예제 #1
0
파일: LSL_Api.cs 프로젝트: rknop/Aurora-Sim
        private void SetParticleSystem (ISceneChildEntity part, LSL_List rules)
        {
            if (rules.Length == 0)
            {
                part.RemoveParticleSystem();
            }
            else
            {
                Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
                LSL_Vector tempv = new LSL_Vector();

                float tempf = 0;

                for (int i = 0; i < rules.Length; i += 2)
                {
                    LSL_Integer rule = rules.GetLSLIntegerItem(i);
                    if (rule == (int)ScriptBaseClass.PSYS_PART_FLAGS)
                    {
                        prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_PART_START_COLOR)
                    {
                        tempv = rules.GetVector3Item(i + 1);
                        prules.PartStartColor.R = (float)tempv.x;
                        prules.PartStartColor.G = (float)tempv.y;
                        prules.PartStartColor.B = (float)tempv.z;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_PART_START_ALPHA)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.PartStartColor.A = tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_PART_END_COLOR)
                    {
                        tempv = rules.GetVector3Item(i + 1);
                        prules.PartEndColor.R = (float)tempv.x;
                        prules.PartEndColor.G = (float)tempv.y;
                        prules.PartEndColor.B = (float)tempv.z;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_PART_END_ALPHA)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.PartEndColor.A = tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_PART_START_SCALE)
                    {
                        tempv = rules.GetVector3Item(i + 1);
                        prules.PartStartScaleX = (float)tempv.x;
                        prules.PartStartScaleY = (float)tempv.y;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_PART_END_SCALE)
                    {
                        tempv = rules.GetVector3Item(i + 1);
                        prules.PartEndScaleX = (float)tempv.x;
                        prules.PartEndScaleY = (float)tempv.y;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_PART_MAX_AGE)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.PartMaxAge = tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_ACCEL)
                    {
                        tempv = rules.GetVector3Item(i + 1);
                        prules.PartAcceleration.X = (float)tempv.x;
                        prules.PartAcceleration.Y = (float)tempv.y;
                        prules.PartAcceleration.Z = (float)tempv.z;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_PATTERN)
                    {
                        int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
                        prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
                    }

                    // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
                    // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
                    // client tells the difference between the two by looking at the 0x02 bit in
                    // the PartFlags variable.
                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_INNERANGLE)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.InnerAngle = (float)tempf;
                        prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.OuterAngle = (float)tempf;
                        prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_TEXTURE)
                    {
                        prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_BURST_RATE)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.BurstRate = (float)tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT)
                    {
                        prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1);
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.BurstRadius = (float)tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.BurstSpeedMin = (float)tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.BurstSpeedMax = (float)tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_MAX_AGE)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.MaxAge = (float)tempf;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY)
                    {
                        UUID key = UUID.Zero;
                        if (UUID.TryParse(rules.Data[i + 1].ToString(), out key))
                        {
                            prules.Target = key;
                        }
                        else
                        {
                            prules.Target = part.UUID;
                        }
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_OMEGA)
                    {
                        // AL: This is an assumption, since it is the only thing that would match.
                        tempv = rules.GetVector3Item(i + 1);
                        prules.AngularVelocity.X = (float)tempv.x;
                        prules.AngularVelocity.Y = (float)tempv.y;
                        prules.AngularVelocity.Z = (float)tempv.z;
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.InnerAngle = (float)tempf;
                        prules.PartFlags |= 0x02; // Set new angle format.
                    }

                    else if (rule == (int)ScriptBaseClass.PSYS_SRC_ANGLE_END)
                    {
                        tempf = (float)rules.GetLSLFloatItem(i + 1);
                        prules.OuterAngle = (float)tempf;
                        prules.PartFlags |= 0x02; // Set new angle format.
                    }
                }
                prules.CRC = 1;

                part.AddNewParticleSystem(prules);
            }
            part.ScheduleUpdate(PrimUpdateFlags.Particles);
        }