/// <summary> /// Updates the achievements. /// </summary> /// <param name="steamUserId">The steam user id.</param> /// <param name="language">The language.</param> /// <returns> /// true if successful, else false. /// </returns> public int UpdateAchievements(string steamUserId, string language = null) { if (steamUserId == null) { throw new ArgumentNullException("steamUserId"); } if (language == null) { language = CultureHelper.GetLanguage(); } ICollection <UserAchievement> achievements = _communityService.GetClosedAchievements(steamUserId, language); Data.User user = _achievementManager.GetUser(steamUserId); if (user == null) { throw new ArgumentException("User does not exist.", "steamUserId"); } int updated = _achievementManager.UpdateAchievements(achievements.ToDataAchievements(user.FacebookUserId)); return(updated); }
/// <summary> /// Updates the new user's achievements and hides any that are more than 2 days old. /// </summary> /// <param name="user">The user.</param> public void UpdateNewUserAchievements(Models.User user) { bool exists = _achievementManager.GetUser(user.FacebookUserId) != null; if (!exists) { throw new ArgumentException("The given user does not exist", "user"); } int updatedCount = UpdateAchievements(user.FacebookUserId); if (updatedCount > 0) { // hide achievements more than two days old ICollection <Models.Achievement> achievements = GetUnpublishedAchievements(user.FacebookUserId, DateTime.UtcNow.Date.AddDays(-2)); IEnumerable <int> achievementIds = achievements.Select(achievement => achievement.Id); HideAchievements(user.FacebookUserId, achievementIds); } }
/// <summary> /// Gets the user. /// </summary> /// <param name="facebookUserId">The facebook user id.</param> /// <returns></returns> public User GetUser(long facebookUserId) { Data.User user = _manager.GetUser(facebookUserId); return(Map(user)); }
/// <summary> /// Gets the user. /// </summary> /// <param name="facebookUserId">The facebook user id.</param> /// <returns></returns> public Models.User GetUser(long facebookUserId) { Data.User user = _manager.GetUser(facebookUserId); return Map(user); }