예제 #1
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 public HeroRankUpData(HeroGrade grade)
 {
 }
예제 #2
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 public static FuseHeroRecipe ThatOutputsHero(this FuseHeroRecipe recipe, int heroTypeId, HeroGrade grade) => default;
예제 #3
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 public SummonedHeroInfo(int summonedHeroId, int heroTypeId, HeroGrade grade)
 {
 }
예제 #4
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 public ShortHeroSlotSetup(int round, int slot, int heroTypeId, HeroGrade grade, int level)
 {
 }
예제 #5
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 public static FuseHeroRecipe ThatConsumesHero(this FuseHeroRecipe recipe, int heroTypeId, HeroGrade grade, int level) => default;
예제 #6
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 public int GetFullExperience(HeroGrade grade, int level) => default;
예제 #7
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 // Extension methods
 public static int MaxExperience(this HeroGrade grade, int level) => default;
예제 #8
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 public static bool IsValid(this HeroType type, HeroGrade grade, int level) => default;
예제 #9
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 public static Hero AssertHasGradeOf(this Hero hero, HeroGrade grade) => default;
예제 #10
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 public static BlackMarketItem AddHeroRankUpItemData(this BlackMarketItem item, HeroGrade grade) => default;
예제 #11
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 public static Hero AssertApplicableGradeAndLevel(this Hero hero, HeroGrade grade, int level) => default;
예제 #12
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 public FuseHeroMaterial(int heroTypeId, HeroGrade grade, int level)
 {
 }
예제 #13
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 private static Fixed CalcValue(Fixed baseStat, HeroGrade heroGrade, int level) => default;
예제 #14
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 public BattleStats BuildFromBase(HeroGrade grade, int level) => default;
예제 #15
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 public Hero(int id, int heroTypeId, HeroGrade grade, int level, bool locked = false)
 {
 }
예제 #16
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 public static int GetMaxLevel(this HeroGrade grade) => default;
예제 #17
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 public ShortHeroInfo(int heroTypeId, HeroGrade grade, int level)
 {
 }
예제 #18
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 public static int CreateGradeLevelKey(this HeroGrade grade, int level) => default;
예제 #19
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 public float GetNormalizedLevel(HeroGrade grade, int absoluteExperience) => default;
예제 #20
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 // Methods
 public bool Satisfies(HeroGrade grade, HeroRarity rarity, Element element, int awakeLevel) => default;