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C# (CSharp) IPlayerService.ChangeStation 예제들
프로그래밍 언어:
C# (CSharp)
클래스/타입:
IPlayerService
메소드/함수:
ChangeStation
hotexamples.com에서의 예제들:
1
C# (CSharp) IPlayerService.ChangeStation - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의
IPlayerService.ChangeStation
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
AddPlayer(29)
Add(17)
AddAsync(8)
Authenticate(6)
BufferingProgress(6)
CanManageTeamsAsync(4)
ChangeActiveStream(4)
AddPlayerAsync(4)
Action(4)
CanAccessTeamsAsync(3)
AddNewPlayer(3)
AddSync(2)
AssemblePlayerRank(2)
CanManageTeamAsync(2)
AdjustAccount(2)
AdvanceWeek(2)
Archive(2)
CalculatePlayerStatistics(2)
AddGame(2)
CheckNonNegativeCompanyCash(2)
CalculateAverageRankForPlayer(2)
AddNew(2)
CheckPlayerExistence(1)
CanAccessTeamAsync(1)
BuyCar(1)
CheckUsernameAvailability(1)
BrowseAsync(1)
CheckIfPlayerNameExists(1)
CanTemporarilyOvercomePenalty(1)
ChallengePlayer(1)
CheckPerson(1)
ChangePlayerBoardState(1)
ChangePlayerStatus(1)
BoardShip(1)
ChangeStation(1)
ChangeToEnemyState(1)
ChangeUserStatus(1)
CheckCash(1)
CheckNameIsAvailable(1)
CheckForKillablePlayer(1)
CheckIfKeyExists(1)
CheckIfNameExists(1)
ChangeSelector(1)
AssignPreferredTarget(1)
Authentication(1)
AddPlayerToMyCollection(1)
AddBot(1)
AddDealer(1)
AddGenerationCompanyCash(1)
AddInjury(1)
자주 사용되는 메소드들
AddPlayer (29)
Add (17)
AddAsync (8)
Authenticate (6)
BufferingProgress (6)
CanManageTeamsAsync (4)
ChangeActiveStream (4)
AddPlayerAsync (4)
Action (4)
CanAccessTeamsAsync (3)
자주 사용되는 메소드들
AddNewPlayer (3)
AddSync (2)
AssemblePlayerRank (2)
CanManageTeamAsync (2)
AdjustAccount (2)
AdvanceWeek (2)
Archive (2)
CalculatePlayerStatistics (2)
AddGame (2)
CheckNonNegativeCompanyCash (2)
CalculateAverageRankForPlayer (2)
AddNew (2)
CheckPlayerExistence (1)
CanAccessTeamAsync (1)
BuyCar (1)
CheckUsernameAvailability (1)
BrowseAsync (1)
CheckIfPlayerNameExists (1)
CanTemporarilyOvercomePenalty (1)
ChallengePlayer (1)
자주 사용되는 메소드들
CalculateAverageRankForPlayer (2)
AddNew (2)
CheckPlayerExistence (1)
CanAccessTeamAsync (1)
BuyCar (1)
CheckUsernameAvailability (1)
BrowseAsync (1)
CheckIfPlayerNameExists (1)
CanTemporarilyOvercomePenalty (1)
ChallengePlayer (1)
CheckPerson (1)
ChangePlayerBoardState (1)
ChangePlayerStatus (1)
BoardShip (1)
ChangeStation (1)
ChangeToEnemyState (1)
ChangeUserStatus (1)
CheckCash (1)
CheckNameIsAvailable (1)
CheckForKillablePlayer (1)
CheckIfKeyExists (1)
CheckIfNameExists (1)
ChangeSelector (1)
AssignPreferredTarget (1)
Authentication (1)
AddPlayerToMyCollection (1)
AddBot (1)
AddDealer (1)
AddGenerationCompanyCash (1)
AddInjury (1)
자주 사용되는 메소드들
CheckPerson (1)
ChangePlayerBoardState (1)
ChangePlayerStatus (1)
BoardShip (1)
ChangeStation (1)
ChangeToEnemyState (1)
ChangeUserStatus (1)
CheckCash (1)
CheckNameIsAvailable (1)
CheckForKillablePlayer (1)
CheckIfKeyExists (1)
CheckIfNameExists (1)
ChangeSelector (1)
AssignPreferredTarget (1)
Authentication (1)
AddPlayerToMyCollection (1)
AddBot (1)
AddDealer (1)
AddGenerationCompanyCash (1)
AddInjury (1)
AddInventory (1)
AddList (1)
AddNewPlayerAsync (1)
AddOrUpdate (1)
AddOrUpdatePlayer (1)
AddPlayerScore (1)
AddPlayerSpot (1)
AddPlayerToCollection (1)
AddPlayerToDb (1)
AddPoint (1)
AuthenticateUserAsync (1)
AddPointSync (1)
AddSessionAsync (1)
AddSingle (1)
AddTransaction (1)
AddplayerToUserCollection (1)
Adiciona (1)
All (1)
AllAsync (1)
AssignPlayer (1)
예제 #1
0
파일 보기
public Result ChangeStation(string stationId) => _playerService.ChangeStation(stationId);
x