private void LeftButton(State state) { var isADown = state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.A); if (isADown && !_wasADown) { _mouseSimulator.LeftButtonDown(); } if (!isADown && _wasADown) { _mouseSimulator.LeftButtonUp(); } _wasADown = isADown; }
// Bumpers private void RightBumper_Button(State state) // Right Mouse Click { var isRightBumperDown = state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.RightShoulder); if (isRightBumperDown && !_wasRightBumperDown) { _mouseSimulator.LeftButtonDown(); } if (!isRightBumperDown && _wasRightBumperDown) { _mouseSimulator.LeftButtonUp(); } _wasRightBumperDown = isRightBumperDown; }
public static void MouseButtonUp(this IMouseSimulator mouse, MouseButton button) { switch (button) { case MouseButton.LeftButton: mouse.LeftButtonUp(); break; case MouseButton.RightButton: mouse.RightButtonUp(); break; default: break; } }
private void LeftBtn(State state) { var aDown = state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.A); if (aDown && !aWasDown) { mouseSimulator.LeftButtonDown(); CheckA.Dispatcher.Invoke(() => { CheckA.IsChecked = true; }); } if (!aDown && aWasDown) { mouseSimulator.LeftButtonUp(); CheckA.Dispatcher.Invoke(() => { CheckA.IsChecked = false; }); } aWasDown = aDown; }
public void Release(string button) { int buttonNumber = ParseMouseButtonNumber(button); if (buttonNumber == 1) { _mouse.LeftButtonUp(); } else if (buttonNumber == 2) { _mouse.RightButtonUp(); } else if (buttonNumber == 3) { _mouse.MiddleButtonUp(); } else if (buttonNumber > 3) { _mouse.XButtonUp(buttonNumber - 3); } }
public void FireMouseEvent(IMouseSimulator a_ims, mousePacket a_mhs) { switch ((MouseEventFlag)a_mhs.flags) { case MouseEventFlag.MOUSEEVENTF_MOVE: a_ims.MoveMouseTo(a_mhs.x, a_mhs.y); break; case MouseEventFlag.MOUSEEVENTF_LEFTDOWN: a_ims.LeftButtonDown(); break; case MouseEventFlag.MOUSEEVENTF_LEFTUP: a_ims.LeftButtonUp(); break; case MouseEventFlag.MOUSEEVENTF_RIGHTDOWN: a_ims.RightButtonDown(); break; case MouseEventFlag.MOUSEEVENTF_RIGHTUP: a_ims.RightButtonUp(); break; case MouseEventFlag.MOUSEEVENTF_WHEEL: if (a_mhs.y > 0) { a_ims.VerticalScroll(3); } else { a_ims.VerticalScroll(-3); } break; } }
protected void EndPressing(long ticks, VirtualKeyCode keyCode = VirtualKeyCode.SPACE) { Log.Debug($"Operation performed. IsKeyDown: {false}. Ticks: {ticks}."); // _keyboard.KeyUp(keyCode); _mouse.LeftButtonUp(); }