/// <summary> /// Updates the Published field for the given achievements for the given user. /// </summary> /// <param name="facebookUserId">The facebook user id.</param> /// <param name="achievementIds">The ids of the achievements to publish.</param> /// <returns> /// true if successful, else false. /// </returns> public bool PublishAchievements(long facebookUserId, IEnumerable <int> achievementIds) { if (achievementIds == null) { throw new ArgumentNullException("achievementIds"); } _achievementManager.UpdatePublished(facebookUserId, achievementIds); return(true); }
/// <summary> /// Publishes the last 5 achievements added within the last 5 minutes for the given user. /// </summary> /// <param name="facebookUserId">The facebook user id.</param> /// <param name="steamUserId">The steam user id.</param> /// <returns>true if successful, else false.</returns> public bool PublishLatestAchievements(long facebookUserId, string steamUserId) { if (steamUserId == null) { throw new ArgumentNullException("steamUserId"); } IEnumerable<Data.Achievement> dataAchievements = _achievementManager.GetLatestAchievements(steamUserId); IEnumerable<Game> games = from game in _communityService.GetGames(steamUserId) where game.PlayedRecently select game; if (dataAchievements.Any()) { AchievementsPublisher publisher = new AchievementsPublisher(); publisher.Publish(dataAchievements.ToAchievements(games), steamUserId, facebookUserId); _achievementManager.UpdatePublished(steamUserId, dataAchievements.Select(achievement => achievement.Id)); } return true; }
/// <summary> /// Updates the Published field for the given achievements for the given user. /// </summary> /// <param name="steamUserId">The steam user id.</param> /// <param name="achievementIds">The ids of the achievements to publish.</param> /// <returns> /// true if successful, else false. /// </returns> public bool PublishAchievements(string steamUserId, IEnumerable <int> achievementIds) { if (steamUserId == null) { throw new ArgumentNullException("steamUserId"); } if (achievementIds == null) { throw new ArgumentNullException("achievementIds"); } _achievementManager.UpdatePublished(steamUserId, achievementIds); return(true); }