public Client( IGameUnitOfWorkFactory gameUnitOfWorkFactory, ICharacterManager characterManager, ClientPacketHandler handler) { _gameUnitOfWorkFactory = gameUnitOfWorkFactory; _characterManager = characterManager; _handler = handler; _handler.RegisterClient(this); }
public Client( IGameUnitOfWorkFactory gameUnitOfWorkFactory, ICharacterManager characterManager, ClientPacketHandler handler) { _gameUnitOfWorkFactory = gameUnitOfWorkFactory; _characterManager = characterManager; inboundData = BufferManager.RequestBuffer(); inboundData.Length = 0; _handler = handler; _handler.RegisterClient(this); }
public CharacterManager(IGameUnitOfWorkFactory gameUnitOfWorkFactory, IMapChannelManager mapChannelManager) { _gameUnitOfWorkFactory = gameUnitOfWorkFactory; _mapChannelManager = mapChannelManager; }