public override void Read(ISerializerStream stream) { base.Read(stream); this.ActerId = stream.DeserializeInt("ActerId");; this.Ready = stream.DeserializeBool("Ready");; this.IsLocal = stream.DeserializeBool("IsLocal");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsAmazing = stream.DeserializeBool("IsAmazing");; this._TheStateMachineProperty.SetState(stream.DeserializeString("TheStateMachine")); this.SomeUnityType = stream.DeserializeVector3("SomeUnityType");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) { this.Weapon = stream.DeserializeObject <BaseWeaponViewModel>("Weapon"); } this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.Player = stream.DeserializeObject <PlayerShipViewModel>("Player"); } this.SpawnPoint = stream.DeserializeVector3("SpawnPoint");; this.GameOver = stream.DeserializeBool("GameOver");; this.NotificationText = stream.DeserializeString("NotificationText");; if (stream.DeepSerialize) { this.Asteroids.Clear(); this.Asteroids.AddRange(stream.DeserializeObjectArray <AsteroidViewModel>("Asteroids")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsActive = stream.DeserializeBool("IsActive");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Finished = stream.DeserializeBool("Finished");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this._InGameStateProperty.SetState(stream.DeserializeString("InGameState")); this.IdleAnimalsCount = stream.DeserializeInt("IdleAnimalsCount");; this.NullAnimalsCount = stream.DeserializeInt("NullAnimalsCount");; this.IsDropping = stream.DeserializeBool("IsDropping");; if (stream.DeepSerialize) { this.AnimalCollections.Clear(); this.AnimalCollections.AddRange(stream.DeserializeObjectArray<AnimalViewModel>("AnimalCollections")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.AnimalType = (AnimalType)stream.DeserializeInt("AnimalType");; this.SameCount = stream.DeserializeInt("SameCount");; this.needDestroy = stream.DeserializeBool("needDestroy");; this._AnimalStateProperty.SetState(stream.DeserializeString("AnimalState")); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Health = stream.DeserializeFloat("Health");; this.Max_Health = stream.DeserializeFloat("Max_Health");; this.AttackSpeed = stream.DeserializeInt("AttackSpeed");; this.Movement = (MoveStyle)stream.DeserializeInt("Movement");; this.Power = stream.DeserializeInt("Power");; this.isAttack = stream.DeserializeBool("isAttack");; this.Action = (ActionStyle)stream.DeserializeInt("Action");; this.MAXROUNDS = stream.DeserializeInt("MAXROUNDS");; this.Physique = stream.DeserializeFloat("Physique");; this.HitPoint = stream.DeserializeInt("HitPoint");; this.WeaponProficieny = stream.DeserializeInt("WeaponProficieny");; this.Dodge = stream.DeserializeFloat("Dodge");; this.Hurt = stream.DeserializeFloat("Hurt");; this.Dead = stream.DeserializeFloat("Dead");; this.InitialMorale = stream.DeserializeInt("InitialMorale");; this.Prestige = stream.DeserializeInt("Prestige");; this.DEBUG = stream.DeserializeBool("DEBUG");; this.counter = stream.DeserializeInt("counter");; this.Counter = stream.DeserializeInt("Counter");; this.UpdatePerRound = stream.DeserializeInt("UpdatePerRound");; this.ElementsPerSecond = stream.DeserializeInt("ElementsPerSecond");; this.WarTimeLimitInSecond = stream.DeserializeInt("WarTimeLimitInSecond");; this.starttime = stream.DeserializeFloat("starttime");; this.TimeStarted = stream.DeserializeBool("TimeStarted");; this.WeaponProficiency = stream.DeserializeInt("WeaponProficiency");; this.moraleStandard = stream.DeserializeInt("moraleStandard");; if (stream.DeepSerialize) this.Opponent = stream.DeserializeObject<EntityViewModel>("Opponent");; this.BattleState = (BattleState)stream.DeserializeInt("BattleState");; this.Career = (Career)stream.DeserializeInt("Career");; this.Moving = stream.DeserializeBool("Moving");; this.Sense = (SenseStyle)stream.DeserializeInt("Sense");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.MovementIntention = (MovementIntention)stream.DeserializeInt("MovementIntention"); this._MovementStateProperty.SetState(stream.DeserializeString("MovementState")); this.JumpIntention = (JumpIntention)stream.DeserializeInt("JumpIntention"); this._JumpStateProperty.SetState(stream.DeserializeString("JumpState")); this.IsOnTheGround = stream.DeserializeBool("IsOnTheGround");; this.JumpLocked = stream.DeserializeBool("JumpLocked");; this.JumpsPerformed = stream.DeserializeInt("JumpsPerformed");; this.CoinsCollected = stream.DeserializeInt("CoinsCollected");; this.IsAlive = stream.DeserializeBool("IsAlive");; this.IsInvulnarable = stream.DeserializeBool("IsInvulnarable");; this.Lives = stream.DeserializeInt("Lives");; }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) this.Player = stream.DeserializeObject<PlayerShipViewModel>("Player"); this.SpawnPoint = stream.DeserializeVector3("SpawnPoint");; this.GameOver = stream.DeserializeBool("GameOver");; this.NotificationText = stream.DeserializeString("NotificationText");; if (stream.DeepSerialize) { this.Asteroids.Clear(); this.Asteroids.AddRange(stream.DeserializeObjectArray<AsteroidViewModel>("Asteroids")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) this.Weapon = stream.DeserializeObject<BaseWeaponViewModel>("Weapon"); this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }