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C# (CSharp) IPlayerService.ChangeStation Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
IPlayerService
Méthode/Fonction:
ChangeStation
Exemples au hotexamples.com:
1
C# (CSharp) IPlayerService.ChangeStation - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
IPlayerService.ChangeStation
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
AddPlayer(29)
Add(17)
AddAsync(8)
Authenticate(6)
BufferingProgress(6)
CanManageTeamsAsync(4)
ChangeActiveStream(4)
AddPlayerAsync(4)
Action(4)
CanAccessTeamsAsync(3)
AddNewPlayer(3)
AddSync(2)
AssemblePlayerRank(2)
CanManageTeamAsync(2)
AdjustAccount(2)
AdvanceWeek(2)
Archive(2)
CalculatePlayerStatistics(2)
AddGame(2)
CheckNonNegativeCompanyCash(2)
CalculateAverageRankForPlayer(2)
AddNew(2)
CheckPlayerExistence(1)
CanAccessTeamAsync(1)
BuyCar(1)
CheckUsernameAvailability(1)
BrowseAsync(1)
CheckIfPlayerNameExists(1)
CanTemporarilyOvercomePenalty(1)
ChallengePlayer(1)
CheckPerson(1)
ChangePlayerBoardState(1)
ChangePlayerStatus(1)
BoardShip(1)
ChangeStation(1)
ChangeToEnemyState(1)
ChangeUserStatus(1)
CheckCash(1)
CheckNameIsAvailable(1)
CheckForKillablePlayer(1)
CheckIfKeyExists(1)
CheckIfNameExists(1)
ChangeSelector(1)
AssignPreferredTarget(1)
Authentication(1)
AddPlayerToMyCollection(1)
AddBot(1)
AddDealer(1)
AddGenerationCompanyCash(1)
AddInjury(1)
Méthodes fréquemment utilisées
AddPlayer (29)
Add (17)
AddAsync (8)
Authenticate (6)
BufferingProgress (6)
CanManageTeamsAsync (4)
ChangeActiveStream (4)
AddPlayerAsync (4)
Action (4)
CanAccessTeamsAsync (3)
Méthodes fréquemment utilisées
AddNewPlayer (3)
AddSync (2)
AssemblePlayerRank (2)
CanManageTeamAsync (2)
AdjustAccount (2)
AdvanceWeek (2)
Archive (2)
CalculatePlayerStatistics (2)
AddGame (2)
CheckNonNegativeCompanyCash (2)
CalculateAverageRankForPlayer (2)
AddNew (2)
CheckPlayerExistence (1)
CanAccessTeamAsync (1)
BuyCar (1)
CheckUsernameAvailability (1)
BrowseAsync (1)
CheckIfPlayerNameExists (1)
CanTemporarilyOvercomePenalty (1)
ChallengePlayer (1)
Méthodes fréquemment utilisées
CalculateAverageRankForPlayer (2)
AddNew (2)
CheckPlayerExistence (1)
CanAccessTeamAsync (1)
BuyCar (1)
CheckUsernameAvailability (1)
BrowseAsync (1)
CheckIfPlayerNameExists (1)
CanTemporarilyOvercomePenalty (1)
ChallengePlayer (1)
CheckPerson (1)
ChangePlayerBoardState (1)
ChangePlayerStatus (1)
BoardShip (1)
ChangeStation (1)
ChangeToEnemyState (1)
ChangeUserStatus (1)
CheckCash (1)
CheckNameIsAvailable (1)
CheckForKillablePlayer (1)
CheckIfKeyExists (1)
CheckIfNameExists (1)
ChangeSelector (1)
AssignPreferredTarget (1)
Authentication (1)
AddPlayerToMyCollection (1)
AddBot (1)
AddDealer (1)
AddGenerationCompanyCash (1)
AddInjury (1)
Méthodes fréquemment utilisées
CheckPerson (1)
ChangePlayerBoardState (1)
ChangePlayerStatus (1)
BoardShip (1)
ChangeStation (1)
ChangeToEnemyState (1)
ChangeUserStatus (1)
CheckCash (1)
CheckNameIsAvailable (1)
CheckForKillablePlayer (1)
CheckIfKeyExists (1)
CheckIfNameExists (1)
ChangeSelector (1)
AssignPreferredTarget (1)
Authentication (1)
AddPlayerToMyCollection (1)
AddBot (1)
AddDealer (1)
AddGenerationCompanyCash (1)
AddInjury (1)
AddInventory (1)
AddList (1)
AddNewPlayerAsync (1)
AddOrUpdate (1)
AddOrUpdatePlayer (1)
AddPlayerScore (1)
AddPlayerSpot (1)
AddPlayerToCollection (1)
AddPlayerToDb (1)
AddPoint (1)
AuthenticateUserAsync (1)
AddPointSync (1)
AddSessionAsync (1)
AddSingle (1)
AddTransaction (1)
AddplayerToUserCollection (1)
Adiciona (1)
All (1)
AllAsync (1)
AssignPlayer (1)
Exemple #1
0
Afficher le fichier
public Result ChangeStation(string stationId) => _playerService.ChangeStation(stationId);