// Use this for initialization void Start() { #region Houses are given territories List<Territory> BaratheonTerritory = new List<Territory>(); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "Kingswood") { BaratheonTerritory.Add(T); } if (T.Name == "ShipbreakerBay") { BaratheonTerritory.Add(T); } if (T.Name == "Dragonstone") { BaratheonTerritory.Add(T); } if (T.Name == "DragonstoneHarbor") { BaratheonTerritory.Add(T); } } List<Territory> StarkTerritory = new List<Territory>(); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "TheStonyShore") { StarkTerritory.Add(T); } if (T.Name == "Winterfell") { StarkTerritory.Add(T); } if (T.Name == "WinterfellHarbor") { StarkTerritory.Add(T); } if (T.Name == "WhiteHarbor") { StarkTerritory.Add(T); } if (T.Name == "WhiteHarborHarbor") { StarkTerritory.Add(T); } if (T.Name == "TheShiveringSea") { StarkTerritory.Add(T); } } List<Territory> GreyjoyTerritory = new List<Territory>(); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "Pyke") { GreyjoyTerritory.Add(T); } if (T.Name == "PykeHarbor") { GreyjoyTerritory.Add(T); } if (T.Name == "IronmansBay") { GreyjoyTerritory.Add(T); } if (T.Name == "GreywaterWatch") { GreyjoyTerritory.Add(T); } } List<Territory> LannisterTerritory = new List<Territory>(); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "TheGoldenSound") { LannisterTerritory.Add(T); } if (T.Name == "Lannisport") { LannisterTerritory.Add(T); } if (T.Name == "LannisportHarbor") { LannisterTerritory.Add(T); } if (T.Name == "StoneySept") { LannisterTerritory.Add(T); } } List<Territory> TyrellTerritory = new List<Territory>(); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "RedwyneStraights") { TyrellTerritory.Add(T); } if (T.Name == "Highgarden") { TyrellTerritory.Add(T); } if (T.Name == "DornishMarches") { TyrellTerritory.Add(T); } } List<Territory> MartellTerritory = new List<Territory>(); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "SeaOfDorne") { MartellTerritory.Add(T); } if (T.Name == "Sunspear") { MartellTerritory.Add(T); } if (T.Name == "SunspearHarbor") { MartellTerritory.Add(T); } if (T.Name == "SaltShore") { MartellTerritory.Add(T); } } #endregion #region Setup code to proerly start the game from the gameboard screen List<HouseSelect> housesSelected = GameBase.houseSelected; HouseSelect player = new HouseSelect("Stark"); player.gp = new GamePlayer("player_Stark", playerType.player); housesSelected.Add(player); HouseSelect ai_baratheon = new HouseSelect("Baratheon"); ai_baratheon.gp = new GamePlayer("ai_Baratheon", playerType.AI); housesSelected.Add(ai_baratheon); foreach (HouseSelect hs in housesSelected) { if (hs.House == "Stark") { House Stark = new House(HouseCharacter.Stark, StarkTerritory, null, 15, 5, hs.gp); GameBase.HouseList.Add(Stark); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "TheStonyShore") { Stark.PlaceUnitOnTerritory(T, Stark.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "Winterfell") { Stark.PlaceUnitOnTerritory(T, Stark.ReturnSomeUnitGivenType(UnitType.Knight)); Stark.PlaceUnitOnTerritory(T, Stark.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "WinterfellHarbor") { } if (T.Name == "WhiteHarbor") { Stark.PlaceUnitOnTerritory(T, Stark.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "WhiteHarborHarbor") { } if (T.Name == "TheShiveringSea") { Stark.PlaceUnitOnTerritory(T, Stark.ReturnSomeUnitGivenType(UnitType.Ship)); } } GameBase.myHouse = Stark; GameBase.IronThroneTrack.InsertHouseAtPosition(3, Stark); GameBase.FeifdomTrack.InsertHouseAtPosition(4, Stark); GameBase.KingsCourtTrack.InsertHouseAtPosition(2, Stark); } else if (hs.House == "Baratheon") { House Baratheon = new House(HouseCharacter.Baratheon, BaratheonTerritory, null, 15, 5, hs.gp); GameBase.HouseList.Add(Baratheon); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "Kingswood") { Baratheon.PlaceUnitOnTerritory(T, Baratheon.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "ShipbreakerBay") { Baratheon.PlaceUnitOnTerritory(T, Baratheon.ReturnSomeUnitGivenType(UnitType.Ship)); Baratheon.PlaceUnitOnTerritory(T, Baratheon.ReturnSomeUnitGivenType(UnitType.Ship)); } if (T.Name == "Dragonstone") { Baratheon.PlaceUnitOnTerritory(T, Baratheon.ReturnSomeUnitGivenType(UnitType.Knight)); Baratheon.PlaceUnitOnTerritory(T, Baratheon.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "DragonstoneHarbor") { } } //GameBase.myHouse = Baratheon; GameBase.IronThroneTrack.InsertHouseAtPosition(1, Baratheon); GameBase.FeifdomTrack.InsertHouseAtPosition(5, Baratheon); GameBase.KingsCourtTrack.InsertHouseAtPosition(4, Baratheon); } else if (hs.House == "Greyjoy") { House Greyjoy = new House(HouseCharacter.Greyjoy, GreyjoyTerritory, null, 15, 5, hs.gp); GameBase.HouseList.Add(Greyjoy); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "Pyke") { Greyjoy.PlaceUnitOnTerritory(T, Greyjoy.ReturnSomeUnitGivenType(UnitType.Knight)); Greyjoy.PlaceUnitOnTerritory(T, Greyjoy.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "PykeHarbor") { Greyjoy.PlaceUnitOnTerritory(T, Greyjoy.ReturnSomeUnitGivenType(UnitType.Ship)); } if (T.Name == "IronmansBay") { Greyjoy.PlaceUnitOnTerritory(T, Greyjoy.ReturnSomeUnitGivenType(UnitType.Ship)); } if (T.Name == "GreywaterWatch") { Greyjoy.PlaceUnitOnTerritory(T, Greyjoy.ReturnSomeUnitGivenType(UnitType.Footman)); } } GameBase.IronThroneTrack.InsertHouseAtPosition(5, Greyjoy); GameBase.FeifdomTrack.InsertHouseAtPosition(1, Greyjoy); GameBase.KingsCourtTrack.InsertHouseAtPosition(6, Greyjoy); } else if (hs.House == "Lannister") { House Lannister = new House(HouseCharacter.Lannister, LannisterTerritory, null, 15, 5, hs.gp); GameBase.HouseList.Add(Lannister); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "TheGoldenSound") { Lannister.PlaceUnitOnTerritory(T, Lannister.ReturnSomeUnitGivenType(UnitType.Ship)); } if (T.Name == "Lannisport") { Lannister.PlaceUnitOnTerritory(T, Lannister.ReturnSomeUnitGivenType(UnitType.Knight)); Lannister.PlaceUnitOnTerritory(T, Lannister.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "LannisportHarbor") { } if (T.Name == "StoneySept") { Lannister.PlaceUnitOnTerritory(T, Lannister.ReturnSomeUnitGivenType(UnitType.Footman)); } } GameBase.IronThroneTrack.InsertHouseAtPosition(2, Lannister); GameBase.FeifdomTrack.InsertHouseAtPosition(6, Lannister); GameBase.KingsCourtTrack.InsertHouseAtPosition(1, Lannister); } else if (hs.House == "Tyrell") { House Tyrell = new House(HouseCharacter.Tyrell, TyrellTerritory, null, 15, 5, hs.gp); GameBase.HouseList.Add(Tyrell); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "RedwyneStraights") { Tyrell.PlaceUnitOnTerritory(T, Tyrell.ReturnSomeUnitGivenType(UnitType.Ship)); } if (T.Name == "Highgarden") { Tyrell.PlaceUnitOnTerritory(T, Tyrell.ReturnSomeUnitGivenType(UnitType.Knight)); Tyrell.PlaceUnitOnTerritory(T, Tyrell.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "DornishMarches") { Tyrell.PlaceUnitOnTerritory(T, Tyrell.ReturnSomeUnitGivenType(UnitType.Footman)); } } GameBase.IronThroneTrack.InsertHouseAtPosition(6, Tyrell); GameBase.FeifdomTrack.InsertHouseAtPosition(2, Tyrell); GameBase.KingsCourtTrack.InsertHouseAtPosition(5, Tyrell); } else if (hs.House == "Martell") { House Martell = new House(HouseCharacter.Martell, MartellTerritory, null, 15, 5, hs.gp); GameBase.HouseList.Add(Martell); foreach (Territory T in GameBase.TerritoryList) { if (T.Name == "SeaOfDorne") { Martell.PlaceUnitOnTerritory(T, Martell.ReturnSomeUnitGivenType(UnitType.Ship)); } if (T.Name == "Sunspear") { Martell.PlaceUnitOnTerritory(T, Martell.ReturnSomeUnitGivenType(UnitType.Knight)); Martell.PlaceUnitOnTerritory(T, Martell.ReturnSomeUnitGivenType(UnitType.Footman)); } if (T.Name == "SunspearHarbor") { } if (T.Name == "SaltShore") { Martell.PlaceUnitOnTerritory(T, Martell.ReturnSomeUnitGivenType(UnitType.Footman)); } } GameBase.IronThroneTrack.InsertHouseAtPosition(4, Martell); GameBase.KingsCourtTrack.InsertHouseAtPosition(3, Martell); GameBase.FeifdomTrack.InsertHouseAtPosition(3, Martell); } } #endregion #region oldCreateHouse /* House Greyjoy = new House(HouseCharacter.Greyjoy, GreyjoyTerritory, null, 15, 5, null); House Stark = new House(HouseCharacter.Stark, StarkTerritory, null, 15, 5, null); House Baratheon1 = new House(HouseCharacter.Baratheon, BaratheonTerritory, null, 15, 5, null); House Martell = new House(HouseCharacter.Martell, MartellTerritory, null, 15, 5, null); House Tyrell = new House(HouseCharacter.Tyrell, TyrellTerritory, null, 15, 5, null); House Lannister = new House(HouseCharacter.Lannister, LannisterTerritory, null, 15, 5, null); */ #endregion GameBase.supplyTrack.SetSupplyForAllBasedOnTerritory(); GameBase.wildlingTrack.NotifyValueChange(); Destroy(this.gameObject); }