Beispiel #1
0
 static Eye()
 {
     RESISTANCES.Add(typeof(WandOfDisintegration));
     RESISTANCES.Add(typeof(Death));
     RESISTANCES.Add(typeof(Leech));
     IMMUNITIES.Add(typeof(Terror));
 }
Beispiel #2
0
 static Golem()
 {
     RESISTANCES.Add(typeof(ScrollOfPsionicBlast));
     IMMUNITIES.Add(typeof(Amok));
     IMMUNITIES.Add(typeof(Terror));
     IMMUNITIES.Add(typeof(Sleep));
 }
Beispiel #3
0
 static King()
 {
     RESISTANCES.Add(typeof(ToxicGas));
     RESISTANCES.Add(typeof(Death));
     RESISTANCES.Add(typeof(ScrollOfPsionicBlast));
     RESISTANCES.Add(typeof(WandOfDisintegration));
     IMMUNITIES.Add(typeof(buffs.Paralysis));
     IMMUNITIES.Add(typeof(Death));
     IMMUNITIES.Add(typeof(items.weapon.enchantments.Paralysis));
 }
Beispiel #4
0
 static DM300()
 {
     RESISTANCES.Add(typeof(Death));
     RESISTANCES.Add(typeof(ScrollOfPsionicBlast));
     IMMUNITIES.Add(typeof(ToxicGas));
 }
Beispiel #5
0
 static Succubus()
 {
     RESISTANCES.Add(typeof(Leech));
     IMMUNITIES.Add(typeof(Sleep));
 }
Beispiel #6
0
 static Spinner()
 {
     RESISTANCES.Add(typeof(Poison));
     IMMUNITIES.Add(typeof(Roots));
 }