public void DumpCentreHeights(string cmd, string[] cmdsplit, int player) { logfile.WriteLine("calling GetCentreHeightMap..."); double[] thismap = aicallback.GetCentreHeightMap(); logfile.WriteLine("...done"); int width = aicallback.GetMapWidth(); int height = aicallback.GetMapHeight(); logfile.WriteLine("CentreHeightmap width: " + width + " losheight: " + height); ArrayIndexer arrayindexer = new ArrayIndexer(width, height); for (int y = 0; y < height; y += 64) { string line = ""; for (int x = 0; x < width; x += 64) { if (thismap[arrayindexer.GetIndex(x, y)] > 0) { // aicallback.DrawUnit( "ARMRAD", new Float3( x * 64, 0, y * 64 ), 0.0f, 100, aicallback.GetMyAllyTeam(), true, true); line += "*"; } else { line += "-"; } } logfile.WriteLine(line); } aicallback.SendTextMsg("Height dumped to logfile", 0); }
public void GenerateMaps() { logfile.WriteLine("MovementMaps.GenerateMaps start"); slopemap = new SlopeMap().GetSlopeMap(); heightmap = aicallback.GetCentreHeightMap(); mapwidth = aicallback.GetMapWidth(); mapheight = aicallback.GetMapHeight(); GenerateInfantryAccessibleMap(); GenerateVehicleAccessibleMap(); GenerateBoatAccessibleMap(); infantryareas = CreateAreas(infantryareasizes, infantrymap); vehicleareas = CreateAreas(vehicleareasizes, vehiclemap); boatareas = CreateAreas(boatareasizes, boatmap); logfile.WriteLine("MovementMaps.GenerateMaps done"); }