public EventManager(IAchievementManager achievementManager, ILeaderboardManager leaderboardManager, IAssetManager assetManager, ILogger <EventManager> logger) { _achievementManager = achievementManager; _leaderboardManager = leaderboardManager; _assetManager = assetManager; _logger = logger; }
public void SetUp() { _managerMock = new DynamicMock(typeof(IAchievementManager)); IAchievementManager manager = (IAchievementManager)_managerMock.MockInstance; _service = new UserService(manager); }
/// <summary> /// Initializes a new instance of the <see cref="AchievementService"/> class. /// </summary> /// <param name="achievementManager">The achievement manager.</param> /// <param name="communityManager">The community manager.</param> public AchievementService(IAchievementManager achievementManager, ISteamCommunityManager communityManager) { IUnityContainer container = ContainerManager.Container; _achievementManager = achievementManager ?? container.Resolve <IAchievementManager>(); _communityService = communityManager ?? container.Resolve <ISteamCommunityManager>(); }
protected void Page_Load(object sender, EventArgs e) { _manager = new AchievementManager(); AchievementsRepeater.DataSource = _manager.GetAllAchievements(); AchievementsRepeater.DataBind(); }
public AchievementService() { Type managerType = Type.GetType(Settings.Default.AchievementManagerType); _service = (IAchievementManager)Activator.CreateInstance(managerType); _communityService = new SteamCommunityManager(_service); }
/// <summary> /// Initializes a new instance of the <see cref="SteamCommunityManager"/> class. /// </summary> /// <param name="achievementManager">The achievement manager.</param> public SteamCommunityManager(IAchievementManager achievementManager) { if (achievementManager == null) { throw new ArgumentNullException("achievementManager"); } _service = achievementManager; }
/// <summary> /// Initializes a new instance of the <see cref="UserService"/> class. /// </summary> /// <param name="manager">The manager.</param> public UserService(IAchievementManager manager) { if (manager == null) { throw new ArgumentNullException("manager"); } _manager = manager; }
private void ProcessAchievements(IAchievementManager achievementManager) { foreach (Achievement achievement in achievementManager.AllAchievements) { if (achievement.IsUnlocked) { this.ProcessAchievement(achievement); } } }
public ProfileModel(UserManager <SporeServerUser> userManager, IUserSubscriptionManager userSubscriptionManager, IAggregatorSubscriptionManager aggregatorSubscriptionManager, IAchievementManager achievementManager, IAssetManager assetManager, IAggregatorManager aggregatorManager) { _userManager = userManager; _userSubscriptionManager = userSubscriptionManager; _aggregatorSubscriptionManager = aggregatorSubscriptionManager; _achievementManager = achievementManager; _assetManager = assetManager; _aggregatorManager = aggregatorManager; }
public MainWindowViewModel() { // IFactory factory = new Factory(); // IActionQueue actionQueue = new BlockingActionQueue(); // IAchievementManager manager = null; if (!IsInDesignMode) { // manager = factory.CreateAchievementManager(); manager.FindAllAchievements(); Settings.Default.Achievements = Settings.Default.Achievements ?? new AchievementsSettings(); Settings.Default.Achievements.Load(manager.Achievements); } // Create sub view models WinListViewModel = new WinListViewModel(); StatisticsViewModel = new StatisticsViewModel(); OptionsViewModel = new OptionsViewModel(); PartyLineViewModel = new PartyLineViewModel(); ConnectionViewModel = new ConnectionViewModel(); PlayFieldPlayerViewModel = new PlayFieldViewModel(); PlayFieldSpectatorViewModel = new PlayFieldSpectatorViewModel(); AchievementsViewModel = new AchievementsViewModel(); PlayFieldViewModel = PlayFieldPlayerViewModel; // by default, player view // ConnectionViewModel.LoginViewModel.OnConnect += OnConnect; // ClientChanged += OnClientChanged; if (!IsInDesignMode) { // Create client Client = new Client.Client(factory, actionQueue, manager); } }
static void Main(string[] args) { const string team = "CONSOLE"; string name = "CONSOLE_" + Guid.NewGuid().ToString().Substring(0, 5); Log.Default.Initialize(ConfigurationManager.AppSettings["logpath"], name + ".log"); // IFactory factory = new Factory(); // IActionQueue actionQueue = new BlockingActionQueue(); // //string baseAddress = @"net.tcp://localhost:8765/TetriNET"; IAchievementManager manager = factory.CreateAchievementManager(); manager.FindAllAchievements(); IClient client = new Client.Client(factory, actionQueue, manager); string baseAddress = ConfigurationManager.AppSettings["address"]; client.ConnectAndRegisterAsPlayer(baseAddress, name, team); // GameController.GameController controller = new GameController.GameController(client); PierreDellacherieOnePieceBot bot1 = new PierreDellacherieOnePieceBot(client) { SleepTime = 75, Activated = false, }; ColinFaheyTwoPiecesBot bot2 = new ColinFaheyTwoPiecesBot(client) { SleepTime = 75, Activated = false, }; // ConsoleUI ui = new ConsoleUI(client); // IBot bot = bot1; bot.Activated = true; DisplayBotName(bot); // Console.Title = name; // bool stopped = false; while (!stopped) { if (Console.KeyAvailable) { ConsoleKeyInfo cki = Console.ReadKey(true); switch (cki.Key) { // case ConsoleKey.X: stopped = true; break; case ConsoleKey.V: client.Dump(); break; case ConsoleKey.S: client.StartGame(); break; case ConsoleKey.T: client.StopGame(); break; case ConsoleKey.P: client.PauseGame(); break; case ConsoleKey.R: client.ResumeGame(); break; // Bot case ConsoleKey.Add: bot.SleepTime += 100; DisplayBotName(bot); break; case ConsoleKey.Subtract: bot.SleepTime -= 100; DisplayBotName(bot); break; case ConsoleKey.A: bot.Activated = !bot.Activated; break; case ConsoleKey.Z: bot.Activated = false; if (bot == bot1) { bot = bot2; } else { bot = bot1; } bot.Activated = true; DisplayBotName(bot); break; // Game controller case ConsoleKey.LeftArrow: controller.KeyDown(Commands.Left); controller.KeyUp(Commands.Left); break; case ConsoleKey.RightArrow: controller.KeyDown(Commands.Right); controller.KeyUp(Commands.Right); break; case ConsoleKey.DownArrow: controller.KeyDown(Commands.Down); controller.KeyUp(Commands.Down); break; case ConsoleKey.H: controller.KeyDown(Commands.Hold); controller.KeyUp(Commands.Hold); break; case ConsoleKey.Spacebar: controller.KeyDown(Commands.Drop); controller.KeyUp(Commands.Drop); break; case ConsoleKey.UpArrow: controller.KeyDown(Commands.RotateClockwise); controller.KeyUp(Commands.RotateClockwise); break; case ConsoleKey.D: controller.KeyDown(Commands.DiscardFirstSpecial); controller.KeyUp(Commands.DiscardFirstSpecial); break; case ConsoleKey.NumPad1: case ConsoleKey.D1: controller.KeyDown(Commands.UseSpecialOn1); controller.KeyUp(Commands.UseSpecialOn1); break; case ConsoleKey.NumPad2: case ConsoleKey.D2: controller.KeyDown(Commands.UseSpecialOn2); controller.KeyUp(Commands.UseSpecialOn2); break; case ConsoleKey.NumPad3: case ConsoleKey.D3: controller.KeyDown(Commands.UseSpecialOn3); controller.KeyUp(Commands.UseSpecialOn3); break; case ConsoleKey.NumPad4: case ConsoleKey.D4: controller.KeyDown(Commands.UseSpecialOn4); controller.KeyUp(Commands.UseSpecialOn4); break; case ConsoleKey.NumPad5: case ConsoleKey.D5: controller.KeyDown(Commands.UseSpecialOn5); controller.KeyUp(Commands.UseSpecialOn5); break; case ConsoleKey.NumPad6: case ConsoleKey.D6: controller.KeyDown(Commands.UseSpecialOn6); controller.KeyUp(Commands.UseSpecialOn6); break; case ConsoleKey.Enter: controller.KeyDown(Commands.UseSpecialOnSelf); controller.KeyUp(Commands.UseSpecialOnSelf); break; case ConsoleKey.Tab: controller.KeyDown(Commands.UseSpecialOnRandomOpponent); controller.KeyUp(Commands.UseSpecialOnRandomOpponent); break; } } else { System.Threading.Thread.Sleep(100); } } client.UnregisterAndDisconnect(); }
public AchievementsModel(IAchievementManager achievementManager, UserManager <SporeServerUser> userManager) { _achievementManager = achievementManager; _userManager = userManager; }
/// <summary> /// Initializes a new instance of the <see cref="AchievementService"/> class. /// </summary> /// <param name="achievementManager">The achievement manager.</param> /// <param name="communityManager">The community manager.</param> public AchievementService(IAchievementManager achievementManager, ISteamCommunityManager communityManager) { _achievementManager = achievementManager; _communityService = communityManager; }
public AchievementService() { _achievementManager = new AchievementManager(); _communityService = new SteamCommunityManager(); }
static AchievementManager() { LogicServer.Instance.UpdateManager.InitStaticImpl(typeof(AchievementManager), typeof(AchievementManagerDefaultImpl), o => { mImpl = (IAchievementManager)o; }); }
public AchievementController(IAchievementManager achievementManager) { _achievementManager = achievementManager; }
public LeaderboardManager(SporeServerContext context, IAchievementManager achievementManager, ILogger <LeaderboardManager> logger) { _context = context; _achievementManager = achievementManager; _logger = logger; }