public void AreThereAnyPlayableCardInHandTests() { var hand = new List <ICard> { new Card { ManaCost = 1 }, new Card { ManaCost = 2 }, new Card { ManaCost = 3 }, new Card { ManaCost = 4 } }; bool areThereAnyPlayableCardInHand = _operations.AreThereAnyPlayableCardInHand(hand); Assert.AreEqual(true, areThereAnyPlayableCardInHand); hand.Clear(); areThereAnyPlayableCardInHand = _operations.AreThereAnyPlayableCardInHand(hand); Assert.AreEqual(false, areThereAnyPlayableCardInHand); }
/// <summary> /// Checks active player statuses for game play. /// </summary> /// <returns>Returns false if active player can not continue to play, otherwise returns true</returns> private bool CheckPlayability() { if (!_operations.AreThereAnyPlayableCardInHand(_activePlayer.Hand)) { _io.ThereAreNotAnyPlayableCardMessage(); return(false); } if (_operations.IsThereEnoughManaForPlayability(_activePlayer.Hand, _activePlayer.Mana)) { return(true); } _io.NotEnoughManaToPlayAnyCardMessage(); return(false); }