private void AddInjuryToAPlayer() { PrintSpecial(Label("ADD INJURY TO A PLAYER")); try { Print("Id of the player:"); int playerId = int.Parse(Console.ReadLine()); Print(""); Print("Injury:"); string injuryName = Console.ReadLine(); Print(""); playerService.AddInjury(playerId, injuryName); Print("Injury added successfully!"); } catch (ArgumentException e) { Print(e.Message); } catch (Exception) { Print(SomethingWentWrong()); } }