예제 #1
0
 public EaseAngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao, double power, int aguardar)
     : base(animatable, duracao, aguardar)
 {
     AngleInicial = angleInicial;
     AngleFinal   = angleFinal;
     Power        = power;
 }
 protected AngleFloatAnimation(IAngleAnimatable animatable, int duracao, int aguardar)
     : base(animatable, duracao, aguardar)
 {
     Animatable = animatable;
 }
예제 #3
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 public EaseAngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao, double power)
     : this(animatable, angleInicial, angleFinal, duracao, power, 0)
 {
 }
예제 #4
0
 public AngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao, int aguardar)
     : base(animatable, duracao, aguardar)
 {
     AngleInicial = angleInicial;
     AngleFinal   = angleFinal;
 }
예제 #5
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 public AngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao)
     : this(animatable, angleInicial, angleFinal, duracao, 0)
 {
 }
예제 #6
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 public AngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, TimeSpan duracao, TimeSpan aguardar)
     : this(animatable, angleInicial, angleFinal, (int)duracao.TotalMilliseconds, (int)aguardar.TotalMilliseconds)
 {
 }
예제 #7
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 public AngleAnimation(IAngleAnimatable animatable, Vector2 origin, float angleInicial, float angleFinal, int duracao, int aguardar)
     : this(animatable, angleInicial, angleFinal, duracao, aguardar)
 {
     Animatable.Origin = origin;
 }
예제 #8
0
 public AngleAnimation(IAngleAnimatable animatable, Vector2 origin, float angleInicial, float angleFinal, int duracao)
     : this(animatable, origin, angleInicial, angleFinal, duracao, 0)
 {
 }