public void SelectActiveAndOpponentPlayersRandomlyTests() { var player1Mock = new Mock <IPlayer>(); var player2Mock = new Mock <IPlayer>(); player1Mock.SetupProperty(player => player.PlayerNumber, (byte)1); player2Mock.SetupProperty(player => player.PlayerNumber, (byte)2); (IPlayer activePlayer, IPlayer opponentPlayer) = _operations.SelectActiveAndOpponentPlayersRandomly(player1Mock.Object, player2Mock.Object); if (activePlayer.PlayerNumber == 1) { Assert.AreEqual(player1Mock.Object, activePlayer); } if (activePlayer.PlayerNumber == 2) { Assert.AreEqual(player2Mock.Object, activePlayer); } if (opponentPlayer.PlayerNumber == 1) { Assert.AreEqual(player1Mock.Object, opponentPlayer); } if (opponentPlayer.PlayerNumber == 2) { Assert.AreEqual(player2Mock.Object, opponentPlayer); } }
/// <summary> /// Initializes a new instance of the <see cref="GwentGame"/> class. /// </summary> public GwentGame(IPlayer player1, IPlayer player2, IGwentGameOperations operations, IGwentGameIO io) { _operations = operations; _io = io; player1.PlayerNumber = 1; player2.PlayerNumber = 2; (_activePlayer, _opponentPlayer) = _operations.SelectActiveAndOpponentPlayersRandomly(player1, player2); }