/// <summary> /// Deserializes the object and populates it from the input. /// </summary> /// <param name="input">Savable input</param> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying implementation fails or the render /// system is not set.</exception> public override void Read(ISavableReader input) { IRenderSystemProvider renderSystem = input.RenderSystem; if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; String name = input.ReadString(); SurfaceFormat format = input.ReadEnum <SurfaceFormat>(); int size = input.ReadInt(); int mipCount = input.ReadInt(); try { _impl = renderSystem.CreateTextureCubeImplementation(size, mipCount > 1, format, null); for (int i = 0; i < 6; i++) { for (int j = 0; j < mipCount; j++) { byte[] byteBuffer = input.ReadByteArray(); _impl.SetData <byte>((CubeMapFace)i, byteBuffer, j, null, 0, byteBuffer.Length); } } } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }
/// <summary> /// Creates a new instance of <see cref="TextureCube"/>. /// </summary> /// <param name="renderSystem">Render system used to create the underlying implementation.</param> /// <param name="size">The size (width/height) of each cube face.</param> /// <exception cref="System.ArgumentNullException">Thrown if the render system is null.</exception> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying texture fails.</exception> public TextureCube(IRenderSystemProvider renderSystem, int size) { if (renderSystem == null) { Dispose(); throw new ArgumentNullException("renderSystem", "Render system cannot be null."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateTextureCubeImplementation(size, false, SurfaceFormat.Color, null); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }
/// <summary> /// Creates a new instance of <see cref="TextureCube"/>. /// </summary> /// <param name="renderSystem">Render system used to create the underlying implementation.</param> /// <param name="size">The size (width/height) of each cube face.</param> /// <param name="genMipMap">True if mip levels should be generated.</param> /// <param name="format">The surface format.</param> /// <param name="initialData">The initial data for the first mip level.</param> /// <exception cref="System.ArgumentNullException">Thrown if the render system is null.</exception> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating or writing to the underlying texture fails.</exception> public TextureCube(IRenderSystemProvider renderSystem, int size, bool genMipMap, SurfaceFormat format, DataBuffer[] initialData) { if (renderSystem == null) { Dispose(); throw new ArgumentNullException("renderSystem", "Render system cannot be null."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateTextureCubeImplementation(size, genMipMap, format, initialData); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }
/// <summary> /// Creates a new instance of <see cref="TextureCube"/>. /// </summary> /// <param name="size">The size (width/height) of each cube face.</param> /// <param name="genMipMap">True if mip levels should be generated.</param> /// <param name="format">The surface format.</param> /// <param name="initialData">The initial data for the first mip level.</param> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying texture fails or the render /// system was not initialized.</exception> public TextureCube(int size, bool genMipMap, SurfaceFormat format, DataBuffer[] initialData) { IRenderSystemProvider renderSystem = Engine.Services.GetService <IRenderSystemProvider>(); if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateTextureCubeImplementation(size, genMipMap, format, initialData); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }