private void UnityTime(long loop, IKnownType obj) { for (int i = 0; i < loop; i++) { obj.KnownDo(); } }
private void RealTime(long loop, IKnownType obj) { for (int i = 0; i < loop; i++) { obj.KnownDo(); obj.KnownDo1(0, null); } }
private void RealTime(long loop, IKnownType obj) { for (int i = 0; i < loop; i++) { obj.KnownDo(); obj.KnownDo1(0,null); } }