public void Auto_Increment_Frame_For_Every_2_Hits() { var g = new Game(); g.Strike(12); g.Strike(1); g.CurrentFrame.Should().Be(2); }
public void Provide_Score_Per_Frame() { var g = new Game(); g.Strike(12); g.Strike(1); g.Strike(1); g.CurrentFrame.Should().Be(2); }
public void Auto_Increment_Frame_For_Every_2_Hits_Till_Last_Frame() { var g = new Game(); for (int i = 0; i < 20; i++) { g.Strike(1); } g.CurrentFrame.Should().Be(0); }
public void Init() { game = new Game(); }
public void Start_At_Frame_0() { var g = new Game(); g.CurrentFrame.Should().Be(1); }
public void LetMeGetPointsFromIt() { var g = new Game(); g.TotalPoints.Should().BeInRange(Int32.MinValue, Int32.MaxValue); }