private void RightButton(State state) { var isBDown = state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.B); if (isBDown && !_wasBDown) { _mouseSimulator.RightButtonDown(); } if (!isBDown && _wasBDown) { _mouseSimulator.RightButtonUp(); } _wasBDown = isBDown; }
private void LeftBumper_Button(State state) // Left Mouse Click { var isLeftBumperDown = state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftShoulder); if (isLeftBumperDown && !_wasLeftBumperDown) { _mouseSimulator.RightButtonDown(); } if (!isLeftBumperDown && _wasLeftBumperDown) { _mouseSimulator.RightButtonUp(); } _wasLeftBumperDown = isLeftBumperDown; }
private void RightBtn(State state) { var bDown = state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.B); if (bDown && !bWasDown) { mouseSimulator.RightButtonDown(); CheckB.Dispatcher.Invoke(() => { CheckB.IsChecked = true; }); } if (!bDown && bWasDown) { mouseSimulator.RightButtonUp(); CheckB.Dispatcher.Invoke(() => { CheckB.IsChecked = false; }); } bWasDown = bDown; }
public static void MouseButtonUp(this IMouseSimulator mouse, MouseButton button) { switch (button) { case MouseButton.LeftButton: mouse.LeftButtonUp(); break; case MouseButton.RightButton: mouse.RightButtonUp(); break; default: break; } }
public void Release(string button) { int buttonNumber = ParseMouseButtonNumber(button); if (buttonNumber == 1) { _mouse.LeftButtonUp(); } else if (buttonNumber == 2) { _mouse.RightButtonUp(); } else if (buttonNumber == 3) { _mouse.MiddleButtonUp(); } else if (buttonNumber > 3) { _mouse.XButtonUp(buttonNumber - 3); } }
public async Task RightClickMiddle(double radians) { _wowWindow.SetForeground(); var pixel = radians / 0.03927 * 10; var p = _wowWindow.ClientRectangle.Middle(); await SetCursorPos(p); _wowWindow.SetForeground(); await Sleep(100); _mouseSimulator.RightButtonDown(); await Sleep(100); _mouseSimulator.MoveMouseBy((int)pixel, 0); await Sleep(100); _mouseSimulator.RightButtonUp(); await Sleep(3000); }
public void FireMouseEvent(IMouseSimulator a_ims, mousePacket a_mhs) { switch ((MouseEventFlag)a_mhs.flags) { case MouseEventFlag.MOUSEEVENTF_MOVE: a_ims.MoveMouseTo(a_mhs.x, a_mhs.y); break; case MouseEventFlag.MOUSEEVENTF_LEFTDOWN: a_ims.LeftButtonDown(); break; case MouseEventFlag.MOUSEEVENTF_LEFTUP: a_ims.LeftButtonUp(); break; case MouseEventFlag.MOUSEEVENTF_RIGHTDOWN: a_ims.RightButtonDown(); break; case MouseEventFlag.MOUSEEVENTF_RIGHTUP: a_ims.RightButtonUp(); break; case MouseEventFlag.MOUSEEVENTF_WHEEL: if (a_mhs.y > 0) { a_ims.VerticalScroll(3); } else { a_ims.VerticalScroll(-3); } break; } }