("IsDropping");; if (stream.DeepSerialize) { this.AnimalCollections.Clear(); this.AnimalCollections.AddRange(stream.DeserializeObjectArray<AnimalViewModel>("AnimalCollections")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.AnimalType = (AnimalType)stream.DeserializeInt("AnimalType");; this.SameCount = stream.DeserializeInt("SameCount");; this.needDestroy = stream.DeserializeBool("needDestroy");; this._AnimalStateProperty.SetState(stream.DeserializeString("AnimalState")); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.TimeLimit = stream.DeserializeFloat("TimeLimit");; this.Score = stream.DeserializeInt("Score");; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeFloat("TimeLimit", this.TimeLimit); stream.SerializeInt("Score", this.Score); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("AuthorizationState", (int)this.AuthorizationState);; }
public void Load(ISerializerStream stream) { stream.Load(File.ReadAllBytes(Filename)); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("SoldierState", (int)this.SoldierState);; }
public override void Read(ISerializerStream stream) { base.Read(stream); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.AuthorizationState = (AuthorizationState)stream.DeserializeInt("AuthorizationState");; }
public override void Write(ISerializerStream stream) { base.Write(stream); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeString("InGameState", this.InGameState.Name);; stream.SerializeInt("IdleAnimalsCount", this.IdleAnimalsCount); stream.SerializeInt("NullAnimalsCount", this.NullAnimalsCount); stream.SerializeBool("IsDropping", this.IsDropping); if (stream.DeepSerialize) stream.SerializeArray("AnimalCollections", this.AnimalCollections); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("AnimalType", (int)this.AnimalType);; stream.SerializeInt("SameCount", this.SameCount); stream.SerializeBool("needDestroy", this.needDestroy); stream.SerializeString("AnimalState", this.AnimalState.Name);; }
public override void Write(ISerializerStream stream) { base.Write(stream); if (stream.DeepSerialize) stream.SerializeArray("Screens", this.Screens); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeFloat("Health", this.Health); stream.SerializeFloat("Max_Health", this.Max_Health); stream.SerializeInt("AttackSpeed", this.AttackSpeed); stream.SerializeInt("Movement", (int)this.Movement);; stream.SerializeInt("Power", this.Power); stream.SerializeBool("isAttack", this.isAttack); stream.SerializeInt("Action", (int)this.Action);; stream.SerializeInt("MAXROUNDS", this.MAXROUNDS); stream.SerializeFloat("Physique", this.Physique); stream.SerializeInt("HitPoint", this.HitPoint); stream.SerializeInt("WeaponProficieny", this.WeaponProficieny); stream.SerializeFloat("Dodge", this.Dodge); stream.SerializeFloat("Hurt", this.Hurt); stream.SerializeFloat("Dead", this.Dead); stream.SerializeInt("InitialMorale", this.InitialMorale); stream.SerializeInt("Prestige", this.Prestige); stream.SerializeBool("DEBUG", this.DEBUG); stream.SerializeInt("counter", this.counter); stream.SerializeInt("Counter", this.Counter); stream.SerializeInt("UpdatePerRound", this.UpdatePerRound); stream.SerializeInt("ElementsPerSecond", this.ElementsPerSecond); stream.SerializeInt("WarTimeLimitInSecond", this.WarTimeLimitInSecond); stream.SerializeFloat("starttime", this.starttime); stream.SerializeBool("TimeStarted", this.TimeStarted); stream.SerializeInt("WeaponProficiency", this.WeaponProficiency); stream.SerializeInt("moraleStandard", this.moraleStandard); if (stream.DeepSerialize) stream.SerializeObject("Opponent", this.Opponent);; stream.SerializeInt("BattleState", (int)this.BattleState);; stream.SerializeInt("Career", (int)this.Career);; stream.SerializeBool("Moving", this.Moving); stream.SerializeInt("Sense", (int)this.Sense);; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Volume = stream.DeserializeFloat("Volume");; }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeInt("GameState", (int)this.GameState);; stream.SerializeString("HexGridMatching", this.HexGridMatching); stream.SerializeInt("SoldierCount", this.SoldierCount); stream.SerializeInt("EnemyCount", this.EnemyCount); if (stream.DeepSerialize) stream.SerializeArray("Soldier", this.Soldier); if (stream.DeepSerialize) stream.SerializeArray("Enemy", this.Enemy); if (stream.DeepSerialize) stream.SerializeArray("Memebers", this.Memebers); }
public override void Write(ISerializerStream stream) { base.Write(stream); stream.SerializeFloat("Volume", this.Volume); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsActive = stream.DeserializeBool("IsActive");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.SoldierState = (SoldierState)stream.DeserializeInt("SoldierState");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Health = stream.DeserializeFloat("Health");; this.Max_Health = stream.DeserializeFloat("Max_Health");; this.AttackSpeed = stream.DeserializeInt("AttackSpeed");; this.Movement = (MoveStyle)stream.DeserializeInt("Movement");; this.Power = stream.DeserializeInt("Power");; this.isAttack = stream.DeserializeBool("isAttack");; this.Action = (ActionStyle)stream.DeserializeInt("Action");; this.MAXROUNDS = stream.DeserializeInt("MAXROUNDS");; this.Physique = stream.DeserializeFloat("Physique");; this.HitPoint = stream.DeserializeInt("HitPoint");; this.WeaponProficieny = stream.DeserializeInt("WeaponProficieny");; this.Dodge = stream.DeserializeFloat("Dodge");; this.Hurt = stream.DeserializeFloat("Hurt");; this.Dead = stream.DeserializeFloat("Dead");; this.InitialMorale = stream.DeserializeInt("InitialMorale");; this.Prestige = stream.DeserializeInt("Prestige");; this.DEBUG = stream.DeserializeBool("DEBUG");; this.counter = stream.DeserializeInt("counter");; this.Counter = stream.DeserializeInt("Counter");; this.UpdatePerRound = stream.DeserializeInt("UpdatePerRound");; this.ElementsPerSecond = stream.DeserializeInt("ElementsPerSecond");; this.WarTimeLimitInSecond = stream.DeserializeInt("WarTimeLimitInSecond");; this.starttime = stream.DeserializeFloat("starttime");; this.TimeStarted = stream.DeserializeBool("TimeStarted");; this.WeaponProficiency = stream.DeserializeInt("WeaponProficiency");; this.moraleStandard = stream.DeserializeInt("moraleStandard");; if (stream.DeepSerialize) this.Opponent = stream.DeserializeObject<EntityViewModel>("Opponent");; this.BattleState = (BattleState)stream.DeserializeInt("BattleState");; this.Career = (Career)stream.DeserializeInt("Career");; this.Moving = stream.DeserializeBool("Moving");; this.Sense = (SenseStyle)stream.DeserializeInt("Sense");; }