/// <summary> /// Creates a new instance of <see cref="DepthStencilState"/> with default values. /// </summary> /// <param name="renderSystem">Render system used to create the underlying implementation.</param> /// <exception cref="System.ArgumentNullException">Thrown if the render system is null.</exception> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying state implementation fails.</exception> public DepthStencilState(IRenderSystemProvider renderSystem) { if (renderSystem == null) { Dispose(); throw new ArgumentNullException("renderSystem", "Render system cannot be null."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateDepthStencilStateImplementation(); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } SetDefaults(); }
/// <summary> /// Creates a new instance of <see cref="DepthStencilState"/> with default values. /// </summary> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying state implementation fails.</exception> public DepthStencilState() { IRenderSystemProvider renderSystem = Engine.Services.GetService <IRenderSystemProvider>(); if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateDepthStencilStateImplementation(); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } SetDefaults(); }
/// <summary> /// Deserializes the object and populates it from the input. /// </summary> /// <param name="input">Savable input</param> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying state implementation fails or the render /// system is not set.</exception> public override void Read(Content.ISavableReader input) { IRenderSystemProvider renderSystem = input.RenderSystem; if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateDepthStencilStateImplementation(); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } _impl.DepthEnable = input.ReadBoolean(); _impl.DepthWriteEnable = input.ReadBoolean(); _impl.DepthFunction = input.ReadEnum <ComparisonFunction>(); _impl.StencilEnable = input.ReadBoolean(); _impl.ReferenceStencil = input.ReadInt(); _impl.CounterClockwiseStencilFunction = input.ReadEnum <ComparisonFunction>(); _impl.CounterClockwiseStencilDepthFail = input.ReadEnum <StencilOperation>(); _impl.CounterClockwiseStencilFail = input.ReadEnum <StencilOperation>(); _impl.CounterClockwiseStencilPass = input.ReadEnum <StencilOperation>(); _impl.StencilFunction = input.ReadEnum <ComparisonFunction>(); _impl.StencilDepthFail = input.ReadEnum <StencilOperation>(); _impl.StencilFail = input.ReadEnum <StencilOperation>(); _impl.StencilPass = input.ReadEnum <StencilOperation>(); _impl.TwoSidedStencilEnable = input.ReadBoolean(); _impl.StencilReadMask = input.ReadInt(); _impl.StencilWriteMask = input.ReadInt(); this.BindRenderState(); }