void OnTriggerStay(Collider col) { if (col.gameObject.tag == "Wave") { if (playerNum != col.gameObject.GetComponent <WaveCollisionScript> ().playerNum) { if (health.vulnerable) { health.DecreaseHealth(stats.waveDamage); } } } }
private void Decrease(GameObject target) // Decrease enemy health { HealthScript healthBar = target.GetComponent <HealthScript>(); healthBar.DecreaseHealth(15); }
private void Decrease(GameObject target) { HealthScript healthBar = target.GetComponent <HealthScript>(); healthBar.DecreaseHealth(30); }