/// <summary> /// Creates a new instance of <see cref="RenderTargetCube"/>. /// </summary> /// <param name="renderSystem">Render system used to create the underlying implementation.</param> /// <param name="size">The size (width/height) of each cube face.</param> /// <param name="genMipMap">True if a mipmap chain should be generated or not.</param> /// <param name="format">The surface format.</param> /// <param name="depthFormat">The depth-stencil format.</param> /// <param name="multiSampleCount">The number of sample locations for multisampling</param> /// <param name="usage">Sets the render target's behavior.</param> /// <exception cref="System.ArgumentNullException">Thrown if the render system is null.</exception> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying texture fails.</exception> public RenderTargetCube(IRenderSystemProvider renderSystem, int size, bool genMipMap, SurfaceFormat format, DepthFormat depthFormat, int multiSampleCount, RenderTargetUsage usage) { if (renderSystem == null) { Dispose(); throw new ArgumentNullException("renderSystem", "Render system cannot be null."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateRenderTargetCubeImplementation(size, genMipMap, format, depthFormat, multiSampleCount, usage); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }
/// <summary> /// Creates a new instance of <see cref="RenderTargetCube"/>. /// </summary> /// <param name="renderSystem">Render system used to create the underlying implementation.</param> /// <param name="size">The size (width/height) of each cube face.</param> /// <exception cref="System.ArgumentNullException">Thrown if the render system is null.</exception> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying texture fails.</exception> public RenderTargetCube(IRenderSystemProvider renderSystem, int size) { if (renderSystem == null) { Dispose(); throw new ArgumentNullException("renderSystem", "Render system cannot be null."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateRenderTargetCubeImplementation(size, false, SurfaceFormat.Color, DepthFormat.None, 1, RenderTargetUsage.DiscardContents); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }
/// <summary> /// Creates a new instance of <see cref="RenderTargetCube"/>. /// </summary> /// <param name="size">The size (width/height) of each cube face.</param> /// <param name="genMipMap">True if mip levels should be generated.</param> /// <param name="format">The surface format.</param> /// <param name="depthFormat">The depth format</param> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying render target fails or the render /// system was not initialized.</exception> public RenderTargetCube(int size, bool genMipMap, SurfaceFormat format, DepthFormat depthFormat) { IRenderSystemProvider renderSystem = Engine.Services.GetService <IRenderSystemProvider>(); if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateRenderTargetCubeImplementation(size, genMipMap, format, depthFormat, 0, RenderTargetUsage.DiscardContents); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }