public EaseAngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao, double power, int aguardar) : base(animatable, duracao, aguardar) { AngleInicial = angleInicial; AngleFinal = angleFinal; Power = power; }
protected AngleFloatAnimation(IAngleAnimatable animatable, int duracao, int aguardar) : base(animatable, duracao, aguardar) { Animatable = animatable; }
public EaseAngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao, double power) : this(animatable, angleInicial, angleFinal, duracao, power, 0) { }
public AngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao, int aguardar) : base(animatable, duracao, aguardar) { AngleInicial = angleInicial; AngleFinal = angleFinal; }
public AngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, int duracao) : this(animatable, angleInicial, angleFinal, duracao, 0) { }
public AngleAnimation(IAngleAnimatable animatable, float angleInicial, float angleFinal, TimeSpan duracao, TimeSpan aguardar) : this(animatable, angleInicial, angleFinal, (int)duracao.TotalMilliseconds, (int)aguardar.TotalMilliseconds) { }
public AngleAnimation(IAngleAnimatable animatable, Vector2 origin, float angleInicial, float angleFinal, int duracao, int aguardar) : this(animatable, angleInicial, angleFinal, duracao, aguardar) { Animatable.Origin = origin; }
public AngleAnimation(IAngleAnimatable animatable, Vector2 origin, float angleInicial, float angleFinal, int duracao) : this(animatable, origin, angleInicial, angleFinal, duracao, 0) { }