Exemple #1
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 public DefaultGameObjectEntityActor(IEntityActorMessageRouteable <DefaultGameObjectEntityActor, DefaultGameObjectActorState> messageRouter, ILog logger)
     : base(messageRouter, logger)
 {
 }
Exemple #2
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 public DefaultWorldActor(IEntityActorMessageRouteable <DefaultWorldActor, WorldActorState> messageRouter, ILog logger)
     : base(messageRouter, logger)
 {
 }
Exemple #3
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 public GameObjectWorldTeleporterEntityActor(IEntityActorMessageRouteable <GameObjectWorldTeleporterEntityActor, BehaviourGameObjectState <WorldTeleporterInstanceModel> > messageRouter, ILog logger)
     : base(messageRouter, logger)
 {
 }
Exemple #4
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 public DefaultCreatureEntityActor(IEntityActorMessageRouteable <DefaultCreatureEntityActor, DefaultCreatureActorState> messageRouter, ILog logger)
     : base(messageRouter, logger)
 {
 }
Exemple #5
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 protected BaseEntityActor(IEntityActorMessageRouteable <TChildActorType, TActorStateType> messageRouter, ILog logger)
 {
     MessageRouter = messageRouter ?? throw new ArgumentNullException(nameof(messageRouter));
     Logger        = logger ?? throw new ArgumentNullException(nameof(logger));
 }
Exemple #6
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 public GameObjectAvatarPedestalEntityActor(IEntityActorMessageRouteable <GameObjectAvatarPedestalEntityActor, BehaviourGameObjectState <AvatarPedestalInstanceModel> > messageRouter, ILog logger)
     : base(messageRouter, logger)
 {
 }