public DefaultGameObjectEntityActor(IEntityActorMessageRouteable <DefaultGameObjectEntityActor, DefaultGameObjectActorState> messageRouter, ILog logger) : base(messageRouter, logger) { }
public DefaultWorldActor(IEntityActorMessageRouteable <DefaultWorldActor, WorldActorState> messageRouter, ILog logger) : base(messageRouter, logger) { }
public GameObjectWorldTeleporterEntityActor(IEntityActorMessageRouteable <GameObjectWorldTeleporterEntityActor, BehaviourGameObjectState <WorldTeleporterInstanceModel> > messageRouter, ILog logger) : base(messageRouter, logger) { }
public DefaultCreatureEntityActor(IEntityActorMessageRouteable <DefaultCreatureEntityActor, DefaultCreatureActorState> messageRouter, ILog logger) : base(messageRouter, logger) { }
protected BaseEntityActor(IEntityActorMessageRouteable <TChildActorType, TActorStateType> messageRouter, ILog logger) { MessageRouter = messageRouter ?? throw new ArgumentNullException(nameof(messageRouter)); Logger = logger ?? throw new ArgumentNullException(nameof(logger)); }
public GameObjectAvatarPedestalEntityActor(IEntityActorMessageRouteable <GameObjectAvatarPedestalEntityActor, BehaviourGameObjectState <AvatarPedestalInstanceModel> > messageRouter, ILog logger) : base(messageRouter, logger) { }