예제 #1
0
파일: Client.cs 프로젝트: th1723/Rasa.NET
        public Client(
            IGameUnitOfWorkFactory gameUnitOfWorkFactory,
            ICharacterManager characterManager,
            ClientPacketHandler handler)
        {
            _gameUnitOfWorkFactory = gameUnitOfWorkFactory;
            _characterManager      = characterManager;

            _handler = handler;
            _handler.RegisterClient(this);
        }
예제 #2
0
파일: Client.cs 프로젝트: vitalyo7/Rasa.NET
        public Client(
            IGameUnitOfWorkFactory gameUnitOfWorkFactory,
            ICharacterManager characterManager,
            ClientPacketHandler handler)
        {
            _gameUnitOfWorkFactory = gameUnitOfWorkFactory;
            _characterManager      = characterManager;

            inboundData        = BufferManager.RequestBuffer();
            inboundData.Length = 0;

            _handler = handler;
            _handler.RegisterClient(this);
        }
예제 #3
0
 public CharacterManager(IGameUnitOfWorkFactory gameUnitOfWorkFactory, IMapChannelManager mapChannelManager)
 {
     _gameUnitOfWorkFactory = gameUnitOfWorkFactory;
     _mapChannelManager     = mapChannelManager;
 }