예제 #1
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 static Eye()
 {
     RESISTANCES.Add(typeof(WandOfDisintegration));
     RESISTANCES.Add(typeof(Death));
     RESISTANCES.Add(typeof(Leech));
     IMMUNITIES.Add(typeof(Terror));
 }
예제 #2
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 static Golem()
 {
     RESISTANCES.Add(typeof(ScrollOfPsionicBlast));
     IMMUNITIES.Add(typeof(Amok));
     IMMUNITIES.Add(typeof(Terror));
     IMMUNITIES.Add(typeof(Sleep));
 }
예제 #3
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파일: King.cs 프로젝트: zvinch/SharpDungeon
 static King()
 {
     RESISTANCES.Add(typeof(ToxicGas));
     RESISTANCES.Add(typeof(Death));
     RESISTANCES.Add(typeof(ScrollOfPsionicBlast));
     RESISTANCES.Add(typeof(WandOfDisintegration));
     IMMUNITIES.Add(typeof(buffs.Paralysis));
     IMMUNITIES.Add(typeof(Death));
     IMMUNITIES.Add(typeof(items.weapon.enchantments.Paralysis));
 }
예제 #4
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 static DM300()
 {
     RESISTANCES.Add(typeof(Death));
     RESISTANCES.Add(typeof(ScrollOfPsionicBlast));
     IMMUNITIES.Add(typeof(ToxicGas));
 }
예제 #5
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 static Succubus()
 {
     RESISTANCES.Add(typeof(Leech));
     IMMUNITIES.Add(typeof(Sleep));
 }
예제 #6
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 static Spinner()
 {
     RESISTANCES.Add(typeof(Poison));
     IMMUNITIES.Add(typeof(Roots));
 }