예제 #1
0
 private void UnityTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
     }
 }
예제 #2
0
 private void RealTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
         obj.KnownDo1(0, null);
     }
 }
예제 #3
0
 private void UnityTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
     }
 }
예제 #4
0
 private void RealTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
         obj.KnownDo1(0,null);
     }
 }