public void IsThereEnoughManaForSelectedCardTests() { byte manaOfPlayer = 2; byte manaCost = 3; bool isThereEnoughManaForSelectedCard = _operations.IsThereEnoughManaForSelectedCard(manaCost, manaOfPlayer); Assert.AreEqual(false, isThereEnoughManaForSelectedCard); manaOfPlayer = 4; manaCost = 4; isThereEnoughManaForSelectedCard = _operations.IsThereEnoughManaForSelectedCard(manaCost, manaOfPlayer); Assert.AreEqual(true, isThereEnoughManaForSelectedCard); }
/// <summary> /// Selects attack card through asking to player. /// </summary> /// <returns>Returns true if card successfully selected, otherwise returns false</returns> private bool AttackCardSelection(out ICard selectedAttackCard) { selectedAttackCard = _io.AskToPlayerForAttackCardSelection(_activePlayer); if (selectedAttackCard == null) { return(false); } if (_operations.IsThereEnoughManaForSelectedCard(selectedAttackCard.ManaCost, _activePlayer.Mana)) { return(true); } _io.NotEnoughManaToPlaySelectedCardMessage(); return(AttackCardSelection(out selectedAttackCard)); }