public void DumpMovementAreas(string cmd, string[] cmdsplit, int player) { int figuregroup = DrawingUtils.DrawMap(MovementMaps.GetInstance().infantryareas); aicallback.SetFigureColor(figuregroup, 1, 0, 0, 1); figuregroup = DrawingUtils.DrawMap(MovementMaps.GetInstance().vehicleareas); aicallback.SetFigureColor(figuregroup, 0, 0, 1, 1); figuregroup = DrawingUtils.DrawMap(MovementMaps.GetInstance().boatareas); aicallback.SetFigureColor(figuregroup, 0, 1, 0, 1); }
// note: need to check compatible area public Float3 GetNearestUnseen(Float3 currentpos, IUnitDef unitdef, int unseensmeansthismanyframes) { LosMap losmap = LosMap.GetInstance(); IAICallback aicallback = CSAI.GetInstance().aicallback; int mapwidth = aicallback.GetMapWidth(); int mapheight = aicallback.GetMapHeight(); int currentunitarea = MovementMaps.GetInstance().GetArea(unitdef, currentpos); int losmapwidth = losmap.LastSeenFrameCount.GetUpperBound(0) + 1; int losmapheight = losmap.LastSeenFrameCount.GetUpperBound(0) + 1; int maxradius = (int)Math.Sqrt(losmapheight * losmapheight + losmapwidth * losmapwidth); int unitlosradius = (int)unitdef.losRadius; // this is in map / 2 units, so it's ok Int2[] circlepoints = CreateCirclePoints(unitlosradius); int bestradius = 10000000; int bestarea = 0; Float3 bestpos = null; int unitmapx = (int)(currentpos.x / 16); int unitmapy = (int)(currentpos.y / 16); int thisframecount = aicallback.GetCurrentFrame(); // step around in unitlosradius steps for (int radiuslosunits = unitlosradius * 2; radiuslosunits <= maxradius; radiuslosunits += unitlosradius) { // calculate angle for a unitlosradius / 2 step at this radius. // DrawingUtils.DrawCircle(currentpos, radiuslosunits * 16); double anglestepradians = 2 * Math.Asin((double)unitlosradius / 2 / (double)radiuslosunits); //csai.DebugSay("anglestepradians: " + anglestepradians); //return null; for (double angleradians = 0; angleradians <= Math.PI * 2; angleradians += anglestepradians) { int unseenarea = 0; int searchmapx = unitmapx + (int)((double)radiuslosunits * Math.Cos(angleradians)); int searchmapy = unitmapy + (int)((double)radiuslosunits * Math.Sin(angleradians)); if (searchmapx >= 0 && searchmapy >= 0 && searchmapx < (mapwidth / 2) && searchmapy < (mapheight / 2)) { // if (csai.DebugOn) // { // int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 50 + aicallback.GetElevation( searchmapx * 16, searchmapy * 16 ), searchmapy * 16), unitlosradius * 16); // aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5); // } int thisareanumber = MovementMaps.GetInstance().GetArea(unitdef, new Float3(searchmapx * 16, 0, searchmapy * 16)); if (thisareanumber == currentunitarea) {// //if (csai.DebugOn) // { // int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100, searchmapy * 16), unitlosradius * 16); // aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5); // } foreach (Int2 point in circlepoints) { int thismapx = searchmapx + point.x; int thismapy = searchmapy + point.y; if (thismapx >= 0 && thismapy >= 0 && thismapx < mapwidth / 2 && thismapy < mapheight / 2) { if (thisframecount - losmap.LastSeenFrameCount[thismapx, thismapy] > unseensmeansthismanyframes) { unseenarea++; } } } if (unseenarea >= (circlepoints.GetUpperBound(0) + 1) * 8 / 10) { int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100 * aicallback.GetElevation(searchmapx * 16, searchmapy * 16), searchmapy * 16), unitlosradius * 16); aicallback.SetFigureColor(groupnumber, 1, 0, 1, 0.5); return(new Float3(searchmapx * 16, 0, searchmapy * 16)); } // return new Float3(searchmapx * 16, 0, searchmapy * 16); // for debugging, remove later } } } } return(null); }